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One of the quality measures of a UI library is how well it handles layout in time.
The best example is interactive animations with mutually influencing behavior - e.g. vlang/ui#7 (comment) . Or imagine you'd need to "use sixtyfps app as export format for Wick".
Do you think it's possible? And what are the shortcommings (performance? any missing functionality? verbosity? ...)?
The text was updated successfully, but these errors were encountered:
Sounds good to me. Though that'll be a lot of work (judging based on my experience with seeing the development of animations editors from Wick, Synfig, OpenToonz, etc.).
So I'd say let's start low. Could you maybe first prepare another demo example only focusing on this problem and showcasing advanced interactive animated behavior I outlined in the comment vlang/ui#7 (comment) and then more e.g. from the Red Spaces (see below)?
Basically this can be viewed as generic capability to represent efficiently (both code size wise and performance wise) a game-like 2D fully interactive animated application with fully destroyable & constructible widget/entity instances.
I always like to show how such only moderately advanced examples e.g. from the project https://gitlab.com/hiiamboris/red-spaces might look like (advanced interaction like animated drag & drop, advanced mutually influencing animations, etc.).
One of the quality measures of a UI library is how well it handles layout in time.
The best example is interactive animations with mutually influencing behavior - e.g. vlang/ui#7 (comment) . Or imagine you'd need to "use sixtyfps app as export format for Wick".
Do you think it's possible? And what are the shortcommings (performance? any missing functionality? verbosity? ...)?
The text was updated successfully, but these errors were encountered: