Using the 'Mask' Tool #747
bryanseger
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Creating a good mask always need manual work, it's boring and somehow hard for most. The more points you measure more precise it can be. In past I saw devices made for that but the different LCD sizes makes hard to have 1 universal product. |
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Okay so I just fixed the mask, it's literally just one line change just replace the current line with this: CvInvoke.Multiply(target, Mask, target, 0.00390625); |
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I am wishing to even out the UV light intensity across a printer screen.
I am aware of Jan Mrazek's approach for this, but the github/Marlin/automation side of it is beyond my skills.
I came across Devoney/CreateMask and this feels more straight forward, but upon testing a simple 3x7 grid on a Mars 3, I see that the software is creating a 3x7 pixel bitmap of a mask and resizing that to the 4098x2560 resolution of a Mars 3. I think this method will work, but I suspect I just need way more data points.
What I'm wondering is are there any other common approaches to creating a mask? Is this something that could possible be implemented within UVtools itself?
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