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To allow empty layers all it needs is to comment or remove this line: |
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Thank you. Kind regards, |
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Hi Tiago.
The compilation didn’t work out.
I can’t seem to find the necessary add-ons like AvaliniaVS.vis, dotnet…
I remember they were available on your site.
Perhaps I don’t look the right way.
Could you please send the link?
Kind regards,
Witold.
… On 25 Sep 2024, at 15:50, Tiago Conceição ***@***.***> wrote:
For the tool produce empty layers all it needs is to comment or remove this line: https://github.com/sn4k3/UVtools/blob/f56dc0407dccc459ea4f033cb3efc4815295ab88/UVtools.Core/Operations/OperationPhasedExposure.cs#L364
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Thank you!
… On 29 Sep 2024, at 15:34, Tiago Conceição ***@***.***> wrote:
AvaloniaVS not required to compile, it's used only to see layout under the Visual Studio. All you need is dotnet sdk.
Directions here <https://github.com/sn4k3/UVtools?tab=readme-ov-file#develop-and-build-from-source> for who wants to full develop.
Directions here <https://github.com/sn4k3/UVtools/tree/master/build> for who wants easy edits and compile
I assume you on mac, so after having dependencies set all you will need is to call bash createRelease.sh -b osx-arm64
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And what in case of Intel?
Would it be createRelease.sh -b osx-X86?
… On 29 Sep 2024, at 15:34, Tiago Conceição ***@***.***> wrote:
AvaloniaVS not required to compile, it's used only to see layout under the Visual Studio. All you need is dotnet sdk.
Directions here <https://github.com/sn4k3/UVtools?tab=readme-ov-file#develop-and-build-from-source> for who wants to full develop.
Directions here <https://github.com/sn4k3/UVtools/tree/master/build> for who wants easy edits and compile
I assume you on mac, so after having dependencies set all you will need is to call bash createRelease.sh -b osx-arm64
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Thank you!
i’m still on Intel
… On 29 Sep 2024, at 16:23, Tiago Conceição ***@***.***> wrote:
Close, but: createRelease.sh -b osx-x64
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Hi Tiago.
I asked you some time ago to make optional wiping the layer with iterations in Phased Exposures.
Since you do not want to make the iterations work as before I have to make my own build.
I want to compile my custom build that suits my needs.
I just need informations.
I do not know your code and have no idea how it all works.
I need your help with the code, the compilation will be done by my friend.
Which parts of the code and in what files do I need to make changes to remove the safety from the layers being wiped, and let iterations to wipe the layers in Phased Exposures?
Please let me know everything I need to know to successfully compile my custom build.
Kind regards,
Witold
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