How to make SofaSphFluid plugin support FreeMotionAnimationLoop ? #5194
Unanswered
vr3dvr
asked this question in
SofaSphFluid
Replies: 1 comment
-
Hi @vr3dvr I guess you are using FreeMotionAnimationLoop because you need to solve contacts / constraints in your simulation using Lagrange multipliers. Is this correct? You might need to add some constraint correction in your sph node, possibly UncoupledConstraintCorrection. But I never used the SofaSphFluid plugin with the FreeMotionAnimationLoop. I will ask other devs and get back to you |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Recently I want to use SofaSphFluid in my scene. FreeMotionAnimationLoop is configured in my scene. When I run the example SPHParticleSink_obstacle.scn, I add the FreeMotionAnimationLoop option, but the effect disappears during runtime. How can I solve this problem?
Beta Was this translation helpful? Give feedback.
All reactions