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Hello, we have been successfully using this action to auto-publish releases that contain ~12.5 GB of binaries (game engine) split into multiple files. However, it seems like the action 'publishes' the release (in the sense that it is available for users to download files from and webhooks announcing release are fired) before all Assets are uploaded. This leads to a confusing first few minutes after release where it looks like the build has somehow failed because most of the files are missing from the release. In actuality, they are still being uploaded and the action is still running.
Could the current behavior lead to a an error case where the release is published, but uploading fails, resulting in an incomplete yet published release?
Can the action be extended to allow waiting to publish until all assets have finished uploading? I don't see anything in the readme that suggests it would be possible with the currently available options.
The text was updated successfully, but these errors were encountered:
Hello, we have been successfully using this action to auto-publish releases that contain ~12.5 GB of binaries (game engine) split into multiple files. However, it seems like the action 'publishes' the release (in the sense that it is available for users to download files from and webhooks announcing release are fired) before all Assets are uploaded. This leads to a confusing first few minutes after release where it looks like the build has somehow failed because most of the files are missing from the release. In actuality, they are still being uploaded and the action is still running.
Could the current behavior lead to a an error case where the release is published, but uploading fails, resulting in an incomplete yet published release?
Can the action be extended to allow waiting to publish until all assets have finished uploading? I don't see anything in the readme that suggests it would be possible with the currently available options.
The text was updated successfully, but these errors were encountered: