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tiltnroll.cpp
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tiltnroll.cpp
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/*
Copyright 2010 Keywan Tonekaboni, Florian Fusco, Stefanie Schirmer, Alexander Lenhard, Erik Weitnauer <eweitnauer at gmail.com>
This file is part of Soldering Skaters Nokia Push Project.
Soldering Skaters Nokia Push Project is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Soldering Skaters Nokia Push Project is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Soldering Skaters Nokia Push Project. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tiltnroll.h"
#include "startscreen.h"
#include "playscreen.h"
#include "settingsscreen.h"
#include "singleplayerscreen.h"
#include "freestylescreen.h"
#include "pausescreen.h"
#include "enternamescreen.h"
#include "highscorescreen.h"
#include "highscore.h"
#include <simulator/tricksimulator.h>
#include "trainpage.h"
#include "trickmanager.h"
#include "soundplayer.h"
#include "btcapture.h"
#include "trickdetector.h"
#include "settingspage.h"
TiltNRoll::TiltNRoll(QWidget *parent)
: QStackedWidget(parent), m_channel(0), m_embedded(true)
{
// call TrickManager::instance for initialization
TrickManager::instance();
// call SoundPlayer::instance for initialization
SoundPlayer::instance();
// start screen (tab 0)
StartScreen *s0 = new StartScreen();
addWidget(s0);
connect(s0, SIGNAL(playPressed()), this, SLOT(onPlay()));
connect(s0, SIGNAL(trainingPressed()), this, SLOT(onTraining()));
connect(s0, SIGNAL(quitPressed()), this, SLOT(onQuit()));
connect(s0, SIGNAL(simulPressed()), this, SLOT(onSimul()));
// play screen (tab 1)
PlayScreen *s1 = new PlayScreen();
connect(s1, SIGNAL(backPressed()), this, SLOT(onStart()));
connect(s1, SIGNAL(singlePlayerPressed()), this, SLOT(onSingleplayer()));
addWidget(s1);
// training screen (tab 2)
//SettingsScreen *s2 = new SettingsScreen();
//TrainPage *s2 = new TrainPage;
SettingsPage *s2 = new SettingsPage;
connect(s2, SIGNAL(backPressed()), this, SLOT(onStart()));
addWidget(s2);
// DEBUG
//addWidget(createGraph());
// single player screen (tab 3)
SingleplayerScreen *s3 = new SingleplayerScreen();
connect(s3, SIGNAL(backPressed()), this, SLOT(onPlay()));
connect(s3, SIGNAL(freestylePressed()), this, SLOT(onFreestyle()));
connect(s3, SIGNAL(highscorePressed()), this, SLOT(onHighscore()));
addWidget(s3);
// freestyle screen (tab 4)
freestyle_screen = new FreestyleScreen();
connect(freestyle_screen, SIGNAL(showPauseScreen()), this, SLOT(onPause()));
connect(s3, SIGNAL(freestylePressed()), freestyle_screen, SLOT(reset()));
addWidget(freestyle_screen);
// pause screen (tab 5)
PauseScreen *s5 = new PauseScreen();
qDebug("added!");
connect(s5, SIGNAL(resumePressed()), this, SLOT(onFreestyle()));
connect(s5, SIGNAL(endGamePressed()), this, SLOT(checkHighscore()));
addWidget(s5);
// enter name screen (tab 6)
EnterNameScreen *s6 = new EnterNameScreen();
qDebug("added!");
connect(s6, SIGNAL(nameEntered(QString)), this, SLOT(addToHighscore(QString)));
addWidget(s6);
// highscore screen (tab 7)
HighscoreScreen *s7 = new HighscoreScreen(&hs);
connect(s7, SIGNAL(backPressed()), this, SLOT(onStart()));
addWidget(s7);
// TrickSimulator (tab 8)
//TrickSimulator* sim = TrickSimulator::instance();
// BTCapture* sim = BTCapture::instance();
// connect(sim, SIGNAL(backPressed()), this, SLOT(onStart()));
// addWidget(sim->widget());
QSize s(640,360);
resize(s);
setMinimumSize(s);
setMaximumSize(s);
//setStyle(new QPlastiqueStyle());
//qApp->setOverrideCursor(Qt::BlankCursor);
setWindowState(Qt::WindowFullScreen);
onStart();
}
TiltNRoll::~TiltNRoll()
{
}
QWidget* TiltNRoll::createGraph()
{
QWidget *page = new QWidget();
QVBoxLayout *toplay = new QVBoxLayout(page);
QWidget *group = new QGroupBox(tr("Realtime Data"), page);
QGridLayout *grid = new QGridLayout(group);
toplay->addWidget(group);
// create sinus graph and model
m_graph = new Graph(group);
m_graph->setStyle(new QWindowsStyle());
m_graph->setProperty("isEmbedded", m_embedded);
m_graph->setFocusPolicy(Qt::NoFocus);
if (!m_embedded)
m_graph->setRenderHints(QPainter::Antialiasing);
grid->addWidget(m_graph, 0, 0, 1, 4);
QLabel *label = new QLabel(tr("Choose channel"), group);
grid->addWidget(label, 1, 1, Qt::AlignRight);
QComboBox *chooser = new QComboBox(group);
chooser->addItems(QStringList() << tr("Accel X") << tr("Accel Y") << tr("Accel Z"));
connect(chooser, SIGNAL(currentIndexChanged(int)), this, SLOT(showGraph(int)));
grid->addWidget(chooser, 1, 2);
m_graphTimer = new QTimer();
connect(m_graphTimer, SIGNAL(timeout()), this, SLOT(getData()));
showGraph(0);
return page;
}
void TiltNRoll::showGraph(int idx)
{
m_graph->setXRange(200);
m_graph->setYMinMax(-5, 10);
m_graphTimer->stop();
m_channel = idx;
m_graph->clear();
m_tick = 0;
m_graphTimer->start(33);
}
void TiltNRoll::getData()
{
++m_tick;
m_graph->addPoint(QPointF(m_tick, m_channel + (qrand()%10)*0.1));
}
void TiltNRoll::onStart()
{
setCurrentIndex(0);
}
void TiltNRoll::onPlay()
{
BTCapture* d = BTCapture::instance();
if(!d->isConnected()) {
QMessageBox::warning(this, "Not Connected","Please connect to the Skateboard first!");
setCurrentIndex(1);
} else {
setCurrentIndex(1);
}
}
void TiltNRoll::onTraining()
{
setCurrentIndex(2);
}
void TiltNRoll::onQuit()
{
close();
}
void TiltNRoll::onSingleplayer()
{
setCurrentIndex(3);
}
void TiltNRoll::onMultiplayer()
{
setCurrentIndex(4);
}
void TiltNRoll::onFreestyle() {
setCurrentIndex(4);
}
void TiltNRoll::onPause()
{
setCurrentIndex(5);
}
void TiltNRoll::onEnterName() {
setCurrentIndex(6);
}
void TiltNRoll::onHighscore() {
qDebug("onHighscore()");
setCurrentIndex(7);
}
void TiltNRoll::onSimul()
{
qDebug("onSimul()");
setCurrentIndex(8);
}
void TiltNRoll::onChallenge()
{
setCurrentIndex(9);
}
void TiltNRoll::checkHighscore() {
int points = freestyle_screen->getPoints();
if (hs.isHighscore(points)) onEnterName();
else onHighscore();
}
void TiltNRoll::addToHighscore(QString name) {
int points = freestyle_screen->getPoints();
int level = freestyle_screen->getLevel();
hs.addToHighscore(Highscore::Hero(name, points, level));
hs.save();
onHighscore();
}