From 81ae8c1a219d8a78c08fb35938d02c1ed6efc9a4 Mon Sep 17 00:00:00 2001 From: soundmud Date: Thu, 30 Jul 2020 10:45:10 +0200 Subject: [PATCH] 1.3.3 --- doc_src/src/en/relnotes.rst | 44 +++++++++++++++++++++++++++++++++++++ soundrts/version.py | 2 +- 2 files changed, 45 insertions(+), 1 deletion(-) diff --git a/doc_src/src/en/relnotes.rst b/doc_src/src/en/relnotes.rst index d3f017a7..13114b9c 100644 --- a/doc_src/src/en/relnotes.rst +++ b/doc_src/src/en/relnotes.rst @@ -3,6 +3,50 @@ Release notes .. contents:: +1.3.3 +----- + +For multiplayer games, this version requires: + +- client: 1.3.3 or later (if compatible) +- server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible) + +Changes from 1.3.2: + +- bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy... +- bug fixed: the game would require a target for an ability centered on the caster (for example: raise dead) +- bug fixed: water couldn't be seen from low ground (for example in map jl7) + +The map interface should feel more natural: + +- moving in the map won't cause collisions if you control a flying unit +- moving in the map won't cause collisions if you are defining the target of a recall order (for example) +- removed collisions between water and low ground + +Dense forests: + +- bug fixed: dense forests would create paths when cleared (even if there wasn't any paths before) +- now forests are dense if they have at least 7 woods (instead of 3) +- multiplayer map 8: updated (7 woods) and improved (faster economy) +- editor: updated terrain palette (dense forest if at least 7 woods) + +Internationalization: + +- bug fixed: maps with non US-ASCII characters could not be read on platforms using GBK or UTF-8 by default (now maps are always read as UTF-8 and errors are replaced with "?") +- converted the following maps to UTF-8: bs2, can1, qc1, qc2 and qc3 +- updated Polish translation (thanks to Patryk Mojsiewicz) + +Tiny changes in the main campaign: + +- chapter 9: with the "deadly fog" bug fixed, necromancers should be easier to manage +- slightly improved chapters 5 and 10 + +Tip: to quickly check for improvements in a specific chapter of a campaign you have already played: + +- press the "console" key under Escape and press "v" and Enter for an instant victory +- or edit user/campaigns.ini: in [single_campaign] "chapter = 11" for example + + 1.3.2 ----- diff --git a/soundrts/version.py b/soundrts/version.py index b7da6cbe..ceeaf662 100644 --- a/soundrts/version.py +++ b/soundrts/version.py @@ -3,7 +3,7 @@ from . import res, config -VERSION = "1.3.2" +VERSION = "1.3.3" IS_DEV_VERSION = config.debug_mode CLIENT_COMPATIBILITY = "5" SERVER_COMPATIBILITY = "0"