diff --git a/doc_src/src/en/relnotes.rst b/doc_src/src/en/relnotes.rst index 029cc8de..22e4bce1 100644 --- a/doc_src/src/en/relnotes.rst +++ b/doc_src/src/en/relnotes.rst @@ -1,13 +1,55 @@ + Release notes ============= .. contents:: -1.3.7 (to be released) +1.3.7 ----- +For multiplayer games, this version requires: + +- client: 1.3.7 or later +- server: 1.2-c12 or later + +Changes from 1.3.6: + +Now units can attack from inside vehicles or buildings: + +- ranged units can attack as usual +- melee units can attack only from ground and without any additional range +- melee units cannot attack from air vehicles +- in the default game: units can enter in walls, gates and towers + +Fixed issues with counterattacks to a nearby square: + +- units who cannot counterattack will stay silent +- defensive units won't counterattack + +Other: + +- restored the "attack!" notification +- bugfix: a unit would not enter a building if the order was given from another square +- fixed: restore game +- inter-square attacks might work better + +Modding: + +- added armor_vs +- now "damage_vs" works with "is_a" (including several levels of "inheritance" and multiple "inheritance") + +Map making: + +- official "multi" maps moved to res/multi +- multiplayer "folder maps" must be zipped to be played online - removed the "maperror.txt" file (the information is already in the in-game error message). +Changes to campaign format: + +- mods.txt replaced with "mods" keyword in campaign.txt +- "title" keyword in campaign.txt +- new constraint: a complex mission map must be stored as a zip file + 1.3.6 ----- diff --git a/soundrts/version.py b/soundrts/version.py index eb5df0d7..b113a1b4 100644 --- a/soundrts/version.py +++ b/soundrts/version.py @@ -3,9 +3,9 @@ from . import config from .lib.resource import res -VERSION = "1.3.6" +VERSION = "1.3.7" IS_DEV_VERSION = config.debug_mode -CLIENT_COMPATIBILITY = "13" +CLIENT_COMPATIBILITY = "14" SERVER_COMPATIBILITY = "0"