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allow to add an AI to computer_only units on maps #136
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I second that = that would be great! |
I recently replied privately to a similar question:
To spawn units, the "add" action is probably working too. |
Note: computer1 is the first computer_only "player" |
The bug is not actually a bug but I may add the following explanation to the map making manual: If a multiplayer map defines at least one trigger, the default multiplayer triggers are ignored. The goal is to allow custom victory conditions. To keep the default victory conditions, the following triggers must be explicitly added to the map (or the game won't stop automatically): trigger players (no_enemy_player_left) (victory) Note: the third trigger is not really needed. |
Actually tested that yesterday. So, I have an other question related to this. Is actually a trigger to for example, when only one unit dies, trigger sometting? Cause looking at campain examples I ave only seen triggers for constructing things or defeat all the enemy units |
But yea, will be great if that you can create map events to happen at some intervals or something. Like trigger a spell every 30 seconds, that makes meteorites fall to 10 seconds in some zones of the map. I think that can bring a lot of variety to the game, and people will manage to create very diferent game modes inside SoundRTS |
Currently when you want to add computer_only units on the maps for defend some area or other things, currently these units keep in place a don't do nothing until you reach their position and start a battle against them.
Will be awesome if you can add on the map settings a special AI that can control these units. Of course you've to create and set the configs for that AI for that map, but this will allow to create some things like respawning units, enemy that patrols some area, units that can defend treasures spauning skills and not only with brute force, etc.
This will be very awesome because create mods that are like a mova will be very easier :3
Thanks.
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