You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Create character in Character Creator 4 using the Headshot plugin.
Export the FBX->Clothed Character to Unity
Import the character. Build Materials with Everything selected.
View character in preview scene.
Run the scene in the editor. Editor crashes.
Import character again. Build Materials without Cloth and Hair Physics.
Run the scene in the editor. Editor works.
This happens with only certain characters.
If you cannot repro this, I can send you a character that crashes.
Crash Log:
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 29.602 ms
Integration: 222.794 ms
Integration of assets: 0.010 ms
Thread Wait Time: -0.001 ms
Total Operation Time: 252.405 ms
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
Yes I could reproduce it. It was the one the hair meshes which wasn't generating any physics coefficients and crashed the physX native code. Managed to fix it and a few other problems, so the cloth physics should simulate and perform better.
Repro Steps:
This happens with only certain characters.
If you cannot repro this, I can send you a character that crashes.
Crash Log:
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 29.602 ms
Integration: 222.794 ms
Integration of assets: 0.010 ms
Thread Wait Time: -0.001 ms
Total Operation Time: 252.405 ms
=================================================================
Native Crash Reporting
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Managed Stacktrace:
=================================================================
Received signal SIGSEGV
Obtained 18 stack frames
0x00007ff6e9d3ebf8 (Unity) NvClothCookFabricFromMesh
0x00007ff6e8371ac8 (Unity) ClothScene::TryBakeCloth
0x00007ff6e836e3ea (Unity) ClothScene::ProcessComponentUpdates
0x00007ff6e836d4c9 (Unity) ClothScene::PrepareScene
0x00007ff6e836cebe (Unity) ClothManager::LateUpdate
0x00007ff6e836c4ab (Unity)
ClothManager::Initialize'::
2'::PostLateUpdatePhysicsSkinnedClothBeginUpdateRegistrator::Forward0x00007ff6e7a93f4a (Unity) ExecutePlayerLoop
0x00007ff6e7a940d6 (Unity) ExecutePlayerLoop
0x00007ff6e7a9a925 (Unity) PlayerLoop
0x00007ff6e8a5474f (Unity) PlayerLoopController::InternalUpdateScene
0x00007ff6e8a4bf53 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff6e8a5c2a6 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff6e8a5fa90 (Unity) Application::TickTimer
0x00007ff6e8eec56a (Unity) MainMessageLoop
0x00007ff6e8ef1310 (Unity) WinMain
0x00007ff6ea2d5d2e (Unity) __scrt_common_main_seh
0x00007ffaccb626ad (KERNEL32) BaseThreadInitThunk
0x00007ffacddaa9f8 (ntdll) RtlUserThreadStart
The text was updated successfully, but these errors were encountered: