Releases: soupday/cc_unity_tools_HDRP
Releases · soupday/cc_unity_tools_HDRP
CC/iC Unity Tools HDRP
v 1.2.3
- Skin diffuse Color modifier color-space correction.
- Hair diffuse Color modifier added.
- ActorBuild and ActorScan characters from CC4 correctly detected and set to Humanoid Rig.
CC/iC Unity Tools HDRP
v 1.2.2
- Skin Diffuse Color modifier added.
CC/iC Unity Tools HDRP
v 1.2.1
- Fix to Subsurface modifiers.
- Iris Color and Iris Cloudy Color added to eye parameters.
- Moved menu name from CC3 to Reallusion.
CC3 Unity Tools HDRP
v 1.2.0
- Blender Tools to Unity pipeline implemented
- Using compute shaders for baking Unity packed textures from base Blender textures.
- Eye Occlusion and Tearline shaders updated for Blender model space.
- Diffuse Color modifier correctly converted from linear to sRGB color space.
CC3 Unity Tools HDRP
v 1.1.1
- Amplify Shaders added.
- Amplify Baked material shaders added.
- Inclusion of MSAA coverage alpha blending hair shaders. (Amplify - URP/3D only)
- Bake Flow-To-Normal Converter for hair materials.
- Basic/Default material pass.
- Eye subsurface mask bake fix.
- HDRP thickness bake fix.
- Cornea detail mask bake fix.
- Reworked "AO Occlude All" in non-amplify hair shaders.
- Template Clean up.
v 1.0.0
- Animation & Expression preview system.
- Eye Brightness, Saturation, Occlusion sharpness changes.
- Eye Occlusion colour changed to lit multiply blend. (Should no longer glow in the dark.)
- Parallax eyes shaders updated.
- Bake shaders updated.
v 0.3.0
- Parallax eye shader + baking shaders.
- Fix to open/close mouth and eyes for gamebase and LOD characters.
CC3 Unity Tools HDRP
v 0.2.2
- Skin subsurface scattering fix for Unity 2021.1
CC3 Unity Tools HDRP 2021.2
Unity 2021.2 Only
v 0.2.1
- Fix to 2-Pass mesh extraction crashing when no vertex colors were present.
- Fix to Bump maps being incorrectly detected during material and baking setups.
- Added normal strength calculations to built-in hair shaders.
CC3 Unity Tools HDRP
Unity 2020.3 - 2021.1
v 0.2.1
- Fix to 2-Pass mesh extraction crashing when no vertex colors were present.
- Fix to Bump maps being incorrectly detected during material and baking setups.
- Added normal strength calculations to built-in hair shaders.
CC3 Unity Tools HDRP 2021.2
For Unity version 2021.2 (Only)
Experimental support of HDRP pipeline 12.0.0 in Unity 2021.2
HDRP 12.0.0 is currently very buggy, use at your own risk.
v 0.2.0
- Fix to eye occlusion compute bake shader.
- Adusted eye shader corner shadow gradient.
- Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
- 2021.2
- 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
- Fix to correctly add diffusion profiles in HDRP 12.0.0.
- Updates to hair shaders to correctly apply depth pre-pass and post-pass.
- Built-in Pipeline
- Added emission to the Built-in high quality and baked shaders.
- Removed post processing settings from the preview scene, as they caused errors in later versions.
v 0.1.9
- URP & Built-in Pipelines
- Added shaders and materials to use the build-in and Universal render pipeline.
- Code base
- Bake shaders and materials updated to support Standard shader and URP/Lit shader.
- Fixes to material setup texture discovery.
CC3 Unity Tools HDRP
For HDRP Pipeline 10.x and 11.x
(Unity 2020.3 - 2021.1)
v 0.2.0
- Fix to eye occlusion compute bake shader.
- Adusted eye shader corner shadow gradient.
- Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
- Added two pass hair material system, whereby all hair submeshes are extracted into single meshes and multiple materials can by applied to each hair mesh.
Thus creating a two (or more) pass rendering system for hair that is fully compliant with SRP batching. - 2021.2
- 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
- Fix to correctly add diffusion profiles in HDRP 12.0.0.
- Updates to hair shaders to correctly apply depth pre-pass and post-pass.
- Built-in Pipeline
- Added emission to the Built-in high quality and baked shaders.
- Removed post processing settings from the preview scene, as they caused errors in later versions.
v 0.1.9
- URP & Built-in Pipelines
- Added shaders and materials to use the build-in and Universal render pipeline.
- Code base
- Bake shaders and materials updated to support Standard shader and URP/Lit shader.
- Fixes to material setup texture discovery.