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snake.java
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snake.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class snake here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class snake extends Actor
{
/**
* Act - do whatever the snake wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
if(Greenfoot.isKeyDown("left"))
{
turn(5);
}
if(Greenfoot.isKeyDown("right"))
{
turn(-5);
}
if(Greenfoot.isKeyDown("up"))
{
move(5);
}
if(Greenfoot.isKeyDown("down"))
{
move(-5);
}
Actor flies;
flies = getOneObjectAtOffset(0,0,flies.class);
if(flies!=null)
{
World world;
world = getWorld();
world.removeObject(flies);
Greenfoot.playSound("yum.wav");
scoreboard scorebd=(scoreboard)(getWorld().getObjects(scoreboard.class).get(0));
scorebd.score+=1;
}
}
}