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Loading render distances Higher than 32 Chunks (Tested specifically 48 and 64 chunks), causes the game crash with error code -1073740791 or -1073741819.
PC Specs in case they are relevant:
AMD Ryzen 5-7600X
AMD Radeon RX 7600
32GB DDR5-6000 (EXPO is enabled)
Windows 11 Pro x64 under a 240GB SATA6Gbps SSD
Steps to Reproduce
Just in case this is relevant, set the RAM allocation to 8GB (all other Java arguments should be default)
Graphics are set to Fabulous, all Quality and Performance settings are turned on (except for the ones which can't due to the Fabulous Graphics setting); Mipmap type trilinear, Mipmap levels maximum, Anisotropic Filtering set to 16, Distortion & FOV effects both 100%. Chunk updates @ 1 and Chunk Builder set to Threaded. Fancy fog, all details enabled. Antialiasing was also tested at its max setting w/Fabulous graphics disabled, and did not seem to affect what occurs.
OptiFine Version
1.20.1 HD U J1 pre15 (Earlier pre-releases also seemed to be affected, dating back to pre1 & 2)
Installation Method
Standalone installer.
Log Files/Crash Reports
Attached. Let me know if it's not opening.
F3 Debug Screenshot
This is not 100% possible to do because the game crashes instantly upon setting a high render distance.
Prior Testing
This cannot really be replicated in an un-modded setting since the max setting in Vanilla is 32 chunks. This works fine under OptiFine.
Setting a render distance higher than 32 has been tested with Fabulous Graphics disabled and instead Anti-Aliasing enabled, and also causes the game to crash; so fabulous graphics can be ruled out in this case.
Description of Issue
Loading render distances Higher than 32 Chunks (Tested specifically 48 and 64 chunks), causes the game crash with error code -1073740791 or -1073741819.
PC Specs in case they are relevant:
AMD Ryzen 5-7600X
AMD Radeon RX 7600
32GB DDR5-6000 (EXPO is enabled)
Windows 11 Pro x64 under a 240GB SATA6Gbps SSD
Steps to Reproduce
Just in case this is relevant, set the RAM allocation to 8GB (all other Java arguments should be default)
Graphics are set to Fabulous, all Quality and Performance settings are turned on (except for the ones which can't due to the Fabulous Graphics setting); Mipmap type trilinear, Mipmap levels maximum, Anisotropic Filtering set to 16, Distortion & FOV effects both 100%. Chunk updates @ 1 and Chunk Builder set to Threaded. Fancy fog, all details enabled. Antialiasing was also tested at its max setting w/Fabulous graphics disabled, and did not seem to affect what occurs.
OptiFine Version
1.20.1 HD U J1 pre15 (Earlier pre-releases also seemed to be affected, dating back to pre1 & 2)
Installation Method
Standalone installer.
Log Files/Crash Reports
Attached. Let me know if it's not opening.
F3 Debug Screenshot
This is not 100% possible to do because the game crashes instantly upon setting a high render distance.
Prior Testing
This cannot really be replicated in an un-modded setting since the max setting in Vanilla is 32 chunks. This works fine under OptiFine.
Setting a render distance higher than 32 has been tested with Fabulous Graphics disabled and instead Anti-Aliasing enabled, and also causes the game to crash; so fabulous graphics can be ruled out in this case.
Additional Information
hs_err_pid54012.log
2024-09-22-5.log.gz
2024-09-22-6.log.gz
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