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When hovering a item in the creative menu, the sky becomes darkened. This happens because the tooltip enables lighting, the lighting is then disabled by either the toast gui or the framebuffer copy from mc to default. When f1 is enabled hide gui is true and so the toast gui lighting disable logic is skipped and when fast render is enabled the copying of framebuffers is skipped and so the lighting disable from there is also skipped. Ideal fix would be to disable lighting regardless of fast render after frame buffer copy
Steps to Reproduce
Enable fast render
Enable sky
go into f1
open creative menu
hover over item
OptiFine Version
1.12.2 G5
Installation Method
Standalone
Log Files/Crash Reports
N/A
F3 Debug Screenshot
Not needed. My machine does support framebuffers
Prior Testing
Won't happen in vanilla unless, the users graphics cards doesn't support frame buffers
Additional Information
(dark sky aka lighting still enabled during sky rendering)
(normal sky aka lighting disabled due to not hovering over any items in the creative menu)
The text was updated successfully, but these errors were encountered:
Also anti aliasing disables the framebuffer copy, just like fast render
sp614x
changed the title
[Visual] Sky color bug when hovering items in creative menu
[1.12] Sky color bug when hovering items in creative menu
Sep 28, 2024
Description of Issue
When hovering a item in the creative menu, the sky becomes darkened. This happens because the tooltip enables lighting, the lighting is then disabled by either the toast gui or the framebuffer copy from mc to default. When f1 is enabled hide gui is true and so the toast gui lighting disable logic is skipped and when fast render is enabled the copying of framebuffers is skipped and so the lighting disable from there is also skipped. Ideal fix would be to disable lighting regardless of fast render after frame buffer copy
Steps to Reproduce
OptiFine Version
1.12.2 G5
Installation Method
Standalone
Log Files/Crash Reports
N/A
F3 Debug Screenshot
Not needed. My machine does support framebuffers
Prior Testing
Won't happen in vanilla unless, the users graphics cards doesn't support frame buffers
Additional Information
(dark sky aka lighting still enabled during sky rendering)
(normal sky aka lighting disabled due to not hovering over any items in the creative menu)
The text was updated successfully, but these errors were encountered: