diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index 71f6420a89f..aa60d50aa79 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 217.0.0 + 217.1.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 201595c5d32..df621c2c06e 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -39,12 +39,11 @@ END TEMPLATE--> ### New features -* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections. -* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step. +*None yet* ### Bugfixes -* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state. +*None yet* ### Other @@ -52,6 +51,22 @@ END TEMPLATE--> ### Internal +*None yet* + + +## 217.1.0 + +### New features + +* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections. +* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step. + +### Bugfixes + +* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state. + +### Internal + * `Shuffle(Span, System.Random)` has been removed, just use the builtin method.