diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props
index 71f6420a89f..aa60d50aa79 100644
--- a/MSBuild/Robust.Engine.Version.props
+++ b/MSBuild/Robust.Engine.Version.props
@@ -1,4 +1,4 @@
- 217.0.0
+ 217.1.0
diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md
index 201595c5d32..df621c2c06e 100644
--- a/RELEASE-NOTES.md
+++ b/RELEASE-NOTES.md
@@ -39,12 +39,11 @@ END TEMPLATE-->
### New features
-* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections.
-* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step.
+*None yet*
### Bugfixes
-* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state.
+*None yet*
### Other
@@ -52,6 +51,22 @@ END TEMPLATE-->
### Internal
+*None yet*
+
+
+## 217.1.0
+
+### New features
+
+* Added `IRobustRandom.GetItems` extension methods for randomly picking multiple items from a collections.
+* Added `SharedPhysicsSystem.EffectiveCurTime`. This is effectively a variation of `IGameTiming.CurTime` that takes into account the current physics sub-step.
+
+### Bugfixes
+
+* Fix `MapComponent.LightingEnabled` not leaving FOV rendering in a broken state.
+
+### Internal
+
* `Shuffle(Span, System.Random)` has been removed, just use the builtin method.