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namespace Robust.Client.Audio;publicsealedpartialclassAudioSystem: SharedAudioSystem
...
public override float ZOffset
{get=>_zOffset;set{_zOffset= value;
_audio.SetZOffset(value);varquery=AllEntityQuery<AudioComponent>();while(query.MoveNext(outvaraudio)){// Pythagoras back to normal then adjust.varmaxDistance= GetAudioDistance(audio.Params.MaxDistance);varrefDistance= GetAudioDistance(audio.Params.ReferenceDistance);
audio.MaxDistance =maxDistance;
audio.ReferenceDistance =refDistance;}}}
Or another alternative, by making partial class AudioSystem.Public with SetZOffset public method
namespace Robust.Client.Audio;publicsealedpartialclassAudioSystem
...
public void SetZOffset(float offset){ZOffset=offset;}
The text was updated successfully, but these errors were encountered:
This issue space-wizards/space-station-14#21946
To make it possible, the Robust.Client AudioSystem should have ZOffset public set.
Or another alternative, by making partial class
AudioSystem.Public
with SetZOffset public methodThe text was updated successfully, but these errors were encountered: