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ToggleClothing bug #32494

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ArZarLordOfMango opened this issue Sep 27, 2024 · 0 comments
Open

ToggleClothing bug #32494

ArZarLordOfMango opened this issue Sep 27, 2024 · 0 comments
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Status: Untriaged Somebody go through and give this appropriate labels

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@ArZarLordOfMango
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Description

ToggleClothing remains components if activated from the hand and then throw out. It doesn't look op on valid cat ears. But on a ninja suit, you can get infinite invisibility without losing energy and even if you get hit or hit you don't lose invisibility.
Reproduction

Example for a ninja suit(but works with all ToggleClothing)

  1. Take the suit in hand and activate invisibility action.
  2. Put it down on the floor. (You're still invisible)
  3. Right mouse button on suit - deactivate.
  4. Put it back on.
  5. You have infinite invisibility(Or any other component, ToggleClothing problem specifically)

Screenshots

Additional context

It would be nice to add a ToggleClothing check to see if clothes are worn. This could also be implemented via a property like “MustEquipped”, because magbots can still be activated in hand and thrown, but with a ninja suit or valid cat ears doesn't look good.

@github-actions github-actions bot added the Status: Untriaged Somebody go through and give this appropriate labels label Sep 27, 2024
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Labels
Status: Untriaged Somebody go through and give this appropriate labels
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