diff --git a/categories/index.html b/categories/index.html index 459b08b..d825016 100644 --- a/categories/index.html +++ b/categories/index.html @@ -3,4 +3,4 @@

Recent posts


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Recent posts


\ No newline at end of file diff --git a/categories/index.xml b/categories/index.xml index 8b91791..798aa64 100644 --- a/categories/index.xml +++ b/categories/index.xml @@ -1 +1 @@ -Categories on Space Station 14https://spacestation14.com/categories/Recent content in Categories on Space Station 14Hugo -- gohugo.ioen-usSun, 28 Jul 2024 00:00:00 +0000<link>https://spacestation14.com/categories/update/</link><pubDate>Sun, 28 Jul 2024 00:00:00 +0000</pubDate><guid>https://spacestation14.com/categories/update/</guid><description/></item><item><title>Progress Reporthttps://spacestation14.com/categories/progress-report/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/categories/progress-report/ \ No newline at end of file +Categories on Space Station 14https://spacestation14.com/categories/Recent content in Categories on Space Station 14Hugo -- gohugo.ioen-usSun, 04 Aug 2024 00:00:00 +0000<link>https://spacestation14.com/categories/update/</link><pubDate>Sun, 04 Aug 2024 00:00:00 +0000</pubDate><guid>https://spacestation14.com/categories/update/</guid><description/></item><item><title>Progress Reporthttps://spacestation14.com/categories/progress-report/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/categories/progress-report/ \ No newline at end of file diff --git a/categories/update/index.html b/categories/update/index.html index ec9aa85..196c2e6 100644 --- a/categories/update/index.html +++ b/categories/update/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
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Recent posts

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/categories/update/index.xml b/categories/update/index.xml index 0d25dc4..e49f74d 100644 --- a/categories/update/index.xml +++ b/categories/update/index.xml @@ -1,2 +1,2 @@ -Space Station 14https://spacestation14.com/categories/update/Recent content on Space Station 14Hugo -- gohugo.ioen-usSun, 28 Jul 2024 00:00:00 +0000Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. +Space Station 14https://spacestation14.com/categories/update/Recent content on Space Station 14Hugo -- gohugo.ioen-usSun, 04 Aug 2024 00:00:00 +0000Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)https://spacestation14.com/updates/24-08-04-liltenhead-79/Sun, 04 Aug 2024 00:00:00 +0000https://spacestation14.com/updates/24-08-04-liltenhead-79/This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We&rsquo;re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game. \ No newline at end of file diff --git a/categories/update/page/2/index.html b/categories/update/page/2/index.html index 3a0da78..1d0928f 100644 --- a/categories/update/page/2/index.html +++ b/categories/update/page/2/index.html @@ -3,4 +3,4 @@

Recent posts

Progress Report #38: Oh Baby a Triple


Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we’ve gone insane skipped the Minor Changes.

\ No newline at end of file +

Recent posts

Progress Report #38: Oh Baby a Triple


Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we’ve gone insane skipped the Minor Changes.

\ No newline at end of file diff --git a/categories/update/page/3/index.html b/categories/update/page/3/index.html index 1e70158..e911218 100644 --- a/categories/update/page/3/index.html +++ b/categories/update/page/3/index.html @@ -3,5 +3,5 @@

Recent posts

Progress Report #30: A Short Freeze for Winter


Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.

Progress Report #29: A Lot To Unpack


Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.

Progress Report #28: Atmosia Rising


The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.

Recent posts

Progress Report #30: A Short Freeze for Winter


Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.

Progress Report #29: A Lot To Unpack


Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.

Progress Report #28: Atmosia Rising


The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.

Progress Report #27: Transported to the Chess Dimension


Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We’re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game.
\ No newline at end of file diff --git a/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_box.jpg b/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_box.jpg new file mode 100644 index 0000000..6b8ed53 Binary files /dev/null and b/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_box.jpg differ diff --git a/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_h2_box.webp b/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_h2_box.webp new file mode 100644 index 0000000..821ee53 Binary files /dev/null and b/images/thumbnails/liltenhead_79_hucc652c07ba5bb0e0d05973e6f70f46ff_90783_200x200_fit_q85_h2_box.webp differ diff --git a/index.html b/index.html index be77a22..b485030 100644 --- a/index.html +++ b/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/index.xml b/index.xml index d06b337..16feb96 100644 --- a/index.xml +++ b/index.xml @@ -1,4 +1,4 @@ -Space Station 14: Multiplayer Disaster Simulator on Space Station 14https://spacestation14.com/Recent content in Space Station 14: Multiplayer Disaster Simulator on Space Station 14Hugoen-usSun, 28 Jul 2024 00:00:00 +0000Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Launcher now open for translation!https://spacestation14.com/post/24-06-03-launcher-translation-now-open/Fri, 07 Jun 2024 00:00:00 +0000https://spacestation14.com/post/24-06-03-launcher-translation-now-open/<p>The launcher is now open for translation by YOU! Know a language that isn&rsquo;t English? You can help!</p>Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Website Updatehttps://spacestation14.com/post/24-04-01-website-update/Mon, 01 Apr 2024 00:00:00 +0000https://spacestation14.com/post/24-04-01-website-update/<p>This isn&rsquo;t an April&rsquo;s Fools joke, I just happened to do this on Aprils First.</p>Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. +Space Station 14: Multiplayer Disaster Simulator on Space Station 14https://spacestation14.com/Recent content in Space Station 14: Multiplayer Disaster Simulator on Space Station 14Hugoen-usSun, 04 Aug 2024 00:00:00 +0000Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)https://spacestation14.com/updates/24-08-04-liltenhead-79/Sun, 04 Aug 2024 00:00:00 +0000https://spacestation14.com/updates/24-08-04-liltenhead-79/This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Launcher now open for translation!https://spacestation14.com/post/24-06-03-launcher-translation-now-open/Fri, 07 Jun 2024 00:00:00 +0000https://spacestation14.com/post/24-06-03-launcher-translation-now-open/<p>The launcher is now open for translation by YOU! Know a language that isn&rsquo;t English? You can help!</p>Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Website Updatehttps://spacestation14.com/post/24-04-01-website-update/Mon, 01 Apr 2024 00:00:00 +0000https://spacestation14.com/post/24-04-01-website-update/<p>This isn&rsquo;t an April&rsquo;s Fools joke, I just happened to do this on Aprils First.</p>Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/Progress Report #39: Happy Holidelayshttps://spacestation14.com/post/23-03-06-progress-report-39/Mon, 06 Mar 2023 00:00:00 +0000https://spacestation14.com/post/23-03-06-progress-report-39/<p>Remember when progress reports used to be released on time every month? Neither do we! PR39 covers November and December 2022.</p>Progress Report #38: Oh Baby a Triplehttps://spacestation14.com/post/22-11-30-progress-report-38/Wed, 30 Nov 2022 00:00:00 +0000https://spacestation14.com/post/22-11-30-progress-report-38/<p>Oh yeah. We have a ton of huge changes like oldchat, machine upgrade improvements, playtime tracking, and more! We have some catching up to do, so this PR covers August through October 2022. As a consequence, we&rsquo;ve <del>gone insane</del> skipped the Minor Changes.</p>Progress Report #37: Love, Geoff, and Robotshttps://spacestation14.com/post/22-10-31-progress-report-37/Mon, 31 Oct 2022 00:00:00 +0000https://spacestation14.com/post/22-10-31-progress-report-37/<p>Better late than never, we&rsquo;ll hopefully get back on track soon. (And if you&rsquo;d like to help contribute, progress report writers are always welcome!)</p>Progress Report #36: Too Much of a Good Thinghttps://spacestation14.com/post/22-07-27-progress-report-36/Wed, 27 Jul 2022 00:00:00 +0000https://spacestation14.com/post/22-07-27-progress-report-36/<p>There&rsquo;s so much new content that at least one Progress Report author has been driven mad! We&rsquo;ve even surpassed /tg/station 13 by contributions per month.</p>Progress Report #35: Going Nuclearhttps://spacestation14.com/post/22-06-25-progress-report-35/Sat, 25 Jun 2022 00:00:00 +0000https://spacestation14.com/post/22-06-25-progress-report-35/<p>Nuclear Operatives, magic, and more!</p>Progress Report #34: Manifest Destinyhttps://spacestation14.com/post/22-05-25-progress-report-34/Wed, 25 May 2022 00:00:00 +0000https://spacestation14.com/post/22-05-25-progress-report-34/<p>Tons of improvements to the SS14 experience, and more!</p>Progress Report #33: Delta Varianthttps://spacestation14.com/post/22-04-30-progress-report-33/Sat, 30 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-30-progress-report-33/<p>There&rsquo;s so many changes we couldn&rsquo;t figure out how to cover them all!</p>Progress Report #32: Geoffhttps://spacestation14.com/post/22-04-01-progress-report-32/Fri, 01 Apr 2022 00:00:00 +0000https://spacestation14.com/post/22-04-01-progress-report-32/<p>As promised in the last progress report, here&rsquo;s the second half of our two-part special! This part covers February 2022.</p>Progress Report #31: Duck, Duck, Wehhttps://spacestation14.com/post/22-03-16-progress-report-31/Wed, 16 Mar 2022 00:00:00 +0000https://spacestation14.com/post/22-03-16-progress-report-31/<p>It&rsquo;s been a minute since the last Progress Report, and there&rsquo;s been so many changes that we had to break this one up into two parts! This part covers January 2022.</p>Progress Report #30: A Short Freeze for Winterhttps://spacestation14.com/post/22-01-11-progress-report-30/Mon, 17 Jan 2022 00:00:00 +0000https://spacestation14.com/post/22-01-11-progress-report-30/<p>Even with the winter holidays and a week-long feature freeze, December capped off a busy year for Space Station 14. In 2021, Space Station 14 had 2184 contributions, easily beating the 2020 contribution count of 1498.</p>Progress Report #29: A Lot To Unpackhttps://spacestation14.com/post/21-12-09-progress-report-29/Thu, 09 Dec 2021 00:00:00 +0000https://spacestation14.com/post/21-12-09-progress-report-29/<p>Space Station 14 underwent so many changes in November that we had to split them off into a separate progress report. From November 4th to December 4th, the Space Station 14 code base had 357 contributions made - easily beating the two month period covered by Progress Report 28.</p>Progress Report #28: Atmosia Risinghttps://spacestation14.com/post/21-11-24-progress-report-28/Wed, 24 Nov 2021 00:00:00 +0000https://spacestation14.com/post/21-11-24-progress-report-28/<p>The last couple of months have been a huge step forward for Space Station 14, with a total of 315 contributions made to the SS14 codebase between September 29th and November 3rd, and nearly 700 commits to SS14 and the RobustToolbox engine.</p>Progress Report #27: Transported to the Chess Dimensionhttps://spacestation14.com/post/21-10-01-progress-report-27/Wed, 29 Sep 2021 00:00:00 +0000https://spacestation14.com/post/21-10-01-progress-report-27/Website Upgrade As you may have noticed, our official website has gotten a major facelift thanks to PJB. We also commissioned some nice new background art from AsPev as a replacement for our old one which was a little crusty. You can download a full resolution of it here. Updated Playtest Schedule We&rsquo;re moving playtests to a consistent schedule due to their popularity and developers wanting more feedback from the community on the state of the game.Progress Report #26: Lītigium In Forīshttps://spacestation14.com/post/21-05-07-progress-report-26/Fri, 07 May 2021 00:00:00 +0000https://spacestation14.com/post/21-05-07-progress-report-26/Official Forums Space Station 14 now has an official forum! You can login to it with your SS14 account. The forum will mainly be used for ban appeals and other administrative stuff so it&rsquo;s pretty barebones for now. If it gets enough activity we&rsquo;ll add more general forums and stuff. Please read the rules before posting. diff --git a/page/2/index.html b/page/2/index.html index be77a22..b485030 100644 --- a/page/2/index.html +++ b/page/2/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
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\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/3/index.html b/page/3/index.html index be77a22..b485030 100644 --- a/page/3/index.html +++ b/page/3/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/4/index.html b/page/4/index.html index be77a22..b485030 100644 --- a/page/4/index.html +++ b/page/4/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/5/index.html b/page/5/index.html index be77a22..b485030 100644 --- a/page/5/index.html +++ b/page/5/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/6/index.html b/page/6/index.html index be77a22..b485030 100644 --- a/page/6/index.html +++ b/page/6/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/page/7/index.html b/page/7/index.html index be77a22..b485030 100644 --- a/page/7/index.html +++ b/page/7/index.html @@ -10,4 +10,4 @@

Updates

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file +

Updates

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.
See all updates

News

See all news

Online Servers

Loading servers...
Top English servers, by player count. Browse the full list and connect by downloading the launcher.
\ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml index a3c42fe..73f73f4 100644 --- a/sitemap.xml +++ b/sitemap.xml @@ -1 +1 @@ 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-02-26-progress-report-5/2018-02-26T00:00:00+00:00https://spacestation14.com/post/17-10-25-nightly-builds-up-properly/2017-10-25T00:00:00+00:00https://spacestation14.com/post/17-10-21-nightly-builds-up-sorta/2017-10-21T00:00:00+00:00https://spacestation14.com/post/17-08-17-progress-report-4/2017-08-17T00:00:00+00:00https://spacestation14.com/post/17-07-25-progress-report-3/2017-07-25T00:00:00+00:00https://spacestation14.com/post/17-07-10-progress-report-2/2017-07-10T00:00:00+00:00https://spacestation14.com/post/17-06-26-progress-report-1/2017-06-26T00:00:00+00:00https://spacestation14.com/tags/website/2017-06-26T00:00:00+00:00https://spacestation14.com/about/about/2017-06-25T00:00:00+00:00https://spacestation14.com/landing_page/https://spacestation14.com/landing_page/trailer/ \ No newline at end of file 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04-13-progress-report-6/2018-04-13T00:00:00+00:00https://spacestation14.com/post/18-02-26-progress-report-5/2018-02-26T00:00:00+00:00https://spacestation14.com/post/17-10-25-nightly-builds-up-properly/2017-10-25T00:00:00+00:00https://spacestation14.com/post/17-10-21-nightly-builds-up-sorta/2017-10-21T00:00:00+00:00https://spacestation14.com/post/17-08-17-progress-report-4/2017-08-17T00:00:00+00:00https://spacestation14.com/post/17-07-25-progress-report-3/2017-07-25T00:00:00+00:00https://spacestation14.com/post/17-07-10-progress-report-2/2017-07-10T00:00:00+00:00https://spacestation14.com/post/17-06-26-progress-report-1/2017-06-26T00:00:00+00:00https://spacestation14.com/tags/website/2017-06-26T00:00:00+00:00https://spacestation14.com/about/about/2017-06-25T00:00:00+00:00https://spacestation14.com/landing_page/https://spacestation14.com/landing_page/trailer/ \ No newline at end of file diff --git a/tags/index.html b/tags/index.html index 5511109..4aebf9f 100644 --- a/tags/index.html +++ b/tags/index.html @@ -3,4 +3,4 @@

Recent posts

Godot


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Recent posts

Godot


\ No newline at end of file diff --git a/tags/index.xml b/tags/index.xml index 210c107..3ddd733 100644 --- a/tags/index.xml +++ b/tags/index.xml @@ -1 +1 @@ -Tags on Space Station 14https://spacestation14.com/tags/Recent content in Tags on Space Station 14Hugo -- gohugo.ioen-usSun, 28 Jul 2024 00:00:00 +0000Liltenheadhttps://spacestation14.com/tags/liltenhead/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/tags/liltenhead/Godothttps://spacestation14.com/tags/godot/Fri, 13 Apr 2018 00:00:00 +0000https://spacestation14.com/tags/godot/Websitehttps://spacestation14.com/tags/website/Mon, 26 Jun 2017 00:00:00 +0000https://spacestation14.com/tags/website/ \ No newline at end of file +Tags on Space Station 14https://spacestation14.com/tags/Recent content in Tags on Space Station 14Hugo -- gohugo.ioen-usSun, 04 Aug 2024 00:00:00 +0000Liltenheadhttps://spacestation14.com/tags/liltenhead/Sun, 04 Aug 2024 00:00:00 +0000https://spacestation14.com/tags/liltenhead/Godothttps://spacestation14.com/tags/godot/Fri, 13 Apr 2018 00:00:00 +0000https://spacestation14.com/tags/godot/Websitehttps://spacestation14.com/tags/website/Mon, 26 Jun 2017 00:00:00 +0000https://spacestation14.com/tags/website/ \ No newline at end of file diff --git a/tags/liltenhead/index.html b/tags/liltenhead/index.html index 901e2f4..df4f192 100644 --- a/tags/liltenhead/index.html +++ b/tags/liltenhead/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file +

Recent posts

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/tags/liltenhead/index.xml b/tags/liltenhead/index.xml index e923621..0c91490 100644 --- a/tags/liltenhead/index.xml +++ b/tags/liltenhead/index.xml @@ -1 +1 @@ -Liltenhead on Space Station 14https://spacestation14.com/tags/liltenhead/Recent content in Liltenhead on Space Station 14Hugo -- gohugo.ioen-usSun, 28 Jul 2024 00:00:00 +0000Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file +Liltenhead on Space Station 14https://spacestation14.com/tags/liltenhead/Recent content in Liltenhead on Space Station 14Hugo -- gohugo.ioen-usSun, 04 Aug 2024 00:00:00 +0000Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)https://spacestation14.com/updates/24-08-04-liltenhead-79/Sun, 04 Aug 2024 00:00:00 +0000https://spacestation14.com/updates/24-08-04-liltenhead-79/This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file diff --git a/tags/liltenhead/page/2/index.html b/tags/liltenhead/page/2/index.html index f613eb6..db0ff92 100644 --- a/tags/liltenhead/page/2/index.html +++ b/tags/liltenhead/page/2/index.html @@ -3,4 +3,4 @@

Recent posts

\ No newline at end of file +

Recent posts

\ No newline at end of file diff --git a/updates/24-08-04-liltenhead-79/index.html b/updates/24-08-04-liltenhead-79/index.html new file mode 100644 index 0000000..517bd65 --- /dev/null +++ b/updates/24-08-04-liltenhead-79/index.html @@ -0,0 +1,6 @@ +Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export) - SS14 + +

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)

Contributed by Liltenhead

This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles. The PNG export tool allows taking direct “screenshots” of items and characters, which may be useful for content creation and other external uses.

\ No newline at end of file diff --git a/updates/index.html b/updates/index.html index 44780c2..e4b0f76 100644 --- a/updates/index.html +++ b/updates/index.html @@ -3,4 +3,4 @@

Recent posts

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file +

Recent posts

Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)


This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.

Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)


This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won’t disappear into the void.

Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)


This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.

Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)


This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of “VGRoid.” The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you’d ever need to get through a shift.

Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)


The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.

Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)


This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.

Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)


This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.

Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)


This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.

Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)


This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.
\ No newline at end of file diff --git a/updates/index.xml b/updates/index.xml index df9895a..192be23 100644 --- a/updates/index.xml +++ b/updates/index.xml @@ -1 +1 @@ -Updates on Space Station 14https://spacestation14.com/updates/Recent content in Updates on Space Station 14Hugo -- gohugo.ioen-usSun, 28 Jul 2024 00:00:00 +0000Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file +Updates on Space Station 14https://spacestation14.com/updates/Recent content in Updates on Space Station 14Hugo -- gohugo.ioen-usSun, 04 Aug 2024 00:00:00 +0000Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)https://spacestation14.com/updates/24-08-04-liltenhead-79/Sun, 04 Aug 2024 00:00:00 +0000https://spacestation14.com/updates/24-08-04-liltenhead-79/This week brings some new reagents and reworked chloral hydrate. These new reagents include potassium iodide, which helps prevent radiation damage, and haloperidol, which removes stimulants and hallucinogens from your system. Drowsiness is also a new symptom and side effect where you may fall asleep at random; chloral hydrate also now makes you drowsy instead of knocking you out once you reach the unit threshold. The cutter machine allows for making more specific and decorated floor tiles.Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)https://spacestation14.com/updates/24-07-28-liltenhead-78/Sun, 28 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-28-liltenhead-78/This week brings major buffs to both syndicate and nuclear operative reinforcements. Nuclear operative reinforcements now are loaded up with a blood-red and a chest rig, just like a regular nukie. Syndicate reinforcements now have loadouts ranging from medical items to spy equipment. Atmos techs can now build pipes inside walls, giving them extra room for whatever projects they are working on. Dead space dragons will no longer despawn, meaning that anyone who got devoured won&rsquo;t disappear into the void.Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)https://spacestation14.com/updates/24-07-07-liltenhead-77/Sun, 21 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-77/This week brings a powerful new suit of armor, available only to nuclear operatives. It is a well-rounded suit that is not space-faring, meaning it must be used with specific plans in mind. Throwing has been changed to allow for significantly more precision when throwing objects and weapons. Bartenders now have to shake or stir specific drinks, giving a bit more variety in their bartending methods.Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)https://spacestation14.com/updates/24-07-07-liltenhead-76/Sun, 07 Jul 2024 00:00:00 +0000https://spacestation14.com/updates/24-07-07-liltenhead-76/This week introduces a bird-like species known as the Vox. The Vox must breathe pure nitrogen; otherwise, they will take hefty poison damage until they get pure nitrogen in their lungs. Salvage has received some new content in the form of &ldquo;VGRoid.&rdquo; The VGRoid is a giant asteroid with hundreds of ore deposits and salvage expedition dungeons that generate on them. The aesteroids are filled with danger, but have more materials than you&rsquo;d ever need to get through a shift.Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)https://spacestation14.com/updates/24-06-16-liltenhead-74/Sun, 16 Jun 2024 00:00:00 +0000https://spacestation14.com/updates/24-06-16-liltenhead-74/The content freeze is over, and there were a number of notable PRs merged during the freeze and shortly after. Meteor swarms are now much more deadly and can breach through many layers of walls. Pipe stacking was removed, changing the way Atmos has to do pretty much everything. Many combat QoL additions were added, such as wielding autodropping items, shooting over stunned people, etc. Finally, there were a ton of QoL features and balance changes across various levels of content in the game.Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)https://spacestation14.com/updates/24-05-12-liltenhead-73/Sun, 12 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-12-liltenhead-73/This week brings loads of new features and content additions. Impactful ghost roles like ninjas or dragons now have a raffle before the role is given out. This gives all players interested in the role an equally random chance of obtaining the role once the timer ends. Space dragons can breathe fire now, ninjas have a new objective, and emagged cyborgs are more stealthy. Also this week, bullets will now pass over critically injured mobs unless you aim directly at them.Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)https://spacestation14.com/updates/24-05-05-liltenhead-72/Sun, 05 May 2024 00:00:00 +0000https://spacestation14.com/updates/24-05-05-liltenhead-72/This week brings a new station to play on; it is named Train Station. The train station features departments stacked in a linear fashion that resembles a train shape. The syndicate not only sends agents at the beginning of a shift but may also awaken sleeper agents in the middle of the shift. Chemists can now make an anti-rot reagent with a little help from botany to prevent crew members from perma dying.Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)https://spacestation14.com/updates/24-04-28-liltenhead-71/Sun, 28 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-28-liltenhead-71/This week brings a new station to play on; it is named Oasis. This station features a large park at its center and a massive mining-themed perma brig that is not attached to the station, which leaves a lot of room for unique gameplay. Syndicate librarians may now purchase cane swords; syndicates in general may now purchase syndicats. Science has received some tech tree changes, with the cargo telepad being bumped down to tier two, as well as new tier three tech under the arsenal tree provides a portable recharger for all your mobile battery needs.Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)https://spacestation14.com/updates/24-04-21-liltenhead-70/Sun, 21 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-21-liltenhead-70/This week brings customizable role-specific loadouts. In the lobby, you can customize your loadout for every role, from jumpsuits to backpack types. Botanists can now grow their own personalized army through the form of killer tomatoes. The chameleon projector allows syndicate agents to blend into their environment by copying the appearance of nearly any object. As well as other content additions, bug fixes, and balancing tweaks over the week.Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)https://spacestation14.com/updates/24-04-14-liltenhead-69/Sun, 14 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-14-liltenhead-69/Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)https://spacestation14.com/updates/24-04-10-liltenhead-68/Sun, 07 Apr 2024 00:00:00 +0000https://spacestation14.com/updates/24-04-10-liltenhead-68/Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)https://spacestation14.com/updates/24-03-31-liltenhead-67/Sun, 31 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-31-liltenhead-67/Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)https://spacestation14.com/updates/24-03-24-liltenhead-66/Sun, 24 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-24-liltenhead-66/Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)https://spacestation14.com/updates/24-03-18-liltenhead-65/Mon, 18 Mar 2024 00:00:00 +0000https://spacestation14.com/updates/24-03-18-liltenhead-65/ \ No newline at end of file diff --git a/updates/page/2/index.html b/updates/page/2/index.html index d16f6f8..39ab716 100644 --- a/updates/page/2/index.html +++ b/updates/page/2/index.html @@ -3,4 +3,4 @@

Recent posts

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Recent posts

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