From 76b906766753ce0566aefe474d87547d551a6a1b Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu, 11 Jul 2024 16:56:00 +0000 Subject: [PATCH] update slate[no ci] --- docs/index.html | 34 +++++++++++++++++----------------- docs/light.html | 34 +++++++++++++++++----------------- 2 files changed, 34 insertions(+), 34 deletions(-) diff --git a/docs/index.html b/docs/index.html index 285b25449..60fdbce51 100644 --- a/docs/index.html +++ b/docs/index.html @@ -8788,7 +8788,7 @@

EntityDB

-int +TEXTURE texture @@ -12857,13 +12857,13 @@

ParticleDB

-int +TEXTURE get_texture() bool -set_texture(int texture_id) +set_texture(TEXTURE texture_id) @@ -16994,7 +16994,7 @@

SelectPlayerSlot

-int +TEXTURE texture @@ -17609,7 +17609,7 @@

Texture types

TextRenderin -int +TEXTURE special_texture_id Used to draw buttons and stuff, default is -1 wich uses the buttons texture @@ -17911,7 +17911,7 @@

Theme types

CustomTheme

Base THEME to load enabled functions from, when no other theme is specified. -map<DYNAMIC_TEXTURE, int> +map<DYNAMIC_TEXTURE, TEXTURE> textures Add TEXTUREs here to override different dynamic textures. @@ -18146,9 +18146,9 @@

Theme types

CustomTheme

-int -get_dynamic_texture(int texture_id) -Add TEXTUREs to textures to override different dynamic textures easily. +TEXTURE +get_dynamic_texture(DYNAMIC_TEXTURE texture_id) +Add TEXTURE s to textures map of the CustomTheme to override different dynamic textures easily. nil @@ -18392,12 +18392,12 @@

ThemeInfo

THEME, or logical base THEME for special levels (Abzu->Tide Pool etc)
 
 
-int
+ENT_TYPE
 get_floor_spreading_type()
 Returns: ENT_TYPE used for floor spreading (generic or one of the styled floors)
 
 
-int
+ENT_TYPE
 get_floor_spreading_type2()
 Returns: ENT_TYPE used for floor spreading (stone or one of the styled floors)
 
@@ -18412,22 +18412,22 @@ 

ThemeInfo

ENT_TYPE
 get_transition_styled_floor_type()
 Returns: ENT_TYPE used for the transition floor
 
 
-int
+ENT_TYPE
 get_backwall_type()
 Returns: ENT_TYPE used for the backwall (BG_LEVEL_BACKWALL by default)
 
 
-int
+ENT_TYPE
 get_border_type()
 Returns: ENT_TYPE to use for the border tiles
 
 
-int
+ENT_TYPE
 get_critter_type()
 Returns: ENT_TYPE for theme specific critter
 
@@ -18472,8 +18472,8 @@ 

ThemeInfo

get_dynamic_texture(int texture_id)
+TEXTURE
+get_dynamic_texture(DYNAMIC_TEXTURE texture_id)
 Returns: TEXTURE based on texture_id
Params: DYNAMIC_TEXTURE texture_id diff --git a/docs/light.html b/docs/light.html index b124eb4a1..3e56dffc7 100644 --- a/docs/light.html +++ b/docs/light.html @@ -8788,7 +8788,7 @@

EntityDB

-int +TEXTURE texture @@ -12857,13 +12857,13 @@

ParticleDB

-int +TEXTURE get_texture() bool -set_texture(int texture_id) +set_texture(TEXTURE texture_id) @@ -16994,7 +16994,7 @@

SelectPlayerSlot

-int +TEXTURE texture @@ -17609,7 +17609,7 @@

Texture types

TextRenderin -int +TEXTURE special_texture_id Used to draw buttons and stuff, default is -1 wich uses the buttons texture @@ -17911,7 +17911,7 @@

Theme types

CustomTheme

Base THEME to load enabled functions from, when no other theme is specified. -map<DYNAMIC_TEXTURE, int> +map<DYNAMIC_TEXTURE, TEXTURE> textures Add TEXTUREs here to override different dynamic textures. @@ -18146,9 +18146,9 @@

Theme types

CustomTheme

-int -get_dynamic_texture(int texture_id) -Add TEXTUREs to textures to override different dynamic textures easily. +TEXTURE +get_dynamic_texture(DYNAMIC_TEXTURE texture_id) +Add TEXTURE s to textures map of the CustomTheme to override different dynamic textures easily. nil @@ -18392,12 +18392,12 @@

ThemeInfo

THEME, or logical base THEME for special levels (Abzu->Tide Pool etc)
 
 
-int
+ENT_TYPE
 get_floor_spreading_type()
 Returns: ENT_TYPE used for floor spreading (generic or one of the styled floors)
 
 
-int
+ENT_TYPE
 get_floor_spreading_type2()
 Returns: ENT_TYPE used for floor spreading (stone or one of the styled floors)
 
@@ -18412,22 +18412,22 @@ 

ThemeInfo

ENT_TYPE
 get_transition_styled_floor_type()
 Returns: ENT_TYPE used for the transition floor
 
 
-int
+ENT_TYPE
 get_backwall_type()
 Returns: ENT_TYPE used for the backwall (BG_LEVEL_BACKWALL by default)
 
 
-int
+ENT_TYPE
 get_border_type()
 Returns: ENT_TYPE to use for the border tiles
 
 
-int
+ENT_TYPE
 get_critter_type()
 Returns: ENT_TYPE for theme specific critter
 
@@ -18472,8 +18472,8 @@ 

ThemeInfo

get_dynamic_texture(int texture_id)
+TEXTURE
+get_dynamic_texture(DYNAMIC_TEXTURE texture_id)
 Returns: TEXTURE based on texture_id
Params: DYNAMIC_TEXTURE texture_id