diff --git a/src/game_api/script/lua_vm.cpp b/src/game_api/script/lua_vm.cpp index 58b6bbd02..61397577f 100644 --- a/src/game_api/script/lua_vm.cpp +++ b/src/game_api/script/lua_vm.cpp @@ -1758,7 +1758,7 @@ end /// Returns STRINGID of the new string lua["add_string"] = add_string; - /// Get localized name of an entity, pass `fallback_strategy` as `true` to fall back to the `ENT_TYPE.*` enum name + /// Get localized name of an entity from the journal, pass `fallback_strategy` as `true` to fall back to the `ENT_TYPE.*` enum name /// if the entity has no localized name lua["get_entity_name"] = [](ENT_TYPE type, sol::optional fallback_strategy) -> std::u16string {