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storygenerator.py
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storygenerator.py
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import random
import os
## TODO: Criminality from other factors, Actual game: mehrere varianten, Divorce
# File "storygenerator.py", line 434, in <module>
# story()
# File "storygenerator.py", line 136, in story
# n.update(year)
# File "storygenerator.py", line 325, in update
# World.persons[friend].friends.remove(px.number)
#ValueError: list.remove(x): x not in list
class World:
location_history = {} # wer ist wann wo
# year: {person_number} : xy
persons = {}
first_names_male = []
first_names_female = []
last_names = []
radiation_level = 0 # how radiated the world is - how bad the people are. (moralic mutation)
# --- 0: neutral mixed, 1: bad wins over neutral, 2: bad wins over good, 3: bad wins over good and neutral
def create_genes():
""" Creates a list of three genes, each genes can be either good, neutral or bad (g, n, b)"""
genom = []
for _ in range(10):
genom.append(random.choice((0.0, 0.5, 0.5, 1.0)))
return genom
def megaroll(dicestring="1d6 1d20", bonus=0):
"""roll all the dice in the dicestring and adds a bonus to the sum
1d6 means one 6-sided die without re-roll
1D6 means one 6-sided die with re-roll.
re-roll: 1D6 means that when hightest side (6) is rolled, 5 (=6-1) is added and he rolls again"""
dlist = dicestring.split(" ")
total = 0
# print("calculating: ", dicestring, "+", bonus)
for code in dlist:
# print("---processing", code)
if "d" in code:
# reroll = False
rolls = int(code.split("d")[0])
sides = int(code.split("d")[1])
total += roll((rolls, sides), bonus=0, reroll=False)
elif "D" in code:
# reroll = True
rolls = int(code.split("D")[0])
sides = int(code.split("D")[1])
total += roll((rolls, sides), bonus=0, reroll=True)
else:
raise SystemError("unknow dice type: {} use 1d6, 1D20 etc".format(code))
# print("---result of", code, "is :", str(total))
# print("adding " + str(bonus) + "=", str(total + bonus))
return total + bonus
def roll(dice, bonus=0, reroll=True):
"""simulate a dice throw, and adding a bonus
reroll means that if the highest number is rolled,
one is substracted from the score and
another roll is added, until a not-hightest number is rolled.
e.g. 1D6 throws a 6, and re-rolls a 2 -> (6-1)+2= 7"""
# TODO format-micro-language for aligning the numbers better
# TODO: accepting string of several dice, like '2D6 3d4' where 'd' means no re-roll, 'D' means re-roll
rolls = dice[0]
sides = dice[1]
total = 0
# print("------------------------")
# print("rolling {}{}{} + bonus {}".format(rolls, "D" if reroll else "d", sides, bonus))
# print("------------------------")
i = 0
verb = "rolls "
# for d in range(rolls):
while True:
i += 1
if i > rolls:
break
value = random.randint(1, sides)
if reroll and value == sides:
total += value - 1
# print("die #{} {} {} ∑: {} (count as {} and rolls again)".format(i, verb, value, total, value - 1))
verb = "re-rolls"
i -= 1
continue
else:
total += value
# print("die #{} {} {} ∑: {}".format(i, verb, value, total))
verb = "rolls "
# print("=========================")
# print("=result: {}".format(total))
# print("+bonus: {}".format(bonus))
# print("=========================")
# print("=total: {}".format(total + bonus))
return total + bonus
# def minmax(value, lower_limit=-1, upper_limit=1):
# """constrains a value inside two limits"""
# value = max(lower_limit, value)
# value = min(upper_limit, value)
# return value
# def randomizer(list_of_chances=(1.0,)):
# """gives back an integer depending on chance.
# e.g. randomizer((.75, 0.15, 0.05, 0.05)) gives in 75% 0, in 15% 1, and in 5% 2 or 3"""
# total = sum(list_of_chances)
# v = random.random() * total # a value between 0 and total
# edge = 0
# for i, c in enumerate(list_of_chances):
# edge += c
# if v <= edge:
# return i
# else:
# raise SystemError("problem with list of chances:", list_of_chances)
def feed_list_from_file(listvar, filename):
"""takes filelname and search for this filename in the 'data' folder.
add each line of this file to the list 'listvar' and returns listvar"""
datafilename = os.path.join("data", filename)
with open(datafilename) as f:
lines = f.readlines()
for line in lines:
listvar.append(line.strip())
return listvar
def story():
print("feeding names list...")
feed_list_from_file(World.last_names, "surnames.txt")
feed_list_from_file(World.first_names_male, "male_firstnames.txt")
feed_list_from_file(World.first_names_female, "female_firstnames.txt")
for nr in range(15): # 15
x = Person(location = [20,20], min_age=0, max_age=25, year=2000, gender="male" if nr % 2 == 0 else "female") ## adam und eva *2.5
print("new settlers arrive in your city!")
#print(World.location_history)
for year in range(2000, 2100):
# for n in World.persons.values()
for n in [p for p in World.persons.values()]:
n.update(year)
#for n in [p for p in World.persons.values()]:
# if n.update_year is None or n.update_year != year:
# n.update(year)
print("************ year: {} ************".format(year))
print("\n"*10)
#print(World.location_history)
#for year in World.location_history:
# for person in World.location_history[year]:
# print(year, person, World.location_history[year][person])
for y in range(40):
for x in range(40):
counter = 0
for p in World.location_history[year]:
if World.location_history[year][p][0] == x and World.location_history[year][p][1] == y:
counter += 1
print("{:>3}".format("." if counter == 0 else counter), end="|")
print()
input("press enter.....")
#print(year, len([p for p in World.persons.values() if p.death_year is None]), len([p for p in World.persons.values() if p.death_year is None and p.married is not None]))
#print(World.persons.keys())
#print(sum([sum(p.genom)/10 for p in World.persons.values() if p.death_year is None])/len([p for p in World.persons.values() if p.death_year is None]))
#command = input(">>> ")
#if command == "":
# continue
#try:
# number = int(command)
#except:
# print("Could not interpret number")
# continue
#print(World.persons[number].history)
#input("Press Enter!")
#names = {}
#for n in World.persons.values():
# if n.last_name in names:
# names[n.last_name] += 1
# else:
# names[n.last_name] = 1
#print(names)
# n.print_history()
class Person:
number = 0
def __init__(self, year, location, min_age=0, max_age=95, last_name = None, immigrant=True, gender=None ):
"""creates a person with full history"""
self.number = Person.number
Person.number += 1
World.persons[self.number] = self
self.text = ""
self.last_name = last_name if last_name is not None else random.choice(World.last_names)
self.gender = random.choice(("male", "female")) if gender is None else gender
self.first_name = random.choice(World.first_names_male if self.gender == "male" else World.first_names_female)
self.probability_of_death = 0.0001
self.location = location # z.b. [20,20]
self.write_location_history(year)
self.old_location = None
self.death_year = None
self.birth_year = year - random.randint(min_age, max_age)
self.marriage_year = None
if self.birth_year < year:
age = year-self.birth_year
for i in range(age):
if i % 8 == 0:
self.probability_of_death *= 2
# self.place_of_birth = random.choice(("Vienna", "Munich", "Berlin"))
self.youth = random.choice(("student", "worker", "unemployed"))
self.job = random.choice(("office clerk", "salesman", "doctor"))
self.married = None # numbers only !
self.hobbies = random.choice(("watching tv", "annoying people", "painting walls"))
self.children = [] # only numbers!
self.friends = [] # only numbers !
self.foes = [] # only number!
self.ideology = random.choice(("conservative", "liberal", "ecological", "socialist", "communist", "anarchist",
"religious", "uninterested"))
# self.get_friends()
# self.get_married()
text = str(self.number) + "====== "+ "arriving in city" if immigrant else "born here"
self.history = [(text + " with those attributes:" + str(self.__dict__))]
# self.get_children()
self.update_year = None
parents = self.get_parents()
#print(parents)
if len(parents) != 2:
#print("Random Genes: ", end="")
self.genom = create_genes()
else:
self.genom = []
genom_papa = World.persons[parents[0]].genom
genom_mama = World.persons[parents[1]].genom
if len(genom_papa) != len(genom_mama):
raise Exception("Genom length unequal")
# TODO: handle case
for x in range(len(genom_papa)):
if World.radiation_level == 0:
# ---- Mixing genes -> Equal Chance ----
source = random.choice((0,1))
self.genom.append(World.persons[parents[source]].genom[x])
elif World.radiation_level == 1:
# ---- Mixing genes -> Bad wins over neutral ----
if (genom_papa[x] == 0.0 and genom_mama[x] == 0.5) or (genom_mama[x] == 0.0 and genom_papa[x] == 0.5):
self.genom.append(0.0)
else:
source = random.choice((0,1))
self.genom.append(World.persons[parents[source]].genom[x])
elif World.radiation_level == 2:
# ---- Mixing genes -> Bad wins over good ----
if (genom_papa[x] == 0.0 and genom_mama[x] == 1.0) or (genom_mama[x] == 0.0 and genom_papa[x] == 1.0):
self.genom.append(0.0)
else:
source = random.choice((0,1))
self.genom.append(World.persons[parents[source]].genom[x])
elif World.radiation_level == 3:
# ---- Mixing genes -> Bad wins over good and neutral ----
if genom_papa[x] == 0.0 or genom_mama[x] == 0.0:
self.genom.append(0.0)
else:
source = random.choice((0,1))
self.genom.append(World.persons[parents[source]].genom[x])
# TODO: all other cases like neutral and good cases
#print("Mixed Genes: ", end="")
#print(self.genom, "Mittelwert:",(sum(self.genom) / len(self.genom)))
# moral 0 always does evil things
# moral 1 never does evil things
self.moral = sum(self.genom) / len(self.genom)
self.situation = random.randint(5, 10)
#def update(self, year):
# if self.death_year is not None:
# return(self.number) + "====== "+ "arriving in city" if immigrant else "born here"
# self.history = [(text + " with those attributes:" + str(self.__dict__))]
# # self.get_children()
# self.update_year = None
def write_location_history(self, year):
if year not in World.location_history:
World.location_history[year] = {}
World.location_history[year][self.number] = self.location
def person_count(self, x, y, year):
people_here = 0
for p in World.location_history[year]:
location = World.location_history[year][p]
if location[0] == x and location[1]==y:
people_here += 1
return people_here
def update(self, year):
if self.death_year is not None:
return
# ----- double death probability every 8 years -----
age = year-self.birth_year
if age % 8 == 0:
self.probability_of_death *= 2
# ----- chance to wander around -----
if age > 10 and year > 2000:
# if not lonely in current square, wander away.
# if lonely, return to previous square
dx, dy = 0,0
if self.person_count(self.location[0], self.location[1], year-1) >1:
#print(" --- not lonely, moving away")
dx, dy = random.choice(( (1,0), (1,-1), (0,-1),(-1,-1),(-1,0),
(-1,1), (0,1), (1,1)))
# make sure he stays inside his 40x40 prison:
if self.location[0] + dx < 0 or self.location[0] + dx > 40:
dx= 0
if self.location[1] + dy < 0 or self.location[1] + dx > 40:
dy = 0
else: # lonely
#print("loneley, going back home")
# swap location with old_location
self.location, self.old_location = self.old_location, self.location
# moving to new square:
self.old_location = self.location
self.location = [self.location[0] + dx, self.location[1] + dy]
else:
#stay where you are
self.old_location = self.location
#print("meine location", self.location)
# write world location_history
#print("location update for", self.number)
self.write_location_history(year)
# ----- trying to marry someone -----
if self.married is None and age > 16:
if random.random() < 0.9:
spouse = self.get_married(year)
# ----- chance to find new friend -----
if random.random() < 0.3:
newfriend = self.get_friends(year)
# ----- chance to loose friend -----
if len(self.friends) > 0 and random.random() < 0.05:
exfriend = random.choice(self.friends)
self.friends.remove(exfriend)
self.history.append("{}: Ends friendship with {}.".format(year, exfriend))
World.persons[exfriend].friends.remove(self.number)
World.persons[exfriend].history.append("{}: Looses friendship with {}.".format(year, self.number))
# ----- chance to get baby -----
self.get_children(year)
# ----- changing of situation -----
self.situation += random.randint(-2, 3)
if self.situation < 0:
self.moral *= 0.85
else:
self.moral *= 1.1
# ----- crime event -----
if self.situation < 0:
p1 = abs(self.situation) * 0.01
if random.random() < p1:
# bad situation creates chance for crime
if random.random() > self.moral:
crime = random.choice(("destruction_friendship", "cheat_marriage", "stealing", "killing"))
if crime == "destruction_friendship":
px = random.choice([p for p in World.persons.values() if p.death_year is None and p.friends != []])
x = World.persons[px.number]
y = x.friends[0]
World.persons[px.number].friends.remove(y)
World.persons[y].friends.remove(px.number)
self.history.append("{}: {} destroyed the friendship of {} and {}".format(year, self.number, px.number, y))
World.persons[px.number].history.append("{}: {} destroyed the friendship of {} and {}".format(year, self.number, px.number, y))
World.persons[y].history.append("{}: {} destroyed the friendship of {} and {}".format(year, self.number, px.number, y))
elif crime == "cheat_marriage":
px = random.choice([p for p in World.persons.values() if p.death_year is None and p.married is not None])
x = World.persons[px.number]
y = x.married
World.persons[px.number].married = None
World.persons[y].married = None
self.history.append("{}: Destroyed the marriage of {} and {}".format(year, px.number, y))
World.persons[px.number].history.append("{}: {} destroyed the marriage of {} and {}".format(year, self.number, px.number, y))
World.persons[y].history.append("{}: {} destroyed the marriage of {} and {}".format(year, self.number, px.number, y))
elif crime == "stealing":
px = random.choice([p for p in World.persons.values() if p.death_year is None])
x = World.persons[px.number]
x.situation -= random.randint(10,20)
elif crime == "killing":
## TODO extra check
px = random.choice([p for p in World.persons.values() if p.death_year is None])
x = World.persons[px.number]
x.history.append("{}: Got killed by {}.".format(year, self.number))
x.death_year = year
if x.married is not None:
World.persons[x.married].married = None
for friend in x.friends:
World.persons[friend].friends.remove(px.number)
print(crime, self.number, year, self.situation, self.moral)
# ----- chance to die -----
if random.random() < self.probability_of_death:
self.history.append("{}: Died of natural causes.".format(year))
self.death_year = year
if self.married is not None:
World.persons[self.married].married = None
for friend in self.friends:
World.persons[friend].friends.remove(self.number)
def get_friends(self, year):
"""friends must have: different number, age-difference +- 10 at max. """
candidates = [p for p in World.persons.values() if p.death_year is None and p.number != self.number and abs(
p.birth_year - self.birth_year) < 20 and p.number not in self.friends and p.number not in self.foes and p.number not in self.children and p.number != self.married]# and self.birth_year < year - 5]
if len(candidates) == 0:
self.history.append("{}: Found no suitable people to befriend.".format(year))
return None
x = random.choice(candidates).number
self.friends.append(x)
self.history.append("{}: Found a new friend: {}".format(year, x))
# gegenseitige Freundschaft:
World.persons[x].friends.append(self.number)
World.persons[x].history.append("{}: Accepted friendship request of {} ".format(year, self.number))
return x
def get_married(self, year):
"""married people must have: different number, age-difference +- 10 at max. """
candidates = [p for p in World.persons.values() if p.death_year is None and p.married is None and p.number != self.number and p.number not in self.foes and p.number not in self.children and p.gender != self.gender and p.birth_year < year - 16 and not p.is_sibling(self)]
if len(candidates) == 0:
self.history.append("{}: Found no suiteable candidates to marry.".format(year))
return None
x = random.choice(candidates).number
self.married = x
# take name of partner
self.last_name = World.persons[x].last_name
# remove spouse of friendlist to avoid becoming ex-friend
self.history.append("{}: Managed to marry {} and changed last name to {}.".format(year, self.married, self.last_name))
if x in self.friends:
self.friends.remove(x)
if self.number in World.persons[x].friends:
World.persons[x].friends.remove(self.number)
# self.marriages.add(x)
# gegenseitige Heirat:
self.marriage_year = year
World.persons[x].marriage_year = year
World.persons[x].married = self.number
World.persons[x].history.append("{}: Gracefully accepted marriage proposal of {}.".format(year, self.number))
# little chance that both choose a comlete new name
if random.random() < 0.4:
new_name = random.choice(World.last_names)
self.last_name = new_name
World.persons[x].last_name = new_name
World.persons[x].history.append("{}: The married couple chose the new family name {}.".format(year, new_name))
self.history.append("{}: The married couple chose the new family name {}.".format(year, new_name))
return x
def get_children(self, year):
"""children only from married couple (including ex), children for both parents! children at least 20 years younger"""
if self.married is None:
return
if self.gender != "female":
return
if year-self.marriage_year < 1:
return
if year-self.birth_year > 50:
return
children = len(self.children)
p = 1 / (3 + children)
if random.random() < p:
# ----- Baby kriegen -----
babynumber = Person.number
self.children.append(babynumber)
World.persons[self.married].children.append(babynumber)
self.history.append("{}: Mommy got a baby: {}.".format(year, babynumber))
World.persons[self.married].history.append("{}: Becomes daddy of: {}.".format(year, babynumber))
baby = Person(year, location=self.location, min_age=0, max_age=0, last_name=self.last_name, immigrant=False)
# if len(self.marriages) == 0:
# return
# for _ in range(megaroll("1D3")-1):
# partner = World.persons[random.choice(self.marriages)]
# candidates = [p for p in World.persons.values() if p.number != self.number and p.number not in self.marriages and p.number not in self.friends and p.number not in self.foes and p.number not in self.children and p.number and p.birth_year > self.birth_year+20 and p.birth_year > partner.birth_year + 20]
# x = random.choice(candidates).number
# self.children.add(x)
def get_parents(self):
parents = []
for p in [p for p in World.persons.values() if p.birth_year < self.birth_year - 15]:
if self.number in p.children:
parents.append(p.number)
return parents
def is_sibling(self, x):
""" Check if person x shares at least one parent with person self"""
for p in self.get_parents():
if p in x.get_parents():
return True
return False
def print_history(self):
for line in self.history:
print(line)
if __name__ == "__main__":
story()