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If repeating the same nade both commands should throw the same nade with the same trajectory.
Actual behavior
The rethrow of the same nade using sv_rethrow_last_grenade and sm_throw can have different trajectories.
The same applies to throwing a nade manually with the .goto command, which can result in a different trajectory than .throw
Steps to reproduce
Plugin version: 1.3.4
Sourcemod version: 1.10.0.6545
Steps to reproduce (please be specific):
I found this bug on Ancient, throwing a molotov to B site from the double Doors. You get in the doors throw the molli, so it barely went over the top of the cube thing. With .throw the molotov bounced of the cube thing and lands on my feet.
I noticed it from the difference while using .goto and .throw.
It was a standing throw, so no movement involved. I threw the molotov, saved it and let the plugin throw it again, now it bounced of a wall and didn’t land on B Site.
I tried .goto to verify the throw but it was perfectly fine, the lineup worked when I threw it myself and because it’s a standing throw my only input was the left mouse click. I tried .update and deleting the saved nade and save it again, but the results didn’t change. .throw just wasn’t able to get the molotov on B Site.
Then I noticed the difference in sv_rethrow_last_grenade and sm_throw.
Again, to reproduce: get in position in the doors, throw the molli over the cube thing so it lands on B Site. Repeat the throw with sv_rethrow_last_grenade and it lands on B Site. Repeat the same throw with sm_throw and the molotov doesn’t land on B Site.
So sv_rethrow_last_grenade really repeats the nade exactly how you threw it. sm_throw does not and apparently can have a different trajectory and can bounce of surfaces “your” nade don’t.
The text was updated successfully, but these errors were encountered:
Expected behavior
If repeating the same nade both commands should throw the same nade with the same trajectory.
Actual behavior
The rethrow of the same nade using sv_rethrow_last_grenade and sm_throw can have different trajectories.
The same applies to throwing a nade manually with the .goto command, which can result in a different trajectory than .throw
Steps to reproduce
I found this bug on Ancient, throwing a molotov to B site from the double Doors. You get in the doors throw the molli, so it barely went over the top of the cube thing. With .throw the molotov bounced of the cube thing and lands on my feet.
I noticed it from the difference while using .goto and .throw.
It was a standing throw, so no movement involved. I threw the molotov, saved it and let the plugin throw it again, now it bounced of a wall and didn’t land on B Site.
I tried .goto to verify the throw but it was perfectly fine, the lineup worked when I threw it myself and because it’s a standing throw my only input was the left mouse click. I tried .update and deleting the saved nade and save it again, but the results didn’t change. .throw just wasn’t able to get the molotov on B Site.
Then I noticed the difference in sv_rethrow_last_grenade and sm_throw.
Again, to reproduce: get in position in the doors, throw the molli over the cube thing so it lands on B Site. Repeat the throw with sv_rethrow_last_grenade and it lands on B Site. Repeat the same throw with sm_throw and the molotov doesn’t land on B Site.
So sv_rethrow_last_grenade really repeats the nade exactly how you threw it. sm_throw does not and apparently can have a different trajectory and can bounce of surfaces “your” nade don’t.
The text was updated successfully, but these errors were encountered: