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config.txt
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# PARTICLES #
# How many particles to spawn, proportionate to the exploder's mass.
# It the game runs slowly after a collision, this is the variable to turn down.
particle-ratio = 80
# How large should the particles be? 1 is default.
particle-size = 1.0
# How should particles behave?
# simple: particles will move in straight lines until off screen.
# Use this option if you encounter performance problems.
# orbit: particles will orbit attractors.
# gravity-field: Particles will display showing their gravitational pulls.
#particle-behaviour = simple
particle-behaviour = orbit
#particle-behaviour = gravity-field
# What percentage should particles be visible?
particle-opacity = 30
# PATH PREDICTION #
# A prediction line, showing the path enemies will fallow, can be drawn to help
# beginners learn how to play and manipulate enemies.
# How time increments to predict. To turn the prediction line off, set this to
# 0. Setting it too high may cause slow down or crash, but it can look pretty
# interesting if you set it to different values. Try 1000, 50, etc.
prediction-length = 0
# How precise should the predictions be?
# Lower value equals higher precision and a shorter, but smoother prediction
# line.
prediction-precision = 10
# OTHER OPTIONS #
# A line can be drawn from the enemy to the player to help you understand the
# relationship of all the objects on screen.
gravity-line = 0
# These options sets whether or not to draw an arrow representing the
# velocities or accelerations of your enemies. 0 for off, non-zero for on.
velocity-arrow = 0
acceleration-arrow = 0
# Add motion blur; 0 for off, non-zero for on.
# This is mostly eye candy and can make it harder to play.
motion-blur = 0
# How many high scores should be saved?
nHighScores = 10
# Display frames per second? (0=off, else on.)
fps = 0
# Music and Sound volumes: Maximum is 128, minimum is zero.
music-volume = 80
sfx-volume = 80