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@Longor1996

Lars Longor K

Longor1996
Germany / Ravensburg

When I first saw a computer at the age of 5, something 'clicked' in my head. Since then I can't stop learning as much as I can about computers and information technology in general. Then, at 11 years old, I came across a book about making videogames, whereupon I forever fell in love with computers...

Over the years I went deeper into the subject of software development, mainly as a hobby, whereby I used all sorts of languages ​​(Java, C, SQL, PHP, JavaScript, etc.), development environments (VIM, Eclipse, IntelliJ) and libraries/interfaces (OpenGL), mainly serving the purpose of game development and sometimes making tiny websites.

Eventually I decided to get an official education as application developer but, due to my autism (high-functioning / early-childhood), I had difficulties finding a training position due to my seriously lacking social skills at the time.

Fortunately, I found a place in a "Berufsbildungswerk", where I then spent the next four years learning even more about all things application development, networking technology and also expanding my social skills.

Afterwards I started working professionally, but keep having burnouts to this day, so I thought I'd try my luck with GitHub Sponsors... (^◡^)

@Longor1996

Somebody cares about my work? Yay! :D

Featured work

  1. voxel-wiki/voxel-wiki.github.io

    Voxel.Wiki is a website that is all about voxels: Values on regular grids in three-dimensional space!

    HTML 29
  2. Longor1996/firespine

    A relatively simple framework-as-a-library for application-state, -routing and event-handling.

    Rust
  3. Longor1996/impral

    A command parsing and evaluation library for a LISP dialect, specialized for commandline input.

    Rust 2
  4. Longor1996/winit-async

    Experimental asynchronous event loop for Winit

    Rust
  5. Longor1996/gameloop-timing

    A small rust crate for gameloop timing.

    Rust
  6. Longor1996/nanval

    A NaN-tagged value using a 64-bit floating-point number (`f64`) as base, providing a 16-bit tag and 32-bits of payload.

    Rust 8

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