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Become a sponsor to OpenPF2 RPG Framework for Unreal Engine
OpenPF2 is a labor of love for experienced developers who believe in the power of UE and want to bring that power to role-playing game development. We’re here to give independent game developers the structure, starting content, and support to experiment and implement Action RPGs or turn-based RPGs quickly, with as little or as much C++ code as they feel comfortable with.
Unlike other RPG frameworks on the Unreal Marketplace, OpenPF2 is:
- Open-source (here on GitHub), so you can always look under the hood and suggest or contribute changes.
- Free to use in any UE project. We believe that the best kind of prototyping shouldn’t cost you anything.
- Available for commercial licensing. As a proof-of-concept blossoms into a closed-source venture, we’re open to licensing our code privately for a fee, so you don’t need to deal with the complexity of sharing parts of your codebase if you require full control of your IP.
- More than just a framework. OpenPF2 is preloaded with content based on the Pathfinder® Second Edition Core Rulebook, making it easy to create new characters and enemies by filling out character sheets rather than having to implement and balance your own stats.
- Modular and pluggable. Use as little or as much of our existing classes and content as you like in your project.
- Each system in the framework communicates with other systems through standard interfaces (in the
UINTERFACE
sense), so every major component can be replaced with a custom component if you don't like the default implementation. - All PF2 sample content from the core rulebook is in a separate section from content required for the framework to function, so you can pick whichever parts you want to include or completely roll your own.
- Each system in the framework communicates with other systems through standard interfaces (in the
- Blueprint-friendly. Most of the framework is exposed to Blueprint so you can dive in and build prototypes or assemble production-grade abilities right from the start with a minimum of C++ knowledge.
- Built on the Gameplay Ability System (GAS)–a standard component of Unreal Engine supported by Epic Games, rather than a custom, in-house framework. GAS plays nicely with other plug-ins and frameworks and receives updates and improvements from Epic themselves.
With your support, we can:
- Increase the speed at which we can develop the framework. Rather than this being a passion project for a small group of dedicated developers for the next 8-24 months, your funding can make it possible for us to expand our team. We can bring on additional developers and 3D modelers for a public release within 4-6 months.
- Increase the chances of our success. With additional funding, we can bring on more C++ developers who have worked on larger UE projects in the past -- including those who have worked with the Gameplay Abilities System (GAS) -- so that we can avoid pitfalls and keep momentum up as we run into design challenges.
- Tackle larger scope. With a large enough amount of funding, we can tackle the creation of a game that is a compelling proof of concept for the framework. Specifically, a "pilot" of a story-driven action RPG -- the first chapter of a complete game, with a play-tested core gameplay loop, characters who have strong backstory, and production-level finished assets.
Pathfinder is a trademark of Paizo Inc. Nothing in this project is officially sanctioned or endorsed by Paizo Inc. or Paizo Publishing.
Meet the team
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Guy Elsmore-Paddock GuyPaddockChief Technology Officer, Software Engineer, and Software Architect with 24 years of development experience.
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