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I am a passionate graphics, game & software framework programmer.
My interests are:
- Real-time rendering.
- Game engine programming.
- Cross-platform programming.
- Everything working behind the scenes, such as low level/”close to hardware” programming, software framework and so on.
Currently contributing to MetalANGLE - a project translating OpenGL ES to Metal draw calls.
Featured work
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kakashidinho/metalangle
MetalANGLE: OpenGL ES to Metal API translation layer
C++ 466