Become a sponsor to Ryan Liptak
I work on a variety of disparate things:
- I worked on the game Fortress Forever, a Source engine mod in the spirit of Team Fortress Classic/QWTF.
- I have made some Minecraft mods, most notably AppleSkin (see here for a more complete list)
- I contribute to the Zig programming language where I am able to (mostly standard library stuff).
- I help maintain the Luvit/Luvi/Luv family of projects (Libuv integrated with Lua).
- I have made a few Diablo II related tools/libraries: d2info, d2itemreader
- I have made some Don't Starve mods, most notably Minimap HUD. See here for a more complete list
Most recently, I have been working on various projects written in Zig. A list of all my Zig-related repositories can be found here.
All sponsorships are greatly appreciated. Sponsorships will not necessarily make me more likely to work on any particular thing, but may make me more likely to spend more time programming overall.
Featured work
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squeek502/AppleSkin
Food-related HUD improvements for Minecraft (AppleCore without the core)
Java 349 -
squeek502/resinator
Cross-platform Windows resource-definition script (.rc) to resource file (.res) compiler
Zig 109 -
ziglang/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Zig 35,587 -
squeek502/d2info
Tool for viewing/outputting various information about a running Diablo II game
Lua 17 -
squeek502/zig-std-lib-fuzzing
A set of fuzzers for fuzzing various parts of the Zig standard library
Zig 48