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no Published-iOS,can't build and run #2
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ok,i have mistake,it should be put in spritebuilder,and go publish,the published-ios can be build.... |
Thanks bro u solved a big issue for me !! |
Just to summarize in a good way. When we use git as a version control for all the spritekit build games. We need to rebuild them from the spritekit builder after every pull request. I am not sure of every pull but I am certain of checkouts. This creates the resources which are essential else it will show that some files a are missing. Regards |
The explanation is not clear. I deleted the files showing up red (missing) in Xcode called Published-IOS and it works. |
Still doesn't work. Same error. |
when build ,it take a error:/Users/xxx/Crystals.spritebuilder/Source/Resources/Published-iOS: No such file or directory
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