- Fixed point cloud sensor data problem with missing odometry topic
- Added sensors module for simulation point clouds
- Added (some) parameters to dynamic reconfigure
- Consolidated relavant dependencies into one place to allow single clone development
- Many improvements on the interface
- Updated messages to match status of the SPENCER project
- Added simple mock scripts for creating repeatable tracks and groups
- Cleanup many of the dependencies to have a lean setup
- Updated launch files and config to match rviz plugins
- cleanup of dependencies
- adding compatibility modules with indigo
- fix small bug with missing signal header
- FIXED slow termination of the main node due to SIGINT and SIGDFL conflicts, thanks to @tlind
- Fixes #5 removed simulator dependency on spencer messages, now using local pedsim_msgs copies
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- AgentState.msg modified to follow Twist and Pose standards - robot teleop working with keyboard and xbox joystick - rviz file modified for visualization purposes
- added more message types for self contained compilation
- added animated markers to rviz config files
- changes to standing and queueing scenes to generate more realistic data
- better standing people modeling by tweaking different force weights
- lots of cleanup, optimizations, speedups...
- changed social state to a more consistent string notation
- integrated spencer_social_relation_msgs for publishing simulated social activities
- changed queue waiting time distribution to erlang
- fixed spooky behavior in shopping modes
- added walking people to the simulator and tuned behaviours, thanks to @tlind
- fixed queue dancing behaviour issues (re-wrote personal space in queue code)
- added spencer msgs to the simulator, not using standard spencer topics
- now having people models and more in the simulator
- added social status to agent status messages
- minor edits when recording
- more scenario files
- new scenerios for collecting training data
- minor changes in param when making the videos and cleanup
- removing unnecessary files
- new scene and launch file for social context experiments
- polishing config to handle magic numbers
- more refactoring and cleanup
- more cleanup, minor fix in documentation
- adding basic auto documentation
- added publishing og waypoint markers
- more cleanup and fixes
- removing old files not needed anymore
- continous update of center of mass in groups
- minor cleanup, removing unnecessary slots
- fixed standing/slow agents behaviour to simulate elders
- changed queue service wait time distribution to exponential
- fixed z visuals size error
- making simple demo, minor fix on obstacle cells locations
- fixed planning bug that did not factor obstacles
- minor fix in slots and group params
- new behaviour demonstration scene
- package status update, more cleanup
- and we have nice teleoperation back!
- daryl back in visualization, reworking teleop now with waypoint planners
- add enable/disable switch for groups for easy behaviour switches
- addign more debug statements
- more cleanup, removing qt pieces
- minor fixes and refactoring
- fixed attraction visualization bug
- minor fix in attractions
- adding visuals for attractions
- working queues, groups and attraction behaviour
- restored robot command, combined agent status and visual info publishing
- more cleanup, eliminating qt pieces, more files
- more cleanup, eliminating qt pieces,
- finally back to working groups and potentially queues etc
- more files
- adding sven files
- backing up before adding components
- more tuning, using neighborhood for group additions
- tweaking parameters for group forces before branching the code to prep for intergration
- now visualizing groups, force parameters need tuning
- assigning people to groups...
- repulsion and coherence
- connecting forces between pedestrian groups and agents
- pulling in groups: work in progress... more files
- pulling in groups: work in progress...
- moving the area to select agents to join queue to be length dependent
- cleaning up states
- adding infrastructure for group forces while making states more clear, additional standing behaviors
- work in progress: rewritting queue and situation logic
- congregating around attractions/standing... work in progress
- adding more variables to config
- allow explicit re-joining of queues (after a small window that is configurable)
- reworking waiting points logic
- randomized service times, queue buffers, queue directions and added flags to directly manipulate waypoints
- cleaning up the experiment scenes