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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow, Menu, ipcMain, shell } = require("electron");
const path = require("path");
const os = require("os");
const fs = require("fs");
const ResizeImg = require("resize-img");
const isDev = process.env.NODE_ENV !== "production";
const isMac = process.platform === "darwin";
console.dir(process.env);
let mainWindow;
function createMainWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
name: "Image Resizer",
width: isDev ? 1000 : 500,
height: 500,
webPreferences: {
contextIsolation: true,
nodeIntegration: true,
preload: path.join(__dirname, "preload.js"),
},
});
// Open devTools if in dev env.
isDev && mainWindow.webContents.openDevTools();
// and load the index.html of the app.
mainWindow.loadFile(path.join(__dirname, "renderer/index.html"));
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
function createAboutWindow() {
// Create the browser window.
const aboutWindow = new BrowserWindow({
name: "About Image Resizer",
width: 300,
height: 300,
webPreferences: {
contextIsolation: true,
nodeIntegration: true,
preload: path.join(__dirname, "preload.js"),
},
});
// and load the index.html of the app.
aboutWindow.loadFile(path.join(__dirname, "renderer/about.html"));
// Open the DevTools.
// mainWindow.webContents.openDevTools()
}
const menu = [
...(isMac
? [
{
label: app.name,
submenu: [{ label: "About", click: createAboutWindow }],
},
]
: []),
{
label: "File",
submenu: [
{ label: "Quit", click: () => app.quit(), accelerator: "CmdOrCtrl + W" },
],
},
...(!isMac
? [
{
label: "Help",
submenu: [{ label: "About", click: createAboutWindow }],
},
]
: []),
];
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createMainWindow();
const mainMenu = Menu.buildFromTemplate(menu);
Menu.setApplicationMenu(mainMenu);
mainWindow.on("closed", () => (mainWindow = null));
app.on("activate", function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createMainWindow();
});
});
// respond to ipcRenderer resize
ipcMain.on("image:resize", (e, options) => {
// console.dir(options);
options.dest = path.join(os.homedir(), "imageresizer");
resizeImage(options);
});
//
const resizeImage = async ({ imagePath, width, height, dest }) => {
try {
const newPath = await ResizeImg(fs.readFileSync(imagePath), {
width: +width,
height: +height,
});
const fileName = path.basename(imagePath);
if (!fs.existsSync(dest)) {
fs.mkdirSync(dest);
}
fs.writeFileSync(path.join(dest, fileName), newPath);
mainWindow.webContents.send("image:done");
shell.openPath(dest);
} catch (error) {
console.log(error);
}
};
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on("window-all-closed", function () {
if (!isMac) app.quit();
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.