JavaScript has an Error
class that you can use for exceptions. You throw an error with the throw
keyword. You can catch it with a try
/ catch
block pair e.g.
try {
throw new Error('Something bad happened');
}
catch(e) {
console.log(e);
}
Beyond the built in Error
class there are a few additional built-in error classes that inherit from Error
that the JavaScript runtime can throw:
Creates an instance representing an error that occurs when a numeric variable or parameter is outside of its valid range.
// Call console with too many arguments
console.log.apply(console, new Array(1000000000)); // RangeError: Invalid array length
Creates an instance representing an error that occurs when de-referencing an invalid reference. e.g.
'use strict';
console.log(notValidVar); // ReferenceError: notValidVar is not defined
Creates an instance representing a syntax error that occurs while parsing code that isn't valid JavaScript.
1***3; // SyntaxError: Unexpected token *
Creates an instance representing an error that occurs when a variable or parameter is not of a valid type.
('1.2').toPrecision(1); // TypeError: '1.2'.toPrecision is not a function
Creates an instance representing an error that occurs when encodeURI()
or decodeURI()
are passed invalid parameters.
decodeURI('%'); // URIError: URI malformed
Beginner JavaScript developers sometimes just throw raw strings e.g.
try {
throw 'Something bad happened';
}
catch(e) {
console.log(e);
}
Don't do that. The fundamental benefit of Error
objects is that they automatically keep track of where they were built and originated with the stack
property.
Raw strings result in a very painful debugging experience and complicate error analysis from logs.
It is okay to pass an Error
object around. This is conventional in Node.js callback style code which takes callbacks with the first argument as an error object.
function myFunction (callback: (e?: Error)) {
doSomethingAsync(function () {
if (somethingWrong) {
callback(new Error('This is my error'))
} else {
callback();
}
});
}
Exceptions should be exceptional
is a common saying in computer science. There are a few reasons why this is true for JavaScript (and TypeScript) as well.
Consider the following piece of code:
try {
const foo = runTask1();
const bar = runTask2();
}
catch(e) {
console.log('Error:', e);
}
The next developer cannot know which function might throw the error. The person reviewing the code cannot know without reading the code for task1 / task2 and other functions they might call etc.
You can try to make it graceful with explicit catch around each thing that might throw:
try {
const foo = runTask1();
}
catch(e) {
console.log('Error:', e);
}
try {
const bar = runTask2();
}
catch(e) {
console.log('Error:', e);
}
But now if you need to pass stuff from the first task to the second one the code becomes messy: (notice foo
mutation requiring let
+ explicit need for annotating it because it cannot be inferred from the return of runTask1
):
let foo: number; // Notice use of `let` and explicit type annotation
try {
foo = runTask1();
}
catch(e) {
console.log('Error:', e);
}
try {
const bar = runTask2(foo);
}
catch(e) {
console.log('Error:', e);
}
Consider the function:
function validate(value: number) {
if (value < 0 || value > 100) throw new Error('Invalid value');
}
Using Error
for such cases is a bad idea as it is not represented in the type definition for the validate function (which is (value:number) => void
). Instead a better way to create a validate method would be:
function validate(value: number): {error?: string} {
if (value < 0 || value > 100) return {error:'Invalid value'};
}
And now its represented in the type system.
Unless you want to handle the error in a very generic (simple / catch-all etc) way, don't throw an error.