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I have a voxel terrain generator (minecraft like) and your script works well on telling the AI to move to a certain point but the problem is that it doesn't climb/jump the 1 meter height blocks. I saw that there is a jump function but I guess its not implemented? Thinking how I should tell the character to jump or walk over 1 height blocks while ignoring more than 1 height blocks.
It is a really well made script for such procedural terrains, because making a dynamic navmesh is a huge pain in the a**.
The text was updated successfully, but these errors were encountered:
Hello,
I have a voxel terrain generator (minecraft like) and your script works well on telling the AI to move to a certain point but the problem is that it doesn't climb/jump the 1 meter height blocks. I saw that there is a jump function but I guess its not implemented? Thinking how I should tell the character to jump or walk over 1 height blocks while ignoring more than 1 height blocks.
It is a really well made script for such procedural terrains, because making a dynamic navmesh is a huge pain in the a**.
The text was updated successfully, but these errors were encountered: