You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
While profiling a game using this library on a real device, I spotted this:
The debugDraw coroutine in MovementAIRigidbody will take up more time per frame during more crowded segments, sometimes consuming nearly 1ms per frame. This should not be happening. Ideally, this coroutine should only be run inside an #if UNITY_EDITOR block.
The text was updated successfully, but these errors were encountered:
While profiling a game using this library on a real device, I spotted this:
The
debugDraw
coroutine inMovementAIRigidbody
will take up more time per frame during more crowded segments, sometimes consuming nearly 1ms per frame. This should not be happening. Ideally, this coroutine should only be run inside an#if UNITY_EDITOR
block.The text was updated successfully, but these errors were encountered: