15.6.0 (melonJS 2) - 2023-xx-xx
- Audio: expose the audio
load
method in the documentation and typings - Loader: melonJS now dynamically assign parser/preload functions to known asset types
- Loader: add the possibility to specify a user defined parser/preload function for a given asset type
- Renderer: the default renderer instance is now passed as parameter when emitting the global
VIDEO_INIT
event
- Core: fix some leftover direct global references to
document
(now usingglobalThis.document
)
15.5.0 (melonJS 2) - 2023-07-13
- Color: optimize conversion function such as
toHex
andtoUint32
- Geometry: optimize circle/ellispe creation and recycling
- Renderable: revert previous changes on the flip[X/Y] optimization since it's causing backward compatibility issue
- Doc: fix multiple incorrect
@type
tags across the API - Doc: fix
ImageLayer
extendingSprite
and notRenderable
- Doc: fix missing
fillStyle
andStrokeStyle
properties forText
elements - Physic: fix a potential memory leak when recalculating a polygon edges and normals
- TypeScript: fix missing typings for
Vector[2d/3d]
x
,y
andz
properties - TypeScript: fix typings for Array parameter type
15.4.1 (melonJS 2) - 2023-06-24
- Audio : fix a TypeScript definition issue introduced in the previous version (on the audio
init
method)
15.4.0 (melonJS 2) - 2023-06-24
- Application: new
pauseOnBlur
,resumeOnFocus
andstopOnBlur
properties to configure a game behavior on blur and focus events
- Core: visibility and focus/blur events are now managed internally through new global
BLUR
andFOCUS
events - Device:
pauseOnBlur
,resumeOnFocus
andstopOnBlur
properties are now deprecated and replaced by their Application counterpart - Geometry: optimize Rect
contains
method by using typeof instead of instanceof to identify given parameter type
- Renderable : fix a potential issue with a Tile Layer not being properly redrawn when adding or clearing individual tiles
- TMX : properly set the
preRender
flag for Tiled layer at runtime (when added to the root container) - TMX : fix pre-rendering for non-orthogonal maps
- UI: fix dirty flag for base UI elements not being set due to wrong property name (thanks @yuta0315)
15.3.0 (melonJS 2) - 2023-05-23
- Renderer: new
scaleTarget
that allows to specify which HTML element to be used as reference when scaling the canvas (thanks @johnhyde)
- Application: world steps and rendering update are now done through a new global
TICK
event - Application: further "decoupling" of Application, Stage and State (see #1091)
- Renderable : faster implementation of the
tint
getter/setter, and Colorcopy
method
- doc: fix the @name value of
state.DEFAULT
(thanks @johnhyde) - doc: fix documentation for the
TMXUtils
namespace - Renderer: fix potential memory leak in WebGL, where the renderer was not clearing the save/restore stack upon reset
- TypeScript : fix optional arguments typings for all renderers and Application constructor
15.2.1 (melonJS 2) - 2023-05-14
- TMX: fix a regression with the inflate patch entry point
15.2.0 (melonJS 2) - 2023-05-12
- Plugin: the
Base
plugin class is now deprecated and replaced byBasePlugin
(Base
is just an alias now)
- Typescript: fix typing for the
utils
andplugin
API - Utils: fix "namespace" es6 declaration and export
15.1.6 (melonJS 2) - 2023-05-10
- TypeScript: fix typings for methods taking a renderable as argument, by enumerating all different class types
15.1.5 (melonJS 2) - 2023-05-05
- Container: fix child bounds not being recalculated when a child is added through the
addChildAt()
method - Container: fix container not recursively updating child bounds when
enableChildBoundsUpdate
is enabled - Renderable: fix floating coordinates mismatch by forcing a child
floating
property to false when added to a floating container - Renderable: fix the
isFloating
getter to also return true when a renderable is added to nested floating containers - UI: fix initial UIBaseElement bound calculation when using nested UI containers
- UI: fix UIBaseElement container not propagating events to child objects by default
15.1.4 (melonJS 2) - 2023-04-26
- Core: fix a regression with OffscreenCanvas support detection
- Doc: fix broken hyperlinks in the audio documentation
- TypeScript: fix documentation and typings for the loader API (thanks @edmundg)
15.1.3 (melonJS 2) - 2023-04-24
- WebGL: fix a crash when creating/uploading a texture on browser(s) not supporting OffscreenCanvas
15.1.2 (melonJS 2) - 2023-04-24
- Core: fix detection of OffscreenCanvas support by browser (fix a crash with Waterfront, thanks @fr0st for reporting it)
15.1.1 (melonJS 2) - 2023-04-10
- Container: fix a regression when creating a container with physic bodies, before adding it to the main world container, would throw an exception
15.1.0 (melonJS 2) - 2023-04-07
- Container: new
getRootAncestor()
method that returns the root container's parent (aka World Container) - Renderer: new
toBlob()
,toDataURL()
andtoImageBitmap()
methods added toCanvasTexture
- Renderer: new
toBlob()
,toDataURL()
andtoImageBitmap()
methods added to all Renderers - TMX: add a "patcheable" entry point to allow for a tiled inflate (zlib/gzip/zstd) plugin
- UI: new draggable feature for UIBaseElement (can be toggled on/off using
isDraggable
)
- Application: the
sortOn
property is now a proper getter/setter for the App World instancesortOn
property - Plugin: the 2nd parameter of the
register
method is now optional and will use the given plugin class name by default
- Renderer: add missing export for the
CanvasTexture
class - UI: fix internal holdTimeout type to integer and properly reset value to -1 when a timer is cleared
- UI: UITextButton now properly use the given alpha value of the given background and hover color
- UI: cleaned-up the UITextButton implementation, and added proper documentation for UITextButton specific properties
- WebGL: fix a Type Error exception with the latest version of Safari when using OffscreenCanvas element as a texture source
15.0.0 (melonJS 2) - 2023-03-18
- Renderer: enable batch drawing for rectangle and polygon based primitive shapes
- Renderer: new base
Compositor
class that can be extended to create custom WebGL compositors - Renderable: custom shader can now be set per renderable through a new
shader
property (experimental feature)
- Core: remove remaining polyfills related to pre-ECMAScript 2015 features (as melonJS 2 implementation base is now 100% ES6)
- Renderer: refactoring of the
WebGLCompositor
into aQuadCompositor
andPrimitiveCompitor
for Quad and Primitive composition - Renderer: the vertex shader now takes a color attributes (as opposed to using an uniform in previous version)
- Renderer: attributes and default shader "definitions" for WebGL Compositor(s) are now directly passed through the constructor
- Text: Text object now use offscreen canvas by default to render text (this has been in beta for almost 2 years)
- Text: setting
lineWidth
to a value greater than 0 will now automatically stroke the text - Text:
drawStroke()
is now deprecated in favour of thelineWidth
property
- Geometry: fix
arcTo()
drawing a "looping" line between the start and end angle - Input: fix
device.touch
wrongly returningtrue
on non-touch devices - Renderer: fix binding of active shader when switching compositor
- Renderer: fix a TypeError exception on Safari Technology Preview
- Text: restore the text Stroke feature (was broken since a couple of releases)
14.5.0 (melonJS 2) - 2023-02-13
- Bounds: add a
centerOn
method similarly to other base geometry objects - ImageLayer: enable blend mode for
ImageLayer
renderable objects - Sprite: sprites now "flip" (see flip[X/Y] methods) properly around their default anchor point
- Loader: partial refactoring of the preloader to be more es6 compliant and fix circular dependencies with other modules/classes
- Pool: simplified and optimized the pool
pull
method - Sprite: optimized flip[X/Y] operations by using the sprite own transform matrix instead of manipulating the renderer at draw time
- Renderer: optimized access to cached textures, especially when using multiple atlases
- Renderer: Path2D now uses
Point
internally (instead ofVector2d
) which is a much more simple object - Renderer: optimize Path2D triangulation
- Core: fix "global" exposed properties being read-only after refactoring to ES6
- Geometry: fix corresponing bounds not being properly updated when setting
center[X/Y]
or callingcenterOn()
. - Input: fix a regression with pointer detection on transformed Renderable object
- Renderable: fix a regression with Bounds position being off after applying a transformation
- Sprite: fix
setRegion()
being called at every update for non-animated sprites - Tiled: fix format deprecation warning if map was not created with Tiled and format version is not available
14.4.0 (melonJS 2) - 2023-01-10
- Tiled: add support for the .tmj and .tsj extension (JSON)
- Tiled: add support for Infinite map (Tiled chunks based map format)
- Tiled: warn about map version 1.4 and below being deprecated (terrain was replaced by wangset tiles since version 1.5)
- Physic: fix a regression with the
collision.rayCast()
function (thanks @cpravetz) - Tiled: fix a
cannot recycle
exception when rendering hexagonal maps
14.3.0 (melonJS 2) - 2022-12-30
- Core: its now possible to specify a custom renderer (that extends the default Renderer class)
- General: further code revamping to make melonJS more modular and allow instantiation of different app/games
- Physic: new
Detector
class instantiated by each physic world instance to detect and solve collisions
- Core: fix missing TS definitions when publishing on NPM (following changes in #1162)
- Doc: fix
fps
type in the World class
14.2.0 (melonJS 2) - 2022-12-26
- Core: add a tsconfig file for types generation and properly enable type suggestions (thanks @lartkma)
- Utils: move
getPixels()
asgetImageData()
under the CanvasTexture object
- Core: fix an uncaught exception (again) when using melonJS with parcel (thanks @infamoustrey)
- Core: fix further global reference to document (i.e. refer to globalThis instead of implicitely using window)
- Core: fix more circular dependencies for better/clearer code
14.1.2 (melonJS 2) - 2022-12-01
- Build: fix TypeScript
.d.ts
file generation & definition (thanks @lartkma)
14.1.1 (melonJS 2) - 2022-11-03
- Core: disable tree-shaking for now, as it is causing exception with the boilerplate
- ES6: use proper semantic when exporting default classes
- Physic: fix a regression in the quadtree implementation that was causing issues with some collision detection edge case
14.1.0 (melonJS 2) - 2022-10-30
- Core: the build process has been upgraded to rollup 3 and Node 19
- Core: the build process will now only output a tree-shakeable ES Module directory
melonjs.mjs
14.0.2 (melonJS 2) - 2022-10-18
- Build: fix wrong distribution files being published on NPM
14.0.1 (melonJS 2) - 2022-10-18
- Physic: fix faulty colllision detection under certain circumstances
14.0.0 (melonJS 2) - 2022-10-11
- UI: New
UIBaseElement
class, a clickable container base UI element (thanks @wpernath) - UI: New
UITextButton
class, a clickable roundRect & Text base button (thanks @wpernath)
- Core: Build process will now only output a ES6 Bundle and the TS Declaration, ES5 is now fully deprecated
- Test Units: replaced the "old" ES5 based Jasmine+Karma framework by a modern ES6 based Mocha+Puppeteer one (thanks @L1lith)
- UI: the base
GUI_Object
class is now deprecated and replaced byUISpriteElement
, a Sprite based clickable element
- Build: fix typescript generation (d.ts), no more missing API or modules
- Container: fix Container class initialization when no default viewport have been created
- Core: fix a regression with Ejecta platform detection (following ES6 refactoring)
13.4.0 (melonJS 2) - 2022-09-27
- BitmapText: melonJS will now throw a warning message in the console, instead of failing silently, if a Glyph is not defined for a given character (thanks @wpernath)
- BitmapText: fix kerning when scaling BitmapText objects (thanks @SiLiKhon)
13.3.0 (melonJS 2) - 2022-08-28
- Documentation: enable offline documentation access with the latest webdoc 2.1 version
- Readme: replace link to the latest tutorial
13.2.1 (melonJS 2) - 2022-08-22
- Release date and version/change tracking
13.2.0 (melonJS 2) - 2022-08-22
- Geometry: new base Point geometry object
- Tiled: now properly support Point geometry if defined in a map
- Core: replaced internal reference to the deprecated
trim[Left/Right]
methods by theirtrim[Start/End]
equivalents - WebGL: dissociate the
preMultipliedAlpha
setting from thetransparent
one since those are 2 different things
- BitmapText: fix improper
fillStyle
initialization in BitmapText (thanks @wpernath) - Canvas: fix the "transparent" canvas mode with the canvas renderer (thanks @wpernath)
- Sprite: properly apply a tint when passed through the settings to the constructor
- WebGL: fix a regression with global opacity not being properly cascaded to texture in WebGL mode (thanks @wpernath)
13.1.1 (melonJS 2) - 2022-08-10
- Release date and version/change tracking
13.1.0 (melonJS 2) - 2022-08-10
- Color: added a
setHSL(h, s, l)
andsetHSV(h, s, v)
method to the Color class - Tiled: add support for the new
class
property (note: melonJS will still set the deprecatedtype
one for backward compatibility) - Renderer: Canvas rendering mode can now be forced by adding
[#/&]canvas
to the URL (similarly with WebGL1/2 already) - Vector: new
moveTowards()
method for[Observable]Vector2d/3d
objects (limited to x and y axis for 3d vectors)
- Renderer: the double-buffering option for the Canvas Renderer is now deprecated, this to better align both renderer and enable further improvements
- 9-Slice Sprite: fix resizing of a 9-slice sprite (thanks @NemoStein)
- Tiled: fix missing text property in TMX Object documentation
- Vector: fix
lerp()
not triggering the callback inObservableVector2/3d
objects - Renderer: fix the manual canvas scaling option (thanks @NemoStein)
13.0.0 (melonJS 2) - 2022-07-18
- Event: also provide a reference to the camera viewport being resized when emitting
VIEWPORT_ONRESIZE
- Unit Test: added base64 encoded data preload testing for image and audio assets
- Utils: new
isDataUrl()
helper returning true if the given url is in thedata:[<mediatype>][;base64],<data>
format.
- Core: full ES6 refactoring of
me.device
, and API clean-up (@see https://github.com/melonjs/melonJS/wiki/Upgrade-Guide#120x-to-130x-stable) - Game: refactoring of the global
game
into an instantiableApplication
object, withgame
now being the default instance of it (@see #1091) - Loader:
onload
andonerror
callbacks are now optionals when directly loading assets (easier with base64 encoded assets) - Physic: World physic implementation is now properly tight to its corresponding parent application/game (@see #1091)
- Physic: Gravity is now properly applied as a force, instead of directly modifying a body velocity
- Physic: Gravity now properly takes in account the body mass
- Physic: resulting force is now properly cancelled at the end of an update cycle (not required anymore to manually set it to 0 in user code)
- Doc: fix missing
Timer
documentation following previous refactoring - Loader: fix loading/preloading of base64 audio assets, and base64 encoded FontFace
- Renderer: fix a regression with the masking features in the Canvas Rendering mode
- Text: fix an uncaught exception when removing Text object from the game world that use offScreenCanvas texture caching (thanks @wpernath)
12.0.0 (melonJS 2) - 2022-06-27
- Loader: the default loading screen has been updated with the new melonjs logo
- String: replaced own
trim[left/right]
functions with native es10 equivalent (with polyfill)
11.0.0 (melonJS 2) - 2022-06-23
- Event: new
DOM_READY
event triggered when the DOM is loaded and ready (now used internally to trigger theonReady()
function)
- Renderable: update the Light2d constructor to allow creating elliptical shaped lights
- Core: fix an uncaught exception when using parcel (thanks @8Observer8)
10.12.0 (melonJS 2) - 2022-06-20
- State: new
get(state)
function that return the instance to the Stage associated with the given state
- Physic: simplify the collision api and implementation (removed
collision.response
that serves no purpose anymore) - Pooling: silently fail if internally failing at recycling body physic shapes
- Physic: fix a regression with Ellipse vs Polygon SAT collision detection
- Text: make sure the optional
x
andy
arguments of the draw method are set to a default value - TypeScript: fix and uniform draw method signature across all renderables
- TypeScript: fix typings for the
onCollision
method - TypeScript: fix
setMaxVelocity
andsetFriction
method scope - Webdoc: fix wrong or missing argument names (
Path2D.arcTo
,Rect.centerOn
,Texture.AdduVs
)
10.11.0 (melonJS 2) - 2022-06-14
- Core: fix all rollup "$1" related duplicated declaration and/or export
- Core: refactored Timer into an instantiable class with
timer
(namespace) now being the default instance of the Timer class - Doc: replaced JSDoc by Webdoc for documentation generation (huge thanks to @ShukantPal)
- Bounds: fix the
addFrame()
method - Core: fix a regression when accessing
localStorage
- Core: fix a regression when when running melonJS in node.js (undefined global reference in the roundRect polyfill)
- Geometry: fix the RoundRect
clone()
method - Input: fix PointerEvent detection on Firefox for Android mobile (thanks @kutyamutya)
- Renderer: fix a regression with
strokeLine()
in the CanvasRenderer
10.10.0 (melonJS 2) - 2022-06-07
- Core: new
CanvasTexture
object to allow recycling canvas through the engine (text caching, default particles, effect, etc..) - Core : new experimental light effect that simply simulate a spot/point light for now (work in progress)
- Color : allow overriding the alpha component with a specific value when calling
toRGBA
ortoHex8
- Renderer: support reverse clipping when applying geometry masks (alpha component of the masked area is ignored in legacy Canvas rendering mode)
- Renderer: added multiple clipping region for masks (only works with overlapping region in legacy Canvas rendering mode)
- TMX: replace use of
eval()
byFunction()
when parsing map including executable code - Core: replace internal calls to deprecated
substr
function withslice
- Renderable: mark renderable(s) as dirty when their pos or bounds are updated
- Geometry: fix a regression with roundRect shape drawing
10.9.0 (melonJS 2) - 2022-05-21
- Geometry : add a proper
contains
and other utility methods to RoundRect
- Renderer: fix clipping of RoundRect mask with the Canvas Renderer
10.8.0 (melonJS 2) - 2022-05-16
- Geometry : new RoundRect geometry object
- Geometry : new Path2D API to provide better abstraction when drawing primitives in WebGL
- Renderer: refactored the WebGL renderer to use the new Path2D API for primitive drawing
- Core: improve internal object recycling, to fix instance leaking or hoarding by the pool system
- Input: fix a warning on using passive target disabling swipe on a WebView (thanks @zngb)
10.7.1 (melonJS 2) - 2022-05-05
- Renderer: fix a crash on context restore when using the canvas renderer
10.7.0 (melonJS 2) - 2022-05-04
- Core : new
device.nodeJS
to detect if running under node.js - Particle Emitter: added the possibility to define a specific tint and blend mode for particles
- Renderable: new
centerOn
method to center a renderable around given coordinates - Renderer: added "additive" as an alias for the "lighter" blend mode
- Renderer: listen to
contextlost
&contextrestored
events in Canvas rendering mode (@see https://developer.chrome.com/blog/canvas2d/#context-loss)
- Core : replace internal use of global window object by
globalThis
- Core : refactor the boot process, and device/feature detection/initialisation to better work within node.js (will still require jsdom and node-canvas)
- Particle Emitter: refactoring of the Emitter class to directly extend
Container
instead ofRenderable
- Particle Emitter: fix a regression in
ParticleEmitter
causing a crash, after es6 class reformatting - Particle Emitter: fix particle additive blend mode in WebGL
10.6.1 (melonJS 2) - 2022-04-25
- Renderable: fix a regression in BitmapText when specifying a scaling size through the constructor
10.6.0 (melonJS 2) - 2022-04-25
- Renderable : added the possibility to specify a blend mode per renderable
- Renderer: added missing compatible/supported blend mode across the canvas and WebGL renderer ("normal", "multiply", "lighter, "screen")
- Renderable : new (simple) word wrapping feature for Text and BitmapText classes
- Renderable : refactor of Text and BitmapText to isolate metrics related features/functions and standardize the api between the 2 classes
- Container: mark a container as dirty when changing own child(s) order using
MoveTo[Top/Bottom]
,move[Up/Down]
andswapChildren
- Renderable : fix NineSliceSprite bounding box not being properly scaled up
- Renderer: fix blend mode in WebGL rendering mode
10.5.2 (melonJS 2) - 2022-03-17
- WebGL: fix shader attribute for the projection matrix not being properly updated when using the flex scaling mode
10.5.1 (melonJS 2) - 2022-03-17
- Renderer: fix a regression when zooming the canvas in WebGL rendering mode
- TypeScript : fix definition of the base Renderable class
10.5.0 (melonJS 2) - 2022-03-15
- Physic: set collision shapes as static by default (those should be fixed anyway)
- Renderable : refactor of Draggable and DropTarget base objects
- Physic: fix improper behavior for static bodies responding to collisions (thanks @dynamo-foundation)
- Physic: static bodies are now properly filtered out if within the same node or overlapping
- Renderable : fix a me.Sprite bug when reusing the same image/texture with different frame width/height (thanks @dynamo-foundation)
10.4.0 (melonJS 2) - 2022-03-08
- Renderable : containers now define a
backgroundColor
property allowing to defined a background color for a specific container - Renderable : new
inset[x/y]
property setting allowing to define the size of a corner for NineSliceSprite (thanks @dynamo-foundation)
- Renderer: the video.renderer.Texture class is now directly exported (and available) as TextureAtlas
- TypeScript : fix all typings and other issues with the typescript definition file (now with 0 warnings and linting errors)
- Input : fix a regression (undefined error) with the
releasePointerEvent
method (thanks @siauderman)
10.3.0 (melonJS 2) - 2022-02-02
- TMX: melonJS will now throw an error if collision polygons defined in Tiled are not forming a convex shape
- WebGL : vertex element and buffer size are now dynamically calculated based on attribute definition
- WebGL : switch from drawElements to drawArrays when drawing quads
- WebGL : optimize ColorLayer rendering and
clearRect
method by usingclipRect
&clearColor
instead of drawing primitives - Device : modernize the
pointerLock
implementation (2.0 specs) and moved it underme.input
- Renderable : properly delete me.Text cache WebGL texture upon deactivation (if created)
- WebGL : Optimize vertex buffer allocated size following tint color packing into Uint32
- Device : fix
pointerLock
feature detection
10.2.3 (melonJS 2) - 2021-12-18
- Core: fix a regression with the quadtree implementation and non floating objects
- Preloader: optimize defined cache canvas size in the default loading screen when using WebGL2
10.2.2 (melonJS 2) - 2021-12-14
- Renderable: new
isFloating
getter returning true if the renderable is a floating object or contained in a floating container
- TypeScript: fix most of method parameters and return type declaration when applicable
- Input: fix an issue with pointer event detection on nested floating items
10.2.1 (melonJS 2) - 2021-11-23
- changelog release date and links
10.2.0 (melonJS 2) - 2021-11-23
- Bounds: faster condition assessment for the
overlaps
method - Renderable: added a basic
NineSliceSprite
renderable object - Renderable: new
offScreenCanvas
option for me.Text allowing to use an individual offscreen canvas texture per text element
- Input: fix a regression with me.input.pointer not being updated on pointer events
- Loader: fix a "double initialization and double reset" bug with the default loading screen
10.1.1 (melonJS 2) - 2021-11-12
- documentation: add missing pages for
Container
andWorld
object - Renderable: also flag as "dirty" when changing opacity, or when viewport change is triggering an
ImageLayer
update
10.1.0 (melonJS 2) - 2021-11-08
- Input: refactor me.Pointer by extending me.Bounds instead of me.Rect (simplify implementation and memory usage when using pointer Event)
- WebGL: refactor/simplify the WebGLCompositor implementation to be more generic
- WebGL: prevent temporary Array Buffer Allocation when using WebGL2
- WebGL: tint color are now packed into Uint32 before passing them to the Vertex Shader
- Device: replace use of deprecated
onorientationchange()
event listener by the standard ScreenOrientation one
- Input: fix a regression, throwing an undefined property exception, when accessing me.input.pointer before registering on any events (thanks @kkeiper1103)
- WebGL: fix initial declaration of the WebGLVersion property
10.0.2 (melonJS 2) - 2021-10-29
- Documentation: fix missing class definition after the 10.0.0 release
10.0.1 (melonJS 2) - 2021-10-25
- Physic: fix a regression (crash) with undefined reference in the minified ES6 module
10.0.0 (melonJS 2) - 2021-10-23
- melonJS is now a pure ES6 library, for class definition, inheritance and semantic
- melonJS now includes typescript definition for the ESM
melonjs.module
bundle (thanks @qpwo) - Core : new
me.event.BOOT
event that will be triggered when melonJS is initialized - Physic : physic bodies can now be configured as static bodies (which do not move automatically and do not check for collision with others)
- Event : new system events at the beginning and end of both the update and draw "loop"
- Jay Inheritance has been replaced with ES6 standard inheritance
- Core : object using the pooling function must now implement a
onResetEvent
method and use therecycling
flag when registered - Core : manually pushing a non recyclable object into the object pool will now throw an exception instead of silently failing
- Physic : physic body update and collision check is now automatically done through the world simulation update loop
- Physic : fixed gravitational acceleration (thanks @neilsf)
- Event: minPubSub event based implementation has been replaced by a nodeJS event emitter based implementation
- Renderable: calling
flipX/Y()
without argument will now flip the renderable as expected
- all deprecated API from the legacy melonJS version have been removed
- Renderer: fix the stencil masking feature on renderable components (for both WebGL and Canvas mode)
- Loader: fix a graphic glitch in the default preloading screen