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Changelog

15.6.0 (melonJS 2) - 2023-xx-xx

Added

  • Audio: expose the audio load method in the documentation and typings
  • Loader: melonJS now dynamically assign parser/preload functions to known asset types
  • Loader: add the possibility to specify a user defined parser/preload function for a given asset type
  • Renderer: the default renderer instance is now passed as parameter when emitting the global VIDEO_INIT event

Fixed

  • Core: fix some leftover direct global references to document (now using globalThis.document)

15.5.0 (melonJS 2) - 2023-07-13

Changed

  • Color: optimize conversion function such as toHex and toUint32
  • Geometry: optimize circle/ellispe creation and recycling
  • Renderable: revert previous changes on the flip[X/Y] optimization since it's causing backward compatibility issue

Fixed

  • Doc: fix multiple incorrect @type tags across the API
  • Doc: fix ImageLayer extending Sprite and not Renderable
  • Doc: fix missing fillStyle and StrokeStyle properties for Text elements
  • Physic: fix a potential memory leak when recalculating a polygon edges and normals
  • TypeScript: fix missing typings for Vector[2d/3d] x, y and z properties
  • TypeScript: fix typings for Array parameter type

15.4.1 (melonJS 2) - 2023-06-24

Fixed

  • Audio : fix a TypeScript definition issue introduced in the previous version (on the audio init method)

15.4.0 (melonJS 2) - 2023-06-24

Added

  • Application: new pauseOnBlur, resumeOnFocus and stopOnBlur properties to configure a game behavior on blur and focus events

Changed

  • Core: visibility and focus/blur events are now managed internally through new global BLUR and FOCUS events
  • Device: pauseOnBlur, resumeOnFocus and stopOnBlur properties are now deprecated and replaced by their Application counterpart
  • Geometry: optimize Rect contains method by using typeof instead of instanceof to identify given parameter type

Fixed

  • Renderable : fix a potential issue with a Tile Layer not being properly redrawn when adding or clearing individual tiles
  • TMX : properly set the preRenderflag for Tiled layer at runtime (when added to the root container)
  • TMX : fix pre-rendering for non-orthogonal maps
  • UI: fix dirty flag for base UI elements not being set due to wrong property name (thanks @yuta0315)

15.3.0 (melonJS 2) - 2023-05-23

Added

  • Renderer: new scaleTarget that allows to specify which HTML element to be used as reference when scaling the canvas (thanks @johnhyde)

Changed

  • Application: world steps and rendering update are now done through a new global TICK event
  • Application: further "decoupling" of Application, Stage and State (see #1091)
  • Renderable : faster implementation of the tint getter/setter, and Color copy method

Fixed

  • doc: fix the @name value of state.DEFAULT (thanks @johnhyde)
  • doc: fix documentation for the TMXUtils namespace
  • Renderer: fix potential memory leak in WebGL, where the renderer was not clearing the save/restore stack upon reset
  • TypeScript : fix optional arguments typings for all renderers and Application constructor

15.2.1 (melonJS 2) - 2023-05-14

Fixed

  • TMX: fix a regression with the inflate patch entry point

15.2.0 (melonJS 2) - 2023-05-12

Changed

  • Plugin: the Base plugin class is now deprecated and replaced by BasePlugin (Base is just an alias now)

Fixed

  • Typescript: fix typing for the utils and plugin API
  • Utils: fix "namespace" es6 declaration and export

15.1.6 (melonJS 2) - 2023-05-10

Fixed

  • TypeScript: fix typings for methods taking a renderable as argument, by enumerating all different class types

15.1.5 (melonJS 2) - 2023-05-05

Fixed

  • Container: fix child bounds not being recalculated when a child is added through the addChildAt() method
  • Container: fix container not recursively updating child bounds when enableChildBoundsUpdate is enabled
  • Renderable: fix floating coordinates mismatch by forcing a child floating property to false when added to a floating container
  • Renderable: fix the isFloating getter to also return true when a renderable is added to nested floating containers
  • UI: fix initial UIBaseElement bound calculation when using nested UI containers
  • UI: fix UIBaseElement container not propagating events to child objects by default

15.1.4 (melonJS 2) - 2023-04-26

Fixed

  • Core: fix a regression with OffscreenCanvas support detection
  • Doc: fix broken hyperlinks in the audio documentation
  • TypeScript: fix documentation and typings for the loader API (thanks @edmundg)

15.1.3 (melonJS 2) - 2023-04-24

  • WebGL: fix a crash when creating/uploading a texture on browser(s) not supporting OffscreenCanvas

15.1.2 (melonJS 2) - 2023-04-24

Fixed

  • Core: fix detection of OffscreenCanvas support by browser (fix a crash with Waterfront, thanks @fr0st for reporting it)

15.1.1 (melonJS 2) - 2023-04-10

Fixed

  • Container: fix a regression when creating a container with physic bodies, before adding it to the main world container, would throw an exception

15.1.0 (melonJS 2) - 2023-04-07

Added

  • Container: new getRootAncestor() method that returns the root container's parent (aka World Container)
  • Renderer: new toBlob(), toDataURL() and toImageBitmap() methods added to CanvasTexture
  • Renderer: new toBlob(), toDataURL() and toImageBitmap() methods added to all Renderers
  • TMX: add a "patcheable" entry point to allow for a tiled inflate (zlib/gzip/zstd) plugin
  • UI: new draggable feature for UIBaseElement (can be toggled on/off using isDraggable)

Changed

  • Application: the sortOn property is now a proper getter/setter for the App World instance sortOn property
  • Plugin: the 2nd parameter of the register method is now optional and will use the given plugin class name by default

Fixed

  • Renderer: add missing export for the CanvasTexture class
  • UI: fix internal holdTimeout type to integer and properly reset value to -1 when a timer is cleared
  • UI: UITextButton now properly use the given alpha value of the given background and hover color
  • UI: cleaned-up the UITextButton implementation, and added proper documentation for UITextButton specific properties
  • WebGL: fix a Type Error exception with the latest version of Safari when using OffscreenCanvas element as a texture source

15.0.0 (melonJS 2) - 2023-03-18

Added

  • Renderer: enable batch drawing for rectangle and polygon based primitive shapes
  • Renderer: new base Compositor class that can be extended to create custom WebGL compositors
  • Renderable: custom shader can now be set per renderable through a new shader property (experimental feature)

Changed

  • Core: remove remaining polyfills related to pre-ECMAScript 2015 features (as melonJS 2 implementation base is now 100% ES6)
  • Renderer: refactoring of the WebGLCompositor into a QuadCompositor and PrimitiveCompitor for Quad and Primitive composition
  • Renderer: the vertex shader now takes a color attributes (as opposed to using an uniform in previous version)
  • Renderer: attributes and default shader "definitions" for WebGL Compositor(s) are now directly passed through the constructor
  • Text: Text object now use offscreen canvas by default to render text (this has been in beta for almost 2 years)
  • Text: setting lineWidth to a value greater than 0 will now automatically stroke the text
  • Text: drawStroke() is now deprecated in favour of the lineWidth property

Fixed

  • Geometry: fix arcTo() drawing a "looping" line between the start and end angle
  • Input: fix device.touch wrongly returning true on non-touch devices
  • Renderer: fix binding of active shader when switching compositor
  • Renderer: fix a TypeError exception on Safari Technology Preview
  • Text: restore the text Stroke feature (was broken since a couple of releases)

14.5.0 (melonJS 2) - 2023-02-13

Added

  • Bounds: add a centerOn method similarly to other base geometry objects
  • ImageLayer: enable blend mode for ImageLayer renderable objects
  • Sprite: sprites now "flip" (see flip[X/Y] methods) properly around their default anchor point

Changed

  • Loader: partial refactoring of the preloader to be more es6 compliant and fix circular dependencies with other modules/classes
  • Pool: simplified and optimized the pool pull method
  • Sprite: optimized flip[X/Y] operations by using the sprite own transform matrix instead of manipulating the renderer at draw time
  • Renderer: optimized access to cached textures, especially when using multiple atlases
  • Renderer: Path2D now uses Point internally (instead of Vector2d) which is a much more simple object
  • Renderer: optimize Path2D triangulation

Fixed

  • Core: fix "global" exposed properties being read-only after refactoring to ES6
  • Geometry: fix corresponing bounds not being properly updated when setting center[X/Y] or calling centerOn().
  • Input: fix a regression with pointer detection on transformed Renderable object
  • Renderable: fix a regression with Bounds position being off after applying a transformation
  • Sprite: fix setRegion() being called at every update for non-animated sprites
  • Tiled: fix format deprecation warning if map was not created with Tiled and format version is not available

14.4.0 (melonJS 2) - 2023-01-10

Added

  • Tiled: add support for the .tmj and .tsj extension (JSON)
  • Tiled: add support for Infinite map (Tiled chunks based map format)

Changed

  • Tiled: warn about map version 1.4 and below being deprecated (terrain was replaced by wangset tiles since version 1.5)

Fixed

  • Physic: fix a regression with the collision.rayCast() function (thanks @cpravetz)
  • Tiled: fix a cannot recycle exception when rendering hexagonal maps

14.3.0 (melonJS 2) - 2022-12-30

Added

  • Core: its now possible to specify a custom renderer (that extends the default Renderer class)

Changed

  • General: further code revamping to make melonJS more modular and allow instantiation of different app/games
  • Physic: new Detector class instantiated by each physic world instance to detect and solve collisions

Fixed

  • Core: fix missing TS definitions when publishing on NPM (following changes in #1162)
  • Doc: fix fps type in the World class

14.2.0 (melonJS 2) - 2022-12-26

Added

  • Core: add a tsconfig file for types generation and properly enable type suggestions (thanks @lartkma)

Changed

  • Utils: move getPixels() as getImageData() under the CanvasTexture object

Fixed

  • Core: fix an uncaught exception (again) when using melonJS with parcel (thanks @infamoustrey)
  • Core: fix further global reference to document (i.e. refer to globalThis instead of implicitely using window)
  • Core: fix more circular dependencies for better/clearer code

14.1.2 (melonJS 2) - 2022-12-01

Fixed

  • Build: fix TypeScript .d.ts file generation & definition (thanks @lartkma)

14.1.1 (melonJS 2) - 2022-11-03

Fixed

  • Core: disable tree-shaking for now, as it is causing exception with the boilerplate
  • ES6: use proper semantic when exporting default classes
  • Physic: fix a regression in the quadtree implementation that was causing issues with some collision detection edge case

14.1.0 (melonJS 2) - 2022-10-30

Added

  • Core: the build process has been upgraded to rollup 3 and Node 19
  • Core: the build process will now only output a tree-shakeable ES Module directory melonjs.mjs

14.0.2 (melonJS 2) - 2022-10-18

Fixed

  • Build: fix wrong distribution files being published on NPM

14.0.1 (melonJS 2) - 2022-10-18

Fixed

  • Physic: fix faulty colllision detection under certain circumstances

14.0.0 (melonJS 2) - 2022-10-11

Added

  • UI: New UIBaseElement class, a clickable container base UI element (thanks @wpernath)
  • UI: New UITextButton class, a clickable roundRect & Text base button (thanks @wpernath)

Changed

  • Core: Build process will now only output a ES6 Bundle and the TS Declaration, ES5 is now fully deprecated
  • Test Units: replaced the "old" ES5 based Jasmine+Karma framework by a modern ES6 based Mocha+Puppeteer one (thanks @L1lith)
  • UI: the base GUI_Object class is now deprecated and replaced by UISpriteElement, a Sprite based clickable element

Fixed

  • Build: fix typescript generation (d.ts), no more missing API or modules
  • Container: fix Container class initialization when no default viewport have been created
  • Core: fix a regression with Ejecta platform detection (following ES6 refactoring)

13.4.0 (melonJS 2) - 2022-09-27

Added

  • BitmapText: melonJS will now throw a warning message in the console, instead of failing silently, if a Glyph is not defined for a given character (thanks @wpernath)

Fixed

  • BitmapText: fix kerning when scaling BitmapText objects (thanks @SiLiKhon)

13.3.0 (melonJS 2) - 2022-08-28

Added

  • Documentation: enable offline documentation access with the latest webdoc 2.1 version

Changed

  • Readme: replace link to the latest tutorial

13.2.1 (melonJS 2) - 2022-08-22

Fixed

  • Release date and version/change tracking

13.2.0 (melonJS 2) - 2022-08-22

Added

  • Geometry: new base Point geometry object
  • Tiled: now properly support Point geometry if defined in a map

Changed

  • Core: replaced internal reference to the deprecated trim[Left/Right] methods by their trim[Start/End] equivalents
  • WebGL: dissociate the preMultipliedAlpha setting from the transparent one since those are 2 different things

Fixed

  • BitmapText: fix improper fillStyle initialization in BitmapText (thanks @wpernath)
  • Canvas: fix the "transparent" canvas mode with the canvas renderer (thanks @wpernath)
  • Sprite: properly apply a tint when passed through the settings to the constructor
  • WebGL: fix a regression with global opacity not being properly cascaded to texture in WebGL mode (thanks @wpernath)

13.1.1 (melonJS 2) - 2022-08-10

Fixed

  • Release date and version/change tracking

13.1.0 (melonJS 2) - 2022-08-10

Added

  • Color: added a setHSL(h, s, l) and setHSV(h, s, v) method to the Color class
  • Tiled: add support for the new class property (note: melonJS will still set the deprecated type one for backward compatibility)
  • Renderer: Canvas rendering mode can now be forced by adding [#/&]canvas to the URL (similarly with WebGL1/2 already)
  • Vector: new moveTowards() method for [Observable]Vector2d/3d objects (limited to x and y axis for 3d vectors)

Changed

  • Renderer: the double-buffering option for the Canvas Renderer is now deprecated, this to better align both renderer and enable further improvements

Fixed

  • 9-Slice Sprite: fix resizing of a 9-slice sprite (thanks @NemoStein)
  • Tiled: fix missing text property in TMX Object documentation
  • Vector: fix lerp() not triggering the callback in ObservableVector2/3d objects
  • Renderer: fix the manual canvas scaling option (thanks @NemoStein)

13.0.0 (melonJS 2) - 2022-07-18

added

  • Event: also provide a reference to the camera viewport being resized when emitting VIEWPORT_ONRESIZE
  • Unit Test: added base64 encoded data preload testing for image and audio assets
  • Utils: new isDataUrl() helper returning true if the given url is in the data:[<mediatype>][;base64],<data> format.

Changed

  • Core: full ES6 refactoring of me.device, and API clean-up (@see https://github.com/melonjs/melonJS/wiki/Upgrade-Guide#120x-to-130x-stable)
  • Game: refactoring of the global game into an instantiable Application object, with game now being the default instance of it (@see #1091)
  • Loader: onload and onerror callbacks are now optionals when directly loading assets (easier with base64 encoded assets)
  • Physic: World physic implementation is now properly tight to its corresponding parent application/game (@see #1091)
  • Physic: Gravity is now properly applied as a force, instead of directly modifying a body velocity
  • Physic: Gravity now properly takes in account the body mass
  • Physic: resulting force is now properly cancelled at the end of an update cycle (not required anymore to manually set it to 0 in user code)

Fixed

  • Doc: fix missing Timer documentation following previous refactoring
  • Loader: fix loading/preloading of base64 audio assets, and base64 encoded FontFace
  • Renderer: fix a regression with the masking features in the Canvas Rendering mode
  • Text: fix an uncaught exception when removing Text object from the game world that use offScreenCanvas texture caching (thanks @wpernath)

12.0.0 (melonJS 2) - 2022-06-27

Changed

  • Loader: the default loading screen has been updated with the new melonjs logo
  • String: replaced own trim[left/right] functions with native es10 equivalent (with polyfill)

11.0.0 (melonJS 2) - 2022-06-23

Added

  • Event: new DOM_READY event triggered when the DOM is loaded and ready (now used internally to trigger the onReady() function)

Changed

  • Renderable: update the Light2d constructor to allow creating elliptical shaped lights

Fixed

  • Core: fix an uncaught exception when using parcel (thanks @8Observer8)

10.12.0 (melonJS 2) - 2022-06-20

Added

  • State: new get(state) function that return the instance to the Stage associated with the given state

Changed

  • Physic: simplify the collision api and implementation (removed collision.response that serves no purpose anymore)
  • Pooling: silently fail if internally failing at recycling body physic shapes

Fixed

  • Physic: fix a regression with Ellipse vs Polygon SAT collision detection
  • Text: make sure the optional x and y arguments of the draw method are set to a default value
  • TypeScript: fix and uniform draw method signature across all renderables
  • TypeScript: fix typings for the onCollision method
  • TypeScript: fix setMaxVelocity and setFriction method scope
  • Webdoc: fix wrong or missing argument names (Path2D.arcTo, Rect.centerOn, Texture.AdduVs)

10.11.0 (melonJS 2) - 2022-06-14

Changed

  • Core: fix all rollup "$1" related duplicated declaration and/or export
  • Core: refactored Timer into an instantiable class with timer (namespace) now being the default instance of the Timer class
  • Doc: replaced JSDoc by Webdoc for documentation generation (huge thanks to @ShukantPal)

Fixed

  • Bounds: fix the addFrame() method
  • Core: fix a regression when accessing localStorage
  • Core: fix a regression when when running melonJS in node.js (undefined global reference in the roundRect polyfill)
  • Geometry: fix the RoundRect clone() method
  • Input: fix PointerEvent detection on Firefox for Android mobile (thanks @kutyamutya)
  • Renderer: fix a regression with strokeLine() in the CanvasRenderer

10.10.0 (melonJS 2) - 2022-06-07

Added

  • Core: new CanvasTexture object to allow recycling canvas through the engine (text caching, default particles, effect, etc..)
  • Core : new experimental light effect that simply simulate a spot/point light for now (work in progress)
  • Color : allow overriding the alpha component with a specific value when calling toRGBA or toHex8
  • Renderer: support reverse clipping when applying geometry masks (alpha component of the masked area is ignored in legacy Canvas rendering mode)
  • Renderer: added multiple clipping region for masks (only works with overlapping region in legacy Canvas rendering mode)

Changed

  • TMX: replace use of eval() by Function() when parsing map including executable code
  • Core: replace internal calls to deprecated substr function with slice

Fixed

  • Renderable: mark renderable(s) as dirty when their pos or bounds are updated
  • Geometry: fix a regression with roundRect shape drawing

10.9.0 (melonJS 2) - 2022-05-21

Added

  • Geometry : add a proper contains and other utility methods to RoundRect

Fixed

  • Renderer: fix clipping of RoundRect mask with the Canvas Renderer

10.8.0 (melonJS 2) - 2022-05-16

Added

  • Geometry : new RoundRect geometry object
  • Geometry : new Path2D API to provide better abstraction when drawing primitives in WebGL

Changed

  • Renderer: refactored the WebGL renderer to use the new Path2D API for primitive drawing

Fixed

  • Core: improve internal object recycling, to fix instance leaking or hoarding by the pool system
  • Input: fix a warning on using passive target disabling swipe on a WebView (thanks @zngb)

10.7.1 (melonJS 2) - 2022-05-05

Fixed

  • Renderer: fix a crash on context restore when using the canvas renderer

10.7.0 (melonJS 2) - 2022-05-04

Added

  • Core : new device.nodeJS to detect if running under node.js
  • Particle Emitter: added the possibility to define a specific tint and blend mode for particles
  • Renderable: new centerOn method to center a renderable around given coordinates
  • Renderer: added "additive" as an alias for the "lighter" blend mode
  • Renderer: listen to contextlost & contextrestored events in Canvas rendering mode (@see https://developer.chrome.com/blog/canvas2d/#context-loss)

Changed

  • Core : replace internal use of global window object by globalThis
  • Core : refactor the boot process, and device/feature detection/initialisation to better work within node.js (will still require jsdom and node-canvas)
  • Particle Emitter: refactoring of the Emitter class to directly extend Container instead of Renderable

Fixed

  • Particle Emitter: fix a regression in ParticleEmitter causing a crash, after es6 class reformatting
  • Particle Emitter: fix particle additive blend mode in WebGL

10.6.1 (melonJS 2) - 2022-04-25

Fixed

  • Renderable: fix a regression in BitmapText when specifying a scaling size through the constructor

10.6.0 (melonJS 2) - 2022-04-25

Added

  • Renderable : added the possibility to specify a blend mode per renderable
  • Renderer: added missing compatible/supported blend mode across the canvas and WebGL renderer ("normal", "multiply", "lighter, "screen")
  • Renderable : new (simple) word wrapping feature for Text and BitmapText classes

Changed

  • Renderable : refactor of Text and BitmapText to isolate metrics related features/functions and standardize the api between the 2 classes

Fixed

  • Container: mark a container as dirty when changing own child(s) order using MoveTo[Top/Bottom], move[Up/Down] and swapChildren
  • Renderable : fix NineSliceSprite bounding box not being properly scaled up
  • Renderer: fix blend mode in WebGL rendering mode

10.5.2 (melonJS 2) - 2022-03-17

Fixed

  • WebGL: fix shader attribute for the projection matrix not being properly updated when using the flex scaling mode

10.5.1 (melonJS 2) - 2022-03-17

Fixed

  • Renderer: fix a regression when zooming the canvas in WebGL rendering mode
  • TypeScript : fix definition of the base Renderable class

10.5.0 (melonJS 2) - 2022-03-15

Changed

  • Physic: set collision shapes as static by default (those should be fixed anyway)
  • Renderable : refactor of Draggable and DropTarget base objects

Fixed

  • Physic: fix improper behavior for static bodies responding to collisions (thanks @dynamo-foundation)
  • Physic: static bodies are now properly filtered out if within the same node or overlapping
  • Renderable : fix a me.Sprite bug when reusing the same image/texture with different frame width/height (thanks @dynamo-foundation)

10.4.0 (melonJS 2) - 2022-03-08

Added

  • Renderable : containers now define a backgroundColor property allowing to defined a background color for a specific container
  • Renderable : new inset[x/y] property setting allowing to define the size of a corner for NineSliceSprite (thanks @dynamo-foundation)

Changed

  • Renderer: the video.renderer.Texture class is now directly exported (and available) as TextureAtlas

Fixed

  • TypeScript : fix all typings and other issues with the typescript definition file (now with 0 warnings and linting errors)
  • Input : fix a regression (undefined error) with the releasePointerEvent method (thanks @siauderman)

10.3.0 (melonJS 2) - 2022-02-02

Added

  • TMX: melonJS will now throw an error if collision polygons defined in Tiled are not forming a convex shape
  • WebGL : vertex element and buffer size are now dynamically calculated based on attribute definition

Changed

  • WebGL : switch from drawElements to drawArrays when drawing quads
  • WebGL : optimize ColorLayer rendering and clearRect method by using clipRect & clearColor instead of drawing primitives
  • Device : modernize the pointerLock implementation (2.0 specs) and moved it under me.input

Fixed

  • Renderable : properly delete me.Text cache WebGL texture upon deactivation (if created)
  • WebGL : Optimize vertex buffer allocated size following tint color packing into Uint32
  • Device : fix pointerLock feature detection

10.2.3 (melonJS 2) - 2021-12-18

Fixed

  • Core: fix a regression with the quadtree implementation and non floating objects
  • Preloader: optimize defined cache canvas size in the default loading screen when using WebGL2

10.2.2 (melonJS 2) - 2021-12-14

Added

  • Renderable: new isFloating getter returning true if the renderable is a floating object or contained in a floating container

Fixed

  • TypeScript: fix most of method parameters and return type declaration when applicable
  • Input: fix an issue with pointer event detection on nested floating items

10.2.1 (melonJS 2) - 2021-11-23

Fixed

  • changelog release date and links

10.2.0 (melonJS 2) - 2021-11-23

Added

  • Bounds: faster condition assessment for the overlaps method
  • Renderable: added a basic NineSliceSprite renderable object
  • Renderable: new offScreenCanvas option for me.Text allowing to use an individual offscreen canvas texture per text element

Fixed

  • Input: fix a regression with me.input.pointer not being updated on pointer events
  • Loader: fix a "double initialization and double reset" bug with the default loading screen

10.1.1 (melonJS 2) - 2021-11-12

Fixed

  • documentation: add missing pages for Container and World object
  • Renderable: also flag as "dirty" when changing opacity, or when viewport change is triggering an ImageLayer update

10.1.0 (melonJS 2) - 2021-11-08

Changed

  • Input: refactor me.Pointer by extending me.Bounds instead of me.Rect (simplify implementation and memory usage when using pointer Event)
  • WebGL: refactor/simplify the WebGLCompositor implementation to be more generic
  • WebGL: prevent temporary Array Buffer Allocation when using WebGL2
  • WebGL: tint color are now packed into Uint32 before passing them to the Vertex Shader
  • Device: replace use of deprecated onorientationchange() event listener by the standard ScreenOrientation one

Fixed

  • Input: fix a regression, throwing an undefined property exception, when accessing me.input.pointer before registering on any events (thanks @kkeiper1103)
  • WebGL: fix initial declaration of the WebGLVersion property

10.0.2 (melonJS 2) - 2021-10-29

Fixed

  • Documentation: fix missing class definition after the 10.0.0 release

10.0.1 (melonJS 2) - 2021-10-25

Fixed

  • Physic: fix a regression (crash) with undefined reference in the minified ES6 module

10.0.0 (melonJS 2) - 2021-10-23

Added

  • melonJS is now a pure ES6 library, for class definition, inheritance and semantic
  • melonJS now includes typescript definition for the ESM melonjs.module bundle (thanks @qpwo)
  • Core : new me.event.BOOT event that will be triggered when melonJS is initialized
  • Physic : physic bodies can now be configured as static bodies (which do not move automatically and do not check for collision with others)
  • Event : new system events at the beginning and end of both the update and draw "loop"

Changed

  • Jay Inheritance has been replaced with ES6 standard inheritance
  • Core : object using the pooling function must now implement a onResetEvent method and use the recycling flag when registered
  • Core : manually pushing a non recyclable object into the object pool will now throw an exception instead of silently failing
  • Physic : physic body update and collision check is now automatically done through the world simulation update loop
  • Physic : fixed gravitational acceleration (thanks @neilsf)
  • Event: minPubSub event based implementation has been replaced by a nodeJS event emitter based implementation
  • Renderable: calling flipX/Y() without argument will now flip the renderable as expected

Deprecated

  • all deprecated API from the legacy melonJS version have been removed

Fixed

  • Renderer: fix the stencil masking feature on renderable components (for both WebGL and Canvas mode)
  • Loader: fix a graphic glitch in the default preloading screen