diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index 8180183fe6..df053bfa86 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -139,6 +139,14 @@ void wlr_scene_node_place_above(struct wlr_scene_node *node, */ void wlr_scene_node_place_below(struct wlr_scene_node *node, struct wlr_scene_node *sibling); +/** + * Move the node above all of its sibling nodes. + */ +void wlr_scene_node_place_on_top(struct wlr_scene_node *node); +/** + * Move the node below all of its sibling nodes. + */ +void wlr_scene_node_place_on_bottom(struct wlr_scene_node *node); /** * Move the node to another location in the tree. */ diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 2dc292474b..7dbb099dc7 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -470,6 +470,24 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node, scene_node_damage_whole(sibling); } +void wlr_scene_node_place_on_top(struct wlr_scene_node *node) { + struct wlr_scene_node *current_top = wl_container_of( + node->parent->state.children.prev, current_top, state.link); + if (node == current_top) { + return; + } + wlr_scene_node_place_above(node, current_top); +} + +void wlr_scene_node_place_on_bottom(struct wlr_scene_node *node) { + struct wlr_scene_node *current_bottom = wl_container_of( + node->parent->state.children.prev, current_bottom, state.link); + if (node == current_bottom) { + return; + } + wlr_scene_node_place_below(node, current_bottom); +} + void wlr_scene_node_reparent(struct wlr_scene_node *node, struct wlr_scene_node *new_parent) { assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);