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To be able to call .SetOrigin() later on, instead of tied to .AddSprite(). This would mirror how you are able to modify a sprite's origin at any time in GML using sprite_set_offset()
The text was updated successfully, but these errors were encountered:
To be able to call .SetOrigin() later on, instead of tied to .AddSprite(). This would mirror how you are able to modify a sprite's origin at any time in GML using sprite_set_offset()
The text was updated successfully, but these errors were encountered: