Add edges to skeleton post inference #1146
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Hello! I am tying to use SLEAP to track jumping spiders. Initially I had 13 nodes in my skeleton, which SLEAP was having a hard time to track. So, I trained SLEAP on a subset of nodes/edges and got it to work. Now, I would want to increase the complexity of my skeleton to include other nodes/body parts gradually. Is there a way to do this in the same project or do I have to track different body parts in different projects? If that is the case is there a way to align co-ordinates of points tracked from different projects into one co-ordinate space? Thank you for your help! |
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Hi @ab-madabhushi, You can make changes to the skeleton in even after you have started labeling. No need for a completely new project (although I would encourage saving checkpoints of your project with Save As...). The new nodes will only appear as "not visible" and will only appear on the user-labeled instances. For each user-labeled frame you have already labeled with the simple skeleton, you will need to right click the nodes to toggle the visibility of the new node. Let us know if you run into any trouble. Thanks, |
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Hi @ab-madabhushi,
You can make changes to the skeleton in even after you have started labeling. No need for a completely new project (although I would encourage saving checkpoints of your project with Save As...).
The new nodes will only appear as "not visible" and will only appear on the user-labeled instances. For each user-labeled frame you have already labeled with the simple skeleton, you will need to right click the nodes to toggle the visibility of the new node.
Let us know if you run into any trouble.
Thanks,
Liezl