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scene.yaml
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cameras:
camera1:
type: perspective
focal_length: 2 # pairs of [zoom, focal len]
vanishing_point: [-250, -250] # relative to center of screen, in pixels
lights:
light1:
type: directional
direction: [0, 1, -.5]
diffuse: 1
ambient: .5
position: [0, 0, 50]
origin: ground
attenuation: 2
radius: [100, 250]
scene:
background:
color: black
sources:
mapzen:
type: MVT
url: https://tile.nextzen.org/tilezen/vector/v1/512/all/{z}/{x}/{y}.mvt
url_params:
api_key: NaqqS33fTUmyQcvbuIUCKA
tile_size: 512
max_zoom: 16
layers:
earth:
data:
source: mapzen
layer: earth
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#ddeeee'
landuse:
data:
source: mapzen
layer: landuse
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#aaffaa'
water:
data:
source: mapzen
layer: water
draw:
polygons:
order: function() { return feature.sort_rank; }
color: '#88bbee'
roads:
data:
source: mapzen
layer: roads
filter:
# don't show rail tunnels
not: { all: [kind: rail, is_tunnel: yes] }
# or ferry routes
not: { kind: ferry }
draw:
lines:
order: function() { return feature.sort_rank; }
color: gray
width: 8
highway:
filter:
kind: highway
draw:
lines:
color: '#cc6666'
width: 12
outline:
color: grey
width: 1.5
tunnel:
filter:
is_tunnel: yes
draw:
lines:
color: tan
minor_road:
filter:
kind: minor_road
draw:
lines:
color: lightgrey
width: 5
path:
filter:
kind: path
draw:
lines:
color: [0.8, 0.8, 0.8]
width: 3
rail:
filter:
kind: rail
is_tunnel: no
draw:
lines:
color: pink
width: 3
buildings:
data:
source: mapzen
layer: buildings
draw:
polygons:
order: function() { return feature.sort_rank; }
# color taller buildings brighter
color: |
function () {
var h = feature.height || 20;
h = Math.min((h + 50)/ 250, .8);
h = Math.max(h, .4);
return [h, h, h];
}
extrude: true