diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 25dac5a3e8..c8bb572ab9 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -615,7 +615,7 @@ void CCharacter::TickDefered() m_ReckoningCore.Write(&Predicted); m_Core.Write(&Current); - // only allow dead reackoning for a top of 3 seconds + // only allow dead reckoning for a top of 3 seconds if(m_ReckoningTick+Server()->TickSpeed()*3 < Server()->Tick() || mem_comp(&Predicted, &Current, sizeof(CNetObj_Character)) != 0) { m_ReckoningTick = Server()->Tick();