Skip to content

Latest commit

 

History

History
118 lines (77 loc) · 2.86 KB

BUILD.md

File metadata and controls

118 lines (77 loc) · 2.86 KB

Building Brogue CE

You need these things at minimum to compile the game:

  • a C compiler (Clang or GCC)
  • Make

You will also need additional dependencies based on the build options you select. You can see the options and their requirements in config.mk. You can configure the build by editing config.mk or appending options to the Make command, e.g. make TERMINAL=YES.

More specific instructions follow on how to acquire the dependencies and build the game.

Windows

There are many ways to compile software on Windows. The method here was tested by the author and is relatively simple.

Setting up

  1. Install MSYS2 for x86_64. Refer to its wiki for essential info on how to use it.

  2. (Installing the dependencies) Open the MSYS2 shell and run the following:

    pacman -S make mingw-w64-x86_64-{gcc,SDL2,SDL2_image}
    

Building

  1. (Compiling the game) Open the Mingw64 shell. Navigate to the Brogue CE directory (the one containing this file; your Windows drives can be accessed at /c, /d etc.) and run

    make bin/brogue.exe
    
  2. Optional: You can now run the game by running cd bin; ./brogue.exe. However if you want to be able to run it from outside the Mingw64 shell, you'll need to add the /mingw64/bin directory of MSYS2 to your system PATH. By default this is at C:\msys2\mingw64\bin. Some info is here: How do I set or change the PATH system variable? You only need to perform this step once.

Mac

These instructions are intended for developers and testers, as this will not create an App. You will have to run the game with the ./brogue script, just like for the Linux version.

Setting up

  1. Install the Homebrew package manager.

  2. Install the dependencies:

    brew install sdl2 sdl2_image
    

Building

  1. Navigate to the Brogue CE directory (the one containing this file) and run:

    make bin/brogue
    

App distribution

The above steps will suffice for single-user testing, but to create an app bundle instead of a loose binary:

  1. (make clean if necessary)
  2. make GRAPHICS=YES MAC_APP=YES Brogue.app
  3. Rename to "Brogue CE.app"

To distribute this app you will have to bundle the dylib libraries, e.g. with dylibbundler. See our GitHub Actions workflow for more details.

Linux

These instructions are for the graphical version only.

Setting up

  1. Install the dependencies; for example, on Debian/Ubuntu, run

    sudo apt install make gcc libsdl2-2.0-0 libsdl2-dev libsdl2-image-2.0-0 libsdl2-image-dev
    

Building

  1. Navigate to where this file is and run

    make bin/brogue