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AnimatedImage.swift
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AnimatedImage.swift
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// Copyright 2020 The TensorFlow Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import Foundation
import TensorFlow
/// A write-only representation of a GIF that animates between sequential frames, constructed from
/// a stack of Tensors.
struct AnimatedImage {
let frames: [Tensor<Float>]
/// Creates an animated image representation from a stack of Tensors.
///
/// - Parameters:
/// - frames: A sequential array of Tensors that represent frames of animation within the image.
/// The individual Tensors must be rank 3, ordered as [width, height, channels] and the
/// channels are assumed to be in the range 0.0 - 255.0.
public init(_ frames: [Tensor<Float>]) {
guard frames.count > 0 else { fatalError("No frames were provided to animated image.") }
guard frames[0].rank == 3 else {
fatalError("Rank-3 tensors are needed, and rank \(frames[0].rank) frames were provided.")
}
guard frames.allSatisfy({ $0.shape == frames[0].shape }) else {
fatalError("All animation frames need to have identical shape.")
}
self.frames = frames
}
func quantize(_ frames: [Tensor<Float>]) -> (quantizedFrames: [[UInt8]], palette: [UInt8]) {
return (frames[0].shape[2] == 1) ? quantizeGrey(frames) : quantizeColor(frames)
}
func quantizeGrey(_ frames: [Tensor<Float>]) -> (quantizedFrames: [[UInt8]], palette: [UInt8]) {
let palette: [UInt8] = GIF.greyscale64Palette
var quantizedFrames: [[UInt8]] = []
for frame in frames {
let scalars = frame.scalars
var quantizedFrame: [UInt8] = []
for scalar in scalars {
let gray = UInt8(max(min(scalar, 255.0), 0.0))
let grayQuantized = gray / 4
let lookup = grayQuantized
quantizedFrame.append(lookup)
}
quantizedFrames.append(quantizedFrame)
}
return (quantizedFrames: quantizedFrames, palette: palette)
}
func quantizeColor(_ frames: [Tensor<Float>]) -> (quantizedFrames: [[UInt8]], palette: [UInt8]) {
// TODO: Adapt the following to the colors in the input image.
let palette: [UInt8] = GIF.defaultPalette
let colorComponents = frames.first!.shape[2]
var quantizedFrames: [[UInt8]] = []
for frame in frames {
let scalars = frame.scalars
var quantizedFrame: [UInt8] = []
for index in stride(from: 0, to: scalars.count, by: colorComponents) {
let red: UInt8
let green: UInt8
let blue: UInt8
if colorComponents == 4 {
// I'm placing values with an alpha channel on a white background.
let alpha = scalars[index + 3]
red = UInt8(max(min(round(scalars[index] + (255.0 - alpha)), 255.0), 0.0))
green = UInt8(max(min(round(scalars[index + 1] + (255.0 - alpha)), 255.0), 0.0))
blue = UInt8(max(min(round(scalars[index + 2] + (255.0 - alpha)), 255.0), 0.0))
} else {
red = UInt8(max(min(scalars[index], 255.0), 0.0))
green = UInt8(max(min(scalars[index + 1], 255.0), 0.0))
blue = UInt8(max(min(scalars[index + 2], 255.0), 0.0))
}
let redQuantized = red / 51
let greenQuantized = green / 51
let blueQuantized = blue / 51
let lookup = redQuantized * 6 * 6 + greenQuantized * 6 + blueQuantized + 16
quantizedFrame.append(lookup)
}
quantizedFrames.append(quantizedFrame)
}
return (quantizedFrames: quantizedFrames, palette: palette)
}
/// Saves the animated GIF from the internal stack of Tensors. A default color quantization scheme
/// is applied to map input colors to an output color table.
///
/// - Parameters:
/// - url: The target location of the animated GIF file.
/// - delay: The delay (in hundredths of a second) to insert between each frame.
/// - loop: Whether the animation should loop indefinitely.
public func save(to url: URL, delay: Int, loop: Bool = true) throws {
let width = frames[0].shape[1]
let height = frames[0].shape[0]
let (quantizedFrames, palette) = quantize(frames)
var gif = GIF(width: width, height: height, palette: palette, loop: loop)
for frame in quantizedFrames {
gif.append(frame: frame, delay: delay)
}
gif.close()
try gif.bytes.write(to: url)
}
}
public extension Array where Element == Tensor<Float> {
/// Saves an array of Tensors as an animated GIF. The individual Tensors must be rank 3, ordered
/// as [width, height, channels] and the channels are assumed to be in the range 0.0 - 255.0.
///
/// - Parameters:
/// - directory: The target directory to host the animated GIF file. If it does not exist, it
/// will be created.
/// - name: The name of the resulting image file, without extension.
/// - delay: The delay (in hundredths of a second) to insert between each frame.
/// - loop: Whether the animation should loop indefinitely.
func saveAnimatedImage(directory: String, name: String, delay: Int, loop: Bool = true) throws {
try createDirectoryIfMissing(at: directory)
let image = AnimatedImage(self)
let outputURL = URL(fileURLWithPath: "\(directory)/\(name).gif")
try image.save(to: outputURL, delay: delay, loop: loop)
}
}