- Updated icons
- Updated Settings menu
- Changed some defaults in the configuration
- Made it optional to use project-based configuration
- Removed 'Highlight Color' from editor toolbar
- Pre-enabled update functionality
- Game start fixes
- Some fixes here and there
- Removed the splash screen
- Added Fody and Fody Costura
- Compressed and integrated all dll-libraries into the assembly
- Moved ALL settings to the Settings menu
- Changed configuration save format to xml
- Added project-based configuration
- Stores last opened scripts, debug mode and custom runtime parameters
- Rewrite of script-handeling methods
- Removed the List View and related methods
- Added a new Tree View and related methods
- Faster save and load time
- Made the UI more flexible
- Improved import - will now report under selected script, in selected script group or in the 'Materials' group from the menu if the group is present
- Added a quick import from/export to projects scripts folder and related methods
- Added custom runtime options
- Made the script sections static instead of random each time, and added a 'Update Sections' option
- Updated the help-files, data- and dll-library for XP and Ace to the latest English available
- Removed the 'Editor' frame
- Minimized some paddings
- Temporarily disabled update functionality
- Some more minor fixes and things I can't remember
- New logo
- Moved to IronRuby 1.1.3 and .Net 4
- Moved to Scintilla 2.2.2, the RMVXAce one, which have received some fix
- Fixed "New Project" title bug
- Added RPG Maker VX Ace projects support
- Improved loading and saving speed drastically
- Added ability to open rdata scripts files directly
- Changed "Recently Open Projects" order, now most recents are on top of the list
- Added "Auto-Open Most Recent on Start" option
- Added interoperability with RPG Maker, we can now use both at the same time, the scripts from Gemini are kept
- Added "Close Project" button
- Improved Import functions to support multiple files at once
- Added Export as rdata script file, it can be use as backup
- Changed Settings format and save location, since Gemini is a portable application I though it would be better to have it in the same folder
- Added save confirmation dialog before running game or closing Gemini
- Added new style for line number margin in the style configurator
- Changed Auto Complete list to display words that 'contains' tapped text (instead of 'start with') + alphabetically sorted
- Removed Auto Complete validation chars "([.{:" that could validate unwanted words due to non case sensitiveness
- Changed "Auto Complete Configuration" behavior, now we activate word groups by selecting them and it's smart (aka we have RMXP constants if an RMXP project is open, etc...)
- Added RPG Maker help files to open with F1
- Added F12 shortcut for running game
- Added button to open current project folder
- Merged update process into Gemini
- Added "Auto Check Updates" option
- Added possibility to copy/paste scripts between different Gemini's instances and/or RPG Maker
- Added drag drop to reorder scripts list
- Added drag drop to reorder open scripts tabs
- Added display of the altered state of scripts in tabs and script list with a
- Added close button on tabs and middle click to close them too
- Added new tabbed interface for searches with Ctrl+Shift+F
- Fixed find/replace window bugs
- Added Ctrl+0 to reset the text zoom
- Fixed coloring bugs
- Fixed encoding bug
- Improved "Auto-Indent" and "Stucture Script" algorythms
- Minor changes and others bug fix that I don't remember
- Todo : replace RMVXAce project japanese data and help files by the english ones when they'll come out
- Removed dubugging code that was left in from last build
- Added option to toggle code-folding ON/OFF under Settings menu item
- Added Empty Line Remove function under Edit menu item
- Added a "Sort" button in the Auto-Complete configuration for sorting all items alphabetically
- Added an internal function to automatically remove any duplicate words in the auto-complete list
- Embedded the RMXP and RMVX libraries into the application, and the option to copy them to the game's directory when creating new projects, which will allow projects to be run without having the RPG Maker installed on the system
- Added the ability to have newly created projects be automatically loaded into the editor
- Fixed bug that would prevent projects from being ran if they were opened a certain way
- Fixed Ctrl+Q to allow for multi-line commenting
- Fixed issue with Converter requiring the RPG Maker XP run-time package to be installed
- Added an "Add to Auto-Complete" function to context menu
- Fixed existing batch comment/uncomment function from adding newlines and improved coding by eliminating unnecessary iterations
- Added "Version History" menu item under the "About" tab for viewing changes between updates
- Added functionality to have New Project directories sync with the game title unless explicitly changed
- Fixed browse issue with New Project creation
- Fixed typo that would be created in Game.ini file for RMVX projects
- Added Ctrl+Q functionality for add/removing line comments
- Initial Release