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initialConfig.lua
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initialConfig.lua
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local keyOrder = {
"message",
"parseESPs",
"cmdRank",
"skillCap",
"skillNames",
"fMajorSkillBonus",
"fMinorSkillBonus",
"fMiscSkillBonus",
"fSpecialSkillBonus",
"iLevelUpTotal",
"iLevelUpMajorMult",
"iLevelUpMinorMult",
"iLevelUpMajorMultAttribute",
"iLevelUpMinorMultAttribute",
"iLevelupMiscMultAttriubte",
}
local values = {
message = {
enabled = true,
text = "Your %s skill increased to %s",
sound = "fx/inter/levelUP.wav",
id = 6666,
},
parseESPs = false,
cmdRank = 2,
skillCap = 100,
skillNames = {
["Block"] = "Block",
["Alchemy"] = "Alchemy",
["Restoration"] = "Restoration",
["Conjuration"] = "Conjuration",
["Marksman"] = "Marksman",
["Mediumarmor"] = "Medium Armor",
["Alteration"] = "Alteration",
["Heavyarmor"] = "Heavy Armor",
["Mercantile"] = "Mercantile",
["Shortblade"] = "Short Blade",
["Acrobatics"] = "Acrobatics",
["Sneak"] = "Sneak",
["Lightarmor"] = "Light Armor",
["Longblade"] = "Long Blade",
["Armorer"] = "Armorer",
["Speechcraft"] = "Speechcraft",
["Axe"] = "Axe",
["Security"] = "Security",
["Enchant"] = "Enchant",
["Destruction"] = "Destruction",
["Athletics"] = "Athletics",
["Illusion"] = "Illusion",
["Mysticism"] = "Mysticism",
["Spear"] = "Spear",
["Bluntweapon"] = "Blunt Weapon",
["Handtohand"] = "Hand-to-hand",
["Unarmored"] = "Unarmored",
},
fMajorSkillBonus = 0.75,
fMinorSkillBonus = 1,
fMiscSkillBonus = 1.25,
fSpecialSkillBonus = 0.8,
iLevelUpTotal = 10,
iLevelUpMajorMult = 1,
iLevelUpMinorMult = 1,
iLevelUpMajorMultAttribute = 1,
iLevelUpMinorMultAttribute = 1,
iLevelupMiscMultAttriubte = 1,
}
return { keyOrder = keyOrder, values = values }