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glTF2 is a portable 3D model format that is supported by most modern renderers including Three.js, QT, Unity, etc. The format is fairly simple, and I implemented a utility in Python that converted a Tesseract scene to glTF, and then loaded the scene into a browser for visualization. I want to have this functionality available in tesseract_robotraconteur, and I think it makes sense to add it to the core libraries since it is relatively simple.
glTF2 is a portable 3D model format that is supported by most modern renderers including Three.js, QT, Unity, etc. The format is fairly simple, and I implemented a utility in Python that converted a Tesseract scene to glTF, and then loaded the scene into a browser for visualization. I want to have this functionality available in tesseract_robotraconteur, and I think it makes sense to add it to the core libraries since it is relatively simple.
Here is the Python implementation:
https://github.com/tesseract-robotics/tesseract_python/blob/master/tesseract_viewer_python/tesseract_robotics_viewer/tesseract_env_to_gltf.py
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