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Back when this project was idealized it was meant to support many games. Time has passed and the scope of this project has been closed to the GTA 3D era games. Thus a plugin-based architecture doesn't make much sense now and is quite ugly.
Careful though because some plugins export some functions that are used in the wild (e.g. std.stream interaction with SilentPatch) thus some kind of faking of the existence of that module export would be necessary.
The text was updated successfully, but these errors were encountered:
Back when this project was idealized it was meant to support many games. Time has passed and the scope of this project has been closed to the GTA 3D era games. Thus a plugin-based architecture doesn't make much sense now and is quite ugly.
Careful though because some plugins export some functions that are used in the wild (e.g.
std.stream
interaction with SilentPatch) thus some kind of faking of the existence of that module export would be necessary.The text was updated successfully, but these errors were encountered: