Releases: thelink2012/modloader
Releases · thelink2012/modloader
San Andreas Mod Loader v0.1.12
v0.1.12 (Feb 01 2014)
- Random crashes caused by std-bank fixed
- The wave loader accepts the extended wave format header now
v0.1.11 (Jan 31 2014)
- Fixed std-img plugin being auto-deleted
v0.1.10 (Jan 31 2014
- The very well known GTA San Andreas bug on modded sound effects has been fixed
- Implemented sound effects loader (.wav)
- ASI files linked using the Borland linker won't crash Mod Loader anymore (Thanks to SilentPL).
San Andreas Mod Loader v0.1.8
v0.1.8 (Jan 23 2014)
- Implemented overrider for fonts.dat
- Text files (.txt) greater than 10KB will not be detect as readme files
- Anti-flooding for logging the failure on CaptureStackBackTrace
v0.1.7 (Jan 21 2014)
- ASI plugins that rely on external files on run-time works fine now, except for a few exceptions.
- The loader can handle D3D9 hooks
- Implemented file mixer for water.dat
- Implemented file overrider for roadblox.dat and tracks%d.dat
- Sacky's Limit Adjuster removed from Mod Loader
- The basic IDE files (vehicles.ide, peds.ide, default.ide) do not need to be inside a data folder anymore to be detected
- Fixed a immediate crash that happens when a .img files gets overridden
- Fixed wheels line for veh_mods.ide not getting read properly on a readme file
- Fixed the conflict between the clothing file COACH and the vehicle file COACH
- Other minor fixes
v0.1.6 (Jan 12 2014)
- Implemented file mixer for plants.dat
- Clothes models now works properly... Really...
San Andreas Mod Loader v0.1.5
v0.1.5 (Jan 11 2014)
- The plugin std-cleo now handles .cleo plugins by itself
- The plugin std-cleo now handles .fxt files by itself
- Data mixing is working fine now
- Files are now read properly when there's a UTF-8 BOM in it
- Special character models now loads properly
- Clothes models now works properly
- Collision files now works properly
- Other minor fixes
v0.1 (Dec 30 2013)
- First public release