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script-plnkr.js
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script-plnkr.js
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/*************************
Blackjack
Github: mr-roe-cha
*************************/
/*************************
Variable Declarations
Data structure for a generic card?
Create an object that transforms value name to value number?
How to update score on page? Convert string to num?
How to set value in HTML tag to a number type instead of a string?
Place into separate file
To do:
- add database to store all wins and losses (keeps records of all games played, keeps track of scores)
- create local web server that allows playing on browser
- add stay button
- let player choose number of decks used
- add a "purse", how much to bet on each game
- add soft/hard hand feature, allows changing value of ace from 11 to 1
- dealer's hidden card (?)
- dealer must hit until the cards total 17 or more points, the dealer also hits on a "soft" 17
- what happens when dealer and player both hit blackjack?
- what happens when player hits 21? can player still hit? probably not, goes to dealer to start hitting
- refactor code into separate files (?)
- How add functions to objects?
- How to create a more abstract "hand" object that can then be instantiated to a dealerHand and a playerHand?
- Create tests to verify output from each function
// How to restructure so that sending the string gives back the point?
// ex) values("Ace") = 11 (?)
*************************/
// Card Variables
let suits = ["Clubs", "Diamonds", "Hearts", "Spades"],
values = [{ name: "Ace", points: 1 },
{ name: "King", points: 10 },
{ name: "Queen", points: 10 },
{ name: "Jack", points: 10 },
{ name: "Ten", points: 10 },
{ name: "Nine", points: 9 },
{ name: "Eight", points: 8 },
{ name: "Seven", points: 7 },
{ name: "Six", points: 6 },
{ name: "Five", points: 5 },
{ name: "Four", points: 4 },
{ name: "Three", points: 3 },
{ name: "Two", points: 2 } ];
// DOM Variables
let gameText = document.getElementById('gameText'),
newGameBtn = document.getElementById('newGameBtn'),
hitBtn = document.getElementById('hitBtn'),
stayBtn = document.getElementById('stayBtn');
// Game Variables
let deck = [],
numCardsDealt = 0;
let dealerHand = { cards: [], score: 0,
displayCards: document.getElementById('dealerHand'),
displayScore: document.getElementById('dealerScore')},
playerHand = { cards: [], score: 0,
displayCards: document.getElementById('playerHand'),
displayScore: document.getElementById('playerScore')};
let gameOver = false,
playerWon = false;
newGameBtn.addEventListener('click', function(){
newGame();
});
hitBtn.addEventListener('click', function(){
dealCard(playerHand, 1);
checkForEndOfGame();
});
stayBtn.addEventListener('click', function(){
gameOver = true;
checkForEndOfGame();
});
/*************************
Function Declarations
Place into separate file
*************************/
function createDeck(){
// Test: confirm that all 52 cards are created every time
for (let suitIdx = 0; suitIdx < suits.length; suitIdx++){
for (let valueIdx = 0; valueIdx < values.length; valueIdx++){
let newCard = {
suit: suits[suitIdx],
valueStr: values[valueIdx].name,
points: values[valueIdx].points
};
newCard.name = `${newCard.valueStr} of ${newCard.suit}`;
deck.push(newCard);
//console.log(newCard);
}
}
}
function getRandomCard(){
// Test: check every card with an existing deck and confirm it's not duplicated
// Shuffling deck makes sense because in game you shuffle deck, not pick out a random card
let i = Math.trunc(Math.random() * deck.length);
let card = deck.splice(i,1)[0];
console.log(card.name, " ", numCardsDealt);
return card;
}
function calcScore(hand, cardIndex){
// When is a hand soft? When does the Ace change values from 11 to 1?
// How to check through array for a specific value?
hand.score += hand.cards[cardIndex].points;
hand.displayScore.innerText = `Score: ${hand.score}`;
}
function dealCard(hand, numCards){
// Deal two cards when game started, one card at a time afterwards
for(let i = 0; i < numCards; i++){
numCardsDealt++;
hand.cards.push(getRandomCard());
let cardIndex = hand.cards.length - 1;
hand.displayCards.innerText += `${hand.cards[cardIndex].name} \n`;
calcScore(hand, cardIndex);
}
console.log(hand.score);
//if(hand.score >= 21 || numCardsDealt === 52) { updateStatus(); }
}
function newGame(){
gameOver = false;
playerWon = false;
console.log("Welcome to Blackjack!");
console.log("Cards dealt: ");
// Rebuild deck
deck = [];
numCardsDealt = 0;
createDeck();
// Set buttons and game text
gameText.innerText = "Game Started:"
newGameBtn.style.display = "none";
hitBtn.style.display = "inline";
stayBtn.style.display = "inline";
// Reset dealer hand
clearHand(dealerHand);
dealCard(dealerHand, 2);
// Reset player hand
clearHand(playerHand);
dealCard(playerHand, 2);
}
function checkForEndOfGame(){
if(playerHand.score === 21){
gameOver = true;
}
if(gameOver){
// Let dealer take cards
while(dealerHand.score < playerHand.score && playerHand.score <= 21 && dealerHand.score <= 21){
dealCard(dealerHand);
}
}
if(playerHand.score > 21){
gameOver = true;
}
else if(dealerHand.score > 21){
gameOver = true;
playerWon = true;
}
else if(gameOver){
if(playerHand.score > dealerHand.score){
playerWon = true;
}
}
if(playerWon){
gameText.innerText = "YOU WIN!";
} else{
gameText.innerText = "DEALER WINS";
}
newGameBtn.style.display = "inline";
hitBtn.style.display = "none";
stayBtn.style.display = "none";
}
function clearHand(hand){
hand.cards = [];
hand.score = 0;
hand.displayCards.innerText = "";
}