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This repository has been archived by the owner on Jan 11, 2021. It is now read-only.
After importing ".max" format saves, they will become unusable. The game thinks that the save is either corrupt or missing.
To avoid this, I have to convert ".max" saves to ".cbs" with "PS2 Save Builder" and only then they will work. Note. This bug is also presented in the original version of the tool.
Example file "memcards.zip"
grand-theft-auto-san-andreas.7813.max - original max save
TEST_GTASAv1.03_importedMAX.ps2 - after importing max save via mymcplus
grand-theft-auto-san-andreas.7813.cbs - converted max save
TEST_GTASAv1.03_importedCBS.ps2 - imported cbs save
Game: GTA San Andreas NTSC v1.03 memcards.zip
I also tested it with GTA Vice City.
The text was updated successfully, but these errors were encountered:
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After importing ".max" format saves, they will become unusable. The game thinks that the save is either corrupt or missing.
To avoid this, I have to convert ".max" saves to ".cbs" with "PS2 Save Builder" and only then they will work.
Note. This bug is also presented in the original version of the tool.
Example file "memcards.zip"
grand-theft-auto-san-andreas.7813.max - original max save
TEST_GTASAv1.03_importedMAX.ps2 - after importing max save via mymcplus
grand-theft-auto-san-andreas.7813.cbs - converted max save
TEST_GTASAv1.03_importedCBS.ps2 - imported cbs save
Game: GTA San Andreas NTSC v1.03
memcards.zip
I also tested it with GTA Vice City.
The text was updated successfully, but these errors were encountered: