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<h1
id="uxplay-1.70-airplay-mirror-and-airplay-audio-server-for-linux-macos-and-unix-now-also-runs-on-windows.">UxPlay
1.70: AirPlay-Mirror and AirPlay-Audio server for Linux, macOS, and Unix
(now also runs on Windows).</h1>
<h3
id="now-developed-at-the-github-site-httpsgithub.comfdh2uxplay-where-all-user-issues-should-be-posted-and-latest-versions-can-be-found."><strong>Now
developed at the GitHub site <a
href="https://github.com/FDH2/UxPlay">https://github.com/FDH2/UxPlay</a>
(where ALL user issues should be posted, and latest versions can be
found).</strong></h3>
<ul>
<li><p><em><strong>NEW in v1.70</strong>: Support for 4k (h265) video
with the new “-h265” option.</em> (Recent Apple devices will send HEVC
(h265) video in AirPlay mirror mode if larger resolutions (<em>h</em>
> 1080) are requested with UxPlay’s “-s wxh” option; wired ethernet
connection is prefered to wireless in this mode, and may also be
required by the client; the “-h265” option changes the default
resolution from 1920x1080 to 3840x2160, and leaves default maximum
framerate at 30fps.)</p></li>
<li><p><strong>An experimental (“beta”) version of UxPlay with support
for HLS streaming of YouTube Videos from the YouTube app on an iOS
client is now also available at</strong>
https://github.com/FDH2/UxPlay/tree/video2, and this feature will be
added in a future release of UxPlay. <em>See the <a
href="https://github.com/FDH2/UxPlay/wiki/experimental-version-of-UxPlay-with-support-for-HLS-video-streaming-(you-tube-movies)">Wiki
page</a> for details.</em></p></li>
</ul>
<h2 id="highlights">Highlights:</h2>
<ul>
<li>GPLv3, open source.</li>
<li>Originally supported only AirPlay Mirror protocol, now has added
support for AirPlay Audio-only (Apple Lossless ALAC) streaming from
current iOS/iPadOS clients. <strong>There is no current support for
Airplay HLS video-streaming (e.g., YouTube video) but this is in
development.</strong></li>
<li>macOS computers (2011 or later, both Intel and “Apple Silicon” M1/M2
systems) can act either as AirPlay clients, or as the server running
UxPlay. Using AirPlay, UxPlay can emulate a second display for macOS
clients.</li>
<li>Support for older iOS clients (such as 32-bit iPad 2nd gen., iPod
Touch 5th gen. and iPhone 4S, when upgraded to iOS 9.3.5, or later
64-bit devices), plus a Windows AirPlay-client emulator, AirMyPC.</li>
<li>Uses GStreamer plugins for audio and video rendering (with options
to select different hardware-appropriate output “videosinks” and
“audiosinks”, and a fully-user-configurable video streaming
pipeline).</li>
<li>Support for server behind a firewall.</li>
<li>Raspberry Pi support <strong>both with and without hardware video
decoding</strong> by the Broadcom GPU. <em>Tested on Raspberry Pi Zero 2
W, 3 Model B+, 4 Model B, and 5.</em></li>
<li>Support for running on Microsoft Windows (builds with the MinGW-64
compiler in the unix-like MSYS2 environment).</li>
</ul>
<p>Note: AirPlay2 multi-room audio streaming is not supported: use <a
href="https://github.com/mikebrady/shairport-sync">shairport-sync</a>
for that.</p>
<h2 id="packaging-status-linux-and-bsd-distributions">Packaging status
(Linux and *BSD distributions)</h2>
<p><a href="https://repology.org/project/uxplay/versions"><img
src="https://repology.org/badge/vertical-allrepos/uxplay.svg"
alt="Current Packaging status" /></a>.</p>
<ul>
<li><p>Install uxplay on Debian-based Linux systems with
“<code>sudo apt install uxplay</code>”; on FreeBSD with
“<code>sudo pkg install uxplay</code>”. Also available on Arch-based
systems through AUR. Since v. 1.66, uxplay is now also packaged in RPM
format by Fedora 38 (“<code>sudo dnf install uxplay</code>”).</p></li>
<li><p>For other RPM-based distributions which have not yet packaged
UxPlay, a RPM “specfile” <strong>uxplay.spec</strong> is now provided
with recent <a
href="https://github.com/FDH2/UxPlay/releases">releases</a> (see their
“Assets”), and can also be found in the UxPlay source top directory. See
the section on using this specfile for <a
href="#building-an-installable-rpm-package">building an installable RPM
package</a>.</p></li>
</ul>
<p>After installation:</p>
<ul>
<li><p>(On Linux and *BSD): if a firewall is active on the server
hosting UxPlay, make sure the default network port (UDP 5353) for
mDNS/DNS-SD queries is open (see <a
href="#troubleshooting">Troubleshooting</a> below for more details);
also open three UDP and three TCP ports for Uxplay, and use the “uxplay
-p <n>” option (see “<code>man uxplay</code>” or
“<code>uxplay -h</code>”).</p></li>
<li><p>Even if you install your distribution’s pre-compiled uxplay
binary package, you may need to read the instructions below for <a
href="#running-uxplay">running UxPlay</a> to see which of your
distribution’s <strong>GStreamer plugin packages</strong> you should
also install.</p></li>
<li><p>For Audio-only mode (Apple Music, etc.) best quality is obtained
with the option “uxplay -async”, but there is then a 2 second latency
imposed by iOS.</p></li>
<li><p>Add any UxPlay options you want to use as defaults to a startup
file <code>~/.uxplayrc</code> (see “<code>man uxplay</code>” or
“<code>uxplay -h</code>” for format and other possible locations). In
particular, if your system uses PipeWire audio or Wayland video systems,
you may wish to add “as pipewiresink” or “vs waylandsink” as defaults to
the file. <em>(Output from terminal commands “ps waux | grep pulse” or
“pactl info” will contain “pipewire” if your Linux/BSD system uses
it).</em></p></li>
<li><p>On Raspberry Pi: If you use Ubuntu 22.10 or earlier, GStreamer
must be <a
href="https://github.com/FDH2/UxPlay/wiki/Gstreamer-Video4Linux2-plugin-patches">patched</a>
to use hardware video decoding by the Broadcom GPU (also recommended but
optional for Raspberry Pi OS (Bullseye): use option
“<code>uxplay -bt709</code>” if you do not use the patch).</p></li>
</ul>
<p>To (easily) compile the latest UxPlay from source, see the section <a
href="#getting-uxplay">Getting UxPlay</a>.</p>
<h1 id="detailed-description-of-uxplay">Detailed description of
UxPlay</h1>
<p>This project is a GPLv3 open source unix AirPlay2 Mirror server for
Linux, macOS, and *BSD. It was initially developed by <a
href="http://github.com/antimof/Uxplay">antimof</a> using code from
OpenMAX-based <a href="https://github.com/FD-/RPiPlay">RPiPlay</a>,
which in turn derives from <a
href="https://github.com/KqsMea8/AirplayServer">AirplayServer</a>, <a
href="https://github.com/juhovh/shairplay">shairplay</a>, and <a
href="https://github.com/EstebanKubata/playfair">playfair</a>. (The
antimof site is no longer involved in development, but periodically
posts updates pulled from the new main <a
href="https://github.com/FDH2/UxPlay">UxPlay site</a>).</p>
<p>UxPlay is tested on a number of systems, including (among others)
Debian (10 “Buster”, 11 “Bullseye”, 12 “Bookworm”), Ubuntu (20.04 LTS,
22.04 LTS, 23.04 (also Ubuntu derivatives Linux Mint, Pop!_OS), Red Hat
and clones (Fedora 38, Rocky Linux 9.2), openSUSE Leap 15.5, Mageia 9,
OpenMandriva “ROME”, PCLinuxOS, Arch Linux, Manjaro, and should run on
any Linux system. Also tested on macOS Catalina and Ventura (Intel) and
Sonoma (M2), FreeBSD 14.0, Windows 10 and 11 (64 bit).</p>
<p>On Raspberry Pi 4 model B, it is tested on Raspberry Pi OS (Bullseye
and Bookworm) (32- and 64-bit), Ubuntu 22.04 LTS and 23.04, Manjaro RPi4
23.02, and (without hardware video decoding) on openSUSE 15.5. Also
tested on Raspberry Pi Zero 2 W, 3 model B+, and now 5.</p>
<p>Its main use is to act like an AppleTV for screen-mirroring (with
audio) of iOS/iPadOS/macOS clients (iPhone, iPod Touch, iPad, Mac
computers) on the server display of a host running Linux, macOS, or
other unix (and now also Microsoft Windows). UxPlay supports Apple’s
AirPlay2 protocol using “Legacy Protocol”, but some features are
missing. (Details of what is publicly known about Apple’s AirPlay 2
protocol can be found <a
href="https://openairplay.github.io/airplay-spec/">here</a>, <a
href="https://github.com/SteeBono/airplayreceiver/wiki/AirPlay2-Protocol">here</a>
and <a href="https://emanuelecozzi.net/docs/airplay2">here</a>; see also
<a href="https://pyatv.dev/documentation/protocols">pyatv</a> which
could be a resource for adding modern protocols.) While there is no
guarantee that future iOS releases will keep supporting “Legacy
Protocol”, iOS 17 continues support.</p>
<p>The UxPlay server and its client must be on the same local area
network, on which a <strong>Bonjour/Zeroconf mDNS/DNS-SD server</strong>
is also running (only DNS-SD “Service Discovery” service is strictly
necessary, it is not necessary that the local network also be of the
“.local” mDNS-based type). On Linux and BSD Unix servers, this is
usually provided by <a href="https://www.avahi.org">Avahi</a>, through
the avahi-daemon service, and is included in most Linux distributions
(this service can also be provided by macOS, iOS or Windows
servers).</p>
<p>Connections to the UxPlay server by iOS/MacOS clients can be
initiated both in <strong>AirPlay Mirror</strong> mode (which streams
lossily-compressed AAC audio while mirroring the client screen, or in
the alternative <strong>AirPlay Audio</strong> mode which streams Apple
Lossless (ALAC) audio without screen mirroring. In
<strong>Audio</strong> mode, metadata is displayed in the uxplay
terminal; if UxPlay option <code>-ca <name></code> is used, the
accompanying cover art is also output to a periodically-updated file
<code><name></code>, and can be viewed with a (reloading) graphics
viewer of your choice. <em>Switching between</em>
<strong>Mirror</strong> <em>and</em> <strong>Audio</strong> <em>modes
during an active connection is possible: in</em> <strong>Mirror</strong>
<em>mode, stop mirroring (or close the mirror window) and start an</em>
<strong>Audio</strong> <em>mode connection, switch back by initiating
a</em> <strong>Mirror</strong> <em>mode connection; cover-art display
stops/restarts as you leave/re-enter</em> <strong>Audio</strong>
<em>mode.</em></p>
<ul>
<li><p><strong>Note that Apple video-DRM (as found in “Apple TV app”
content on the client) cannot be decrypted by UxPlay, and the Apple TV
app cannot be watched using UxPlay’s AirPlay Mirror mode (only the
unprotected audio will be streamed, in AAC format), but both video and
audio content from DRM-free apps like “YouTube app” will be streamed by
UxPlay in Mirror mode.</strong></p></li>
<li><p><strong>As UxPlay does not currently support non-Mirror AirPlay
video streaming (where the client controls a web server on the AirPlay
server that directly receives HLS content to avoid it being decoded and
re-encoded by the client), using the icon for AirPlay video in apps such
as the YouTube app will only send audio (in lossless ALAC format)
without the accompanying video (there are plans to support HLS video in
future releases of UxPlay)</strong></p></li>
</ul>
<h3
id="possibility-for-using-hardware-accelerated-h264h265-video-decoding-if-available.">Possibility
for using hardware-accelerated h264/h265 video-decoding, if
available.</h3>
<p>UxPlay uses <a href="https://gstreamer.freedesktop.org">GStreamer</a>
“plugins” for rendering audio and video. This means that video and audio
are supported “out of the box”, using a choice of plugins. AirPlay
streams video in h264 format: gstreamer decoding is plugin agnostic, and
uses accelerated GPU hardware h264 decoders if available; if not,
software decoding is used.</p>
<ul>
<li><p><strong>VAAPI for Intel and AMD integrated graphics, NVIDIA with
“Nouveau” open-source driver</strong></p>
<p>With an Intel or AMD GPU, hardware decoding with the open-source
VAAPI gstreamer plugin is preferable. The open-source “Nouveau” drivers
for NVIDIA graphics are also in principle supported: see <a
href="https://nouveau.freedesktop.org/VideoAcceleration.html">here</a>,
but this requires VAAPI to be supplemented with firmware extracted from
the proprietary NVIDIA drivers.</p></li>
<li><p><strong>NVIDIA with proprietary drivers</strong></p>
<p>The <code>nvh264dec</code> plugin (included in
gstreamer1.0-plugins-bad since GStreamer-1.18.0) can be used for
accelerated video decoding on the NVIDIA GPU after NVIDIA’s CUDA driver
<code>libcuda.so</code> is installed. For GStreamer-1.16.3 or earlier,
the plugin is called <code>nvdec</code>, and must be <a
href="https://github.com/FDH2/UxPlay/wiki/NVIDIA-nvdec-and-nvenc-plugins">built
by the user</a>.</p></li>
<li><p><strong>Video4Linux2 support for h264 hardware decoding on
Raspberry Pi (Pi 4B and older)</strong></p>
<p>Raspberry Pi (RPi) computers (tested on Pi 4 Model B) can now run
UxPlay using software video decoding, but hardware-accelerated h264/h265
decoding by firmware in the Pi’s Broadcom 2835 GPU is prefered. UxPlay
accesses this using the GStreamer-1.22 Video4Linux2 (v4l2) plugin; Uses
the out-of-mainline Linux kernel module bcm2835-codec maintained by
Raspberry Pi, so far only included in Raspberry Pi OS, and two other
distributions (Ubuntu, Manjaro) available with Raspberry Pi Imager.
<em>(For GStreamer < 1.22, see the <a
href="https://github.com/FDH2/UxPlay/wiki/Gstreamer-Video4Linux2-plugin-patches">UxPlay
Wiki</a>)</em>.</p></li>
<li><p><strong>(New): Support for h265 (HEVC) hardware decoding on
Raspberry Pi (Pi 4 model B and Pi 5)</strong></p>
<p>Support is present, but so far satisfactory results have not been
obtained. Pi model 5 only provides hardware-accelerated (GPU) decoding
for h265 video, but not H264, as its CPU is powerful enough for
satisfactory software H264 decoding</p></li>
</ul>
<h3 id="note-to-packagers">Note to packagers:</h3>
<p>UxPlay’s GPLv3 license does not have an added “GPL exception”
explicitly allowing it to be distributed in compiled form when linked to
OpenSSL versions <strong>prior to v. 3.0.0</strong> (older versions of
OpenSSL have a license clause incompatible with the GPL unless OpenSSL
can be regarded as a “System Library”, which it is in *BSD). Many Linux
distributions treat OpenSSL as a “System Library”, but some
(e.g. Debian) do not: in this case, the issue is solved by linking with
OpenSSL-3.0.0 or later.</p>
<h1 id="getting-uxplay">Getting UxPlay</h1>
<p>Either download and unzip <a
href="https://github.com/FDH2/UxPlay/archive/refs/heads/master.zip">UxPlay-master.zip</a>,
or (if git is installed): “git clone https://github.com/FDH2/UxPlay”.
You can also download a recent or earlier version listed in <a
href="https://github.com/FDH2/UxPlay/releases">Releases</a>.</p>
<ul>
<li>A recent UxPlay can also be found on the original <a
href="https://github.com/antimof/UxPlay">antimof site</a>; that original
project is inactive, but is usually kept current or almost-current with
the <a href="https://github.com/FDH2/UxPlay">active UxPlay github
site</a> (thank you antimof!).</li>
</ul>
<h2 id="building-uxplay-on-linux-or-bsd">Building UxPlay on Linux (or
*BSD):</h2>
<h3 id="debian-based-systems">Debian-based systems:</h3>
<p>(Adapt these instructions for non-Debian-based Linuxes or *BSD; for
macOS, see specific instruction below). See <a
href="#troubleshooting">Troubleshooting</a> below for help with any
difficulties.</p>
<p>You need a C/C++ compiler (e.g. g++) with the standard development
libraries installed. Debian-based systems provide a package
“build-essential” for use in compiling software. You also need
pkg-config: if it is not found by “<code>which pkg-config</code>”,
install pkg-config or its work-alike replacement pkgconf. Also make sure
that cmake>=3.5 is installed: “<code>sudo apt install cmake</code>”
(add <code>build-essential</code> and <code>pkg-config</code> (or
<code>pkgconf</code>) to this if needed).</p>
<p>Make sure that your distribution provides OpenSSL 1.1.1 or later, and
libplist 2.0 or later. (This means Debian 10 “Buster” based systems
(e.g, Ubuntu 18.04) or newer; on Debian 10 systems “libplist” is an
older version, you need “libplist3”.) If it does not, you may need to
build and install these from source (see instructions at the end of this
README).</p>
<p>If you have a non-standard OpenSSL installation, you may need to set
the environment variable OPENSSL_ROOT_DIR (<em>e.g.</em> ,
“<code>export OPENSSL_ROOT_DIR=/usr/local/lib64</code>” if that is where
it is installed). Similarly, for non-standard (or multiple) GStreamer
installations, set the environment variable GSTREAMER_ROOT_DIR to the
directory that contains the “…/gstreamer-1.0/” directory of the
gstreamer installation that UxPlay should use (if this is <em>e.g.</em>
“~/my_gstreamer/lib/gstreamer-1.0/”, set this location with
“<code>export GSTREAMER_ROOT_DIR=$HOME/my_gstreamer/lib</code>”).</p>
<ul>
<li>Most users will use the GStreamer supplied by their distribution,
but a few (in particular users of Raspberry Pi OS Lite Legacy (Buster)
on a Raspberry Pi model 4B who wish to stay on that unsupported Legacy
OS for compatibility with other apps) should instead build a newer
Gstreamer from source following <a
href="https://github.com/FDH2/UxPlay/wiki/Building-latest-GStreamer-from-source-on-distributions-with-older-GStreamer-(e.g.-Raspberry-Pi-OS-).">these
instructions</a> . <strong>Do this <em>before</em> building
UxPlay</strong>.</li>
</ul>
<p>In a terminal window, change directories to the source directory of
the downloaded source code (“UxPlay-*”, “*” = “master” or the release
tag for zipfile downloads, “UxPlay” for “git clone” downloads), then
follow the instructions below:</p>
<p><strong>Note:</strong> By default UxPlay will be built with
optimization for the computer it is built on; when this is not the case,
as when you are packaging for a distribution, use the cmake option
<code>-DNO_MARCH_NATIVE=ON</code>.</p>
<p>If you use X11 Windows on Linux or *BSD, and wish to toggle in/out of
fullscreen mode with a keypress (F11 or Alt_L+Enter) UxPlay needs to be
built with a dependence on X11. Starting with UxPlay-1.59, this will be
done by default <strong>IF</strong> the X11 development libraries are
installed and detected. Install these with
“<code>sudo apt install libx11-dev</code>”. If GStreamer < 1.20 is
detected, a fix needed by screen-sharing apps (<em>e.g.</em>, Zoom) will
also be made.</p>
<ul>
<li>If X11 development libraries are present, but you wish to build
UxPlay <em>without</em> any X11 dependence, use the cmake option
<code>-DNO_X11_DEPS=ON</code>.</li>
</ul>
<ol type="1">
<li><code>sudo apt install libssl-dev libplist-dev</code>“. (<em>unless
you need to build OpenSSL and libplist from source</em>).</li>
<li><code>sudo apt install libavahi-compat-libdnssd-dev</code></li>
<li><code>sudo apt install libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev</code>.
(*<em>Skip if you built Gstreamer from source</em>)</li>
<li><code>cmake .</code> (<em>For a cleaner build, which is useful if
you modify the source, replace this by</em>
“<code>mkdir build; cd build; cmake ..</code>”: <em>you can then delete
the contents of the <code>build</code> directory if needed, without
affecting the source.</em>) Also add any cmake “<code>-D</code>” options
here as needed (e.g, <code>-DNO_X11_DEPS=ON</code> or
<code>-DNO_MARCH_NATIVE=ON</code>).</li>
<li><code>make</code></li>
<li><code>sudo make install</code> (you can afterwards uninstall with
<code>sudo make uninstall</code> in the same directory in which this was
run).</li>
</ol>
<p>This installs the executable file “<code>uxplay</code>” to
<code>/usr/local/bin</code>, (and installs a manpage to somewhere
standard like <code>/usr/local/share/man/man1</code> and README files to
somewhere like <code>/usr/local/share/doc/uxplay</code>). (If “man
uxplay” fails, check if $MANPATH is set: if so, the path to the manpage
(usually /usr/local/share/man/) needs to be added to $MANPATH .) The
uxplay executable can also be found in the build directory after the
build process, if you wish to test before installing (in which case the
GStreamer plugins must first be installed).</p>
<h3 id="building-on-non-debian-linux-and-bsd">Building on non-Debian
Linux and *BSD</h3>
<p>**For those with RPM-based distributions, a RPM spec file uxplay.spec
is also available: see <a
href="#building-an-installable-rpm-package">Building an installable rpm
package</a>.</p>
<ul>
<li><p><strong>Red Hat, or clones like CentOS (now continued as Rocky
Linux or Alma Linux):</strong> (sudo dnf install, or sudo yum install)
openssl-devel libplist-devel avahi-compat-libdns_sd-devel
gstreamer1-devel gstreamer1-plugins-base-devel (+libX11-devel for
fullscreen X11) <em>(some of these may be in the “CodeReady” add-on
repository, called “PowerTools” by clones)</em></p></li>
<li><p><strong>Mageia, PCLinuxOS, OpenMandriva:</strong> Same as Red
Hat, except for name changes: (Mageia) “gstreamer1.0-devel”,
“gstreamer-plugins-base1.0-devel”; (OpenMandriva) “libopenssl-devel”,
“gstreamer-devel”, “libgst-plugins-base1.0-devel”. PCLinuxOS: same as
Mageia, but uses synaptic (or apt) as its package manager.</p></li>
<li><p><strong>openSUSE:</strong> (sudo zypper install)
libopenssl-3-devel (formerly libopenssl-devel) libplist-2_0-devel
(formerly libplist-devel) avahi-compat-mDNSResponder-devel
gstreamer-devel gstreamer-plugins-base-devel (+ libX11-devel for
fullscreen X11).</p></li>
<li><p><strong>Arch Linux</strong> (<em>Also available as a package in
AUR</em>): (sudo pacman -Syu) openssl libplist avahi
gst-plugins-base.</p></li>
<li><p><strong>FreeBSD:</strong> (sudo pkg install) libplist gstreamer1.
Either avahi-libdns or mDNSResponder must also be installed to provide
the dns_sd library. OpenSSL is already installed as a System
Library.</p></li>
</ul>
<h4 id="building-an-installable-rpm-package">Building an installable RPM
package</h4>
<p>First-time RPM builders should first install the rpm-build and
rpmdevtools packages, then create the rpmbuild tree with
“<code>rpmdev-setuptree</code>”. Then download and copy uxplay.spec into
<code>~/rpmbuild/SPECS</code>. In that directory, run
“<code>rpmdev-spectool -g -R uxplay.spec</code>” to download the
corresponding source file <code>uxplay-*.tar.gz</code> into
<code>~/rpmbuild/SOURCES</code> (“rpmdev-spectool” may also be just
called “spectool”); then run “<code>rpmbuild -ba uxplay.spec</code>”
(you will need to install any required dependencies this reports). This
should create the uxplay RPM package in a subdirectory of
<code>~/rpmbuild/RPMS</code>. (<strong>uxplay.spec</strong> is tested on
Fedora 38, Rocky Linux 9.2, openSUSE Leap 15.5, Mageia 9, OpenMandriva,
PCLinuxOS; it can be easily modified to include dependency lists for
other RPM-based distributions.)</p>
<h2 id="running-uxplay">Running UxPlay</h2>
<h3
id="installing-plugins-debian-based-linux-distributions-including-ubuntu-and-raspberry-pi-os-skip-if-you-built-a-complete-gstreamer-from-source">Installing
plugins (Debian-based Linux distributions, including Ubuntu and
Raspberry Pi OS) (<em>skip if you built a complete GStreamer from
source</em>)</h3>
<p>Next install the GStreamer plugins that are needed with
<code>sudo apt install gstreamer1.0-<plugin></code>. Values of
<code><plugin></code> required are:</p>
<ol type="1">
<li>“<strong>plugins-base</strong>”</li>
<li>“<strong>libav</strong>” (for sound),</li>
<li>“<strong>plugins-good</strong>” (for v4l2 hardware h264
decoding)</li>
<li>“<strong>plugins-bad</strong>” (for h264 decoding).</li>
</ol>
<p><strong>Debian-based distributions split some of the plugin packages
into smaller pieces:</strong> some that may also be needed include
“<strong>gl</strong>” for OpenGL support (this provides the “-vs
glimagesink” videosink, which can be very useful in many systems
(including Raspberry Pi), and should always be used when using h264/h265
decoding by a NVIDIA GPU), “<strong>gtk3</strong>” (which provides the
“-vs gtksink” videosink), and “<strong>x</strong>” for X11 support,
although these may already be installed; “<strong>vaapi</strong>” is
needed for hardware-accelerated h264 video decoding by Intel or AMD
graphics (but not for use with NVIDIA using proprietary drivers). If
sound is not working,
“<strong>alsa</strong>”“,”<strong>pulseaudio</strong>”, or
“<strong>pipewire</strong>” plugins may need to be installed, depending
on how your audio is set up.</p>
<ul>
<li>Also install “<strong>gstreamer1.0-tools</strong>” to get the
utility gst-inspect-1.0 for examining the GStreamer installation.</li>
</ul>
<h3
id="installing-plugins-non-debian-based-linux-or-bsd-skip-if-you-built-a-complete-gstreamer-from-source">Installing
plugins (Non-Debian-based Linux or *BSD) (<em>skip if you built a
complete GStreamer from source</em>)</h3>
<p>In some cases, because of patent issues, the libav plugin feature
<strong>avdec_aac</strong> needed for decoding AAC audio in mirror mode
is not provided in the official distribution: get it from community
repositories for those distributions.</p>
<ul>
<li><p><strong>Red Hat, or clones like CentOS (now continued as Rocky
Linux or Alma Linux):</strong> Install gstreamer1-libav
gstreamer1-plugins-bad-free (+ gstreamer1-vaapi for Intel/AMD graphics).
In recent Fedora, gstreamer1-libav is renamed gstreamer1-plugin-libav.
<strong>To get avdec_aac, install packages from <a
href="https://rpmfusion.org">rpmfusion.org</a></strong>: (get
ffmpeg-libs from rpmfusion; on RHEL or clones, but not recent Fedora,
also get gstreamer1-libav from there).</p></li>
<li><p><strong>Mageia, PCLinuxOS, OpenMandriva:</strong> Install
gstreamer1.0-libav gstreamer1.0-plugins-bad (+ gstreamer1.0-vaapi for
Intel/AMD graphics). <strong>On Mageia, to get avdec_aac, install ffmpeg
from the “tainted” repository</strong>, (which also provides a more
complete gstreamer1.0-plugins-bad).</p></li>
<li><p><strong>openSUSE:</strong> Install gstreamer-plugins-libav
gstreamer-plugins-bad (+ gstreamer-plugins-vaapi for Intel/AMD
graphics). <strong>To get avdec_aac, install libav* packages for
openSUSE from <a
href="https://ftp.gwdg.de/pub/linux/misc/packman/suse/">Packman</a>
“Essentials”</strong>; recommendation: after adding the Packman
repository, use the option in YaST Software management to switch all
system packages for multimedia to Packman).</p></li>
<li><p><strong>Arch Linux</strong> Install gst-plugins-good
gst-plugins-bad gst-libav (+ gstreamer-vaapi for Intel/AMD
graphics).</p></li>
<li><p><strong>FreeBSD:</strong> Install gstreamer1-libav,
gstreamer1-plugins, gstreamer1-plugins-* (* = core, good, bad, x, gtk,
gl, vulkan, pulse, v4l2, …), (+ gstreamer1-vaapi for Intel/AMD
graphics).</p></li>
</ul>
<h3 id="starting-and-running-uxplay">Starting and running UxPlay</h3>
<p>Since UxPlay-1.64, UxPlay can be started with options read from a
configuration file, which will be the first found of (1) a file with a
path given by environment variable <code>$UXPLAYRC</code>, (2)
<code>~/.uxplayrc</code> in the user’s home directory (“~”), (3)
<code>~/.config/uxplayrc</code>. The format is one option per line,
omitting the initial <code>"-"</code> of the command-line option. Lines
in the configuration file beginning with <code>"#"</code> are treated as
comments and ignored.</p>
<p><strong>Run uxplay in a terminal window</strong>. On some systems,
you can specify fullscreen mode with the <code>-fs</code> option, or
toggle into and out of fullscreen mode with F11 or (held-down left
Alt)+Enter keys. Use Ctrl-C (or close the window) to terminate it when
done. If the UxPlay server is not seen by the iOS client’s drop-down
“Screen Mirroring” panel, check that your DNS-SD server (usually
avahi-daemon) is running: do this in a terminal window with
<code>systemctl status avahi-daemon</code>. If this shows the
avahi-daemon is not running, control it with
<code>sudo systemctl [start,stop,enable,disable] avahi-daemon</code> (on
non-systemd systems, such as *BSD, use
<code>sudo service avahi-daemon [status, start, stop, restart, ...]</code>).
If UxPlay is seen, but the client fails to connect when it is selected,
there may be a firewall on the server that prevents UxPlay from
receiving client connection requests unless some network ports are
opened: <strong>if a firewall is active, also open UDP port 5353 (for
mDNS queries) needed by Avahi</strong>. See <a
href="#troubleshooting">Troubleshooting</a> below for help with this or
other problems.</p>
<ul>
<li><p>Unlike an Apple TV, the UxPlay server does not by default require
clients to initially “pair” with it using a pin code displayed by the
server (after which the client “trusts” the server, and does not need to
repeat this). Since v1.67, Uxplay offers such “pin-authentication” as an
option: see “<code>-pin</code>” and “<code>-reg</code>” in <a
href="#usage">Usage</a> for details, if you wish to use it. <em>Some
clients with MDM (Mobile Device Management, often present on
employer-owned devices) are required to use pin-authentication: UxPlay
will provide this even when running without the pin
option.</em></p></li>
<li><p>By default, UxPlay is locked to its current client until that
client drops the connection; since UxPlay-1.58, the option
<code>-nohold</code> modifies this behavior so that when a new client
requests a connection, it removes the current client and takes over.
UxPlay 1.66 introduces a mechanism ( <code>-restrict</code>,
<code>-allow <id></code>, <code>-block <id></code>) to
control which clients are allowed to connect, using their “deviceID”
(which in Apple devices appears to be immutable).</p></li>
<li><p>In Mirror mode, GStreamer has a choice of <strong>two</strong>
methods to play video with its accompanying audio: prior to UxPlay-1.64,
the video and audio streams were both played as soon as possible after
they arrived (the GStreamer “<em>sync=false</em>” method), with a
GStreamer internal clock used to try to keep them synchronized.
<strong>Starting with UxPlay-1.64, the other method (GStreamer’s
“<em>sync=true</em>” mode), which uses timestamps in the audio and video
streams sent by the client, is the new default</strong>. On
low-decoding-power UxPlay hosts (such as Raspberry Pi Zero W or 3 B+
models) this will drop video frames that cannot be decoded in time to
play with the audio, making the video jerky, but still
synchronized.</p></li>
</ul>
<p>The older method which does not drop late video frames worked well on
more powerful systems, and is still available with the UxPlay option
“<code>-vsync no</code>”; this method is adapted to “live streaming”,
and may be better when using UxPlay as a second monitor for a Mac
computer, for example, while the new default timestamp-based method is
best for watching a video, to keep lip movements and voices
synchronized. (Without use of timestamps, video will eventually lag
behind audio if it cannot be decoded fast enough: hardware-accelerated
video-decoding helped to prevent this previously when timestamps were
not being used.)</p>
<ul>
<li>In Audio-only mode the GStreamer “sync=false” mode (not using
timestamps) is still the default, but if you want to keep the audio
playing on the server synchronized with the video showing on the client,
use the <code>-async</code> timestamp-based option. (An example might be
if you want to follow the Apple Music lyrics on the client while
listening to superior sound on the UxPlay server). This delays the video
on the client to match audio on the server, so leads to a slight delay
before a pause or track-change initiated on the client takes effect on
the audio played by the server.</li>
</ul>
<p>AirPlay volume-control attenuates volume (gain) by up to -30dB: the
decibel range -30:0 can be rescaled from <em>Low</em>:0, or
<em>Low</em>:<em>High</em>, using the option <code>-db</code> (“-db
<em>Low</em>” or “-db <em>Low</em>:<em>High</em>”), <em>Low</em> must be
negative. Rescaling is linear in decibels. Note that GStreamer’s audio
format will “clip” any audio gain above +20db, so keep <em>High</em>
below that level. The option <code>-taper</code> provides a “tapered”
AirPlay volume-control profile some users may prefer.</p>
<p>The -vsync and -async options also allow an optional positive (or
negative) audio-delay adjustment in <em>milliseconds</em> for
fine-tuning : <code>-vsync 20.5</code> delays audio relative to video by
0.0205 secs; a negative value advances it.)</p>
<ul>
<li><p>you may find video is improved by the setting -fps 60 that allows
some video to be played at 60 frames per second. (You can see what
framerate is actually streaming by using -vs fpsdisplaysink, and/or
-FPSdata.) When using this, you should use the default timestamp-based
synchronization option <code>-vsync</code>.</p></li>
<li><p>Since UxPlay-1.54, you can display the accompanying “Cover Art”
from sources like Apple Music in Audio-Only (ALAC) mode: run
“<code>uxplay -ca <name> &</code>” in the background, then run
a image viewer with an autoreload feature: an example is “feh”: run
“<code>feh -R 1 <name></code>” in the foreground; terminate feh
and then Uxplay with “<code>ctrl-C fg ctrl-C</code>”.</p></li>
</ul>
<p>By default, GStreamer uses an algorithm to search for the best
“videosink” (GStreamer’s term for a graphics driver to display images)
to use. You can overide this with the uxplay option
<code>-vs <videosink></code>. Which videosinks are available
depends on your operating system and graphics hardware: use
“<code>gst-inspect-1.0 | grep sink | grep -e video -e Video -e image</code>”
to see what is available. Some possibilites on Linux/*BSD are:</p>
<ul>
<li><p><strong>glimagesink</strong> (OpenGL),
<strong>waylandsink</strong></p></li>
<li><p><strong>xvimagesink</strong>, <strong>ximagesink</strong>
(X11)</p></li>
<li><p><strong>kmssink</strong>, <strong>fbdevsink</strong> (console
graphics without X11)</p></li>
<li><p><strong>vaapisink</strong> (for Intel/AMD hardware-accelerated
graphics); for NVIDIA hardware graphics (with CUDA) use
<strong>glimagesink</strong> combined with “<code>-vd nvh264dec</code>”
(or “nvh264sldec”, a new variant which will become “nvh264dec” in
GStreamer-1.24).</p></li>
<li><p>If the server is “headless” (no attached monitor, renders audio
only) use <code>-vs 0</code>.</p></li>
</ul>
<p>GStreamer also searches for the best “audiosink”; override its choice
with <code>-as <audiosink></code>. Choices on Linux include
pulsesink, alsasink, pipewiresink, oss4sink; see what is available with
<code>gst-inspect-1.0 | grep sink | grep -e audio -e Audio</code>.</p>
<p><strong>One common problem involves GStreamer attempting to use
incorrectly-configured or absent accelerated hardware h264 video
decoding (e.g., VAAPI). Try “<code>uxplay -avdec</code>” to force
software video decoding; if this works you can then try to fix
accelerated hardware video decoding if you need it, or just uninstall
the GStreamer vaapi plugin.</strong></p>
<p>See <a href="#usage">Usage</a> for more run-time options.</p>
<h3
id="special-instructions-for-raspberry-pi-tested-on-raspberry-pi-zero-2-w-3-model-b-4-model-b-and-5-only"><strong>Special
instructions for Raspberry Pi (tested on Raspberry Pi Zero 2 W, 3 Model
B+, 4 Model B, and 5 only)</strong>:</h3>
<ul>
<li><p>For Framebuffer video (for Raspberry Pi OS “Lite” and other
non-X11 distributions) use the KMS videosink “-vs kmssink” (the DirectFB
framebuffer videosink “dfbvideosink” is broken on the Pi, and
segfaults). <em>In this case you should explicitly use the “-vs kmssink”
option, as without it, autovideosink does not find the correct
videosink.</em></p></li>
<li><p>Raspberry Pi 5 does not provide hardware H264 decoding (and does
not need it).</p></li>
<li><p>Pi Zero 2 W, 3 Model B+ and 4 Model B should use hardware H264
decoding by the Broadcom GPU, but it requires an out-of-mainstream
kernel module bcm2835_codec maintained in the <a
href="https://github.com/raspberrypi/linux">Raspberry Pi kernel
tree</a>; distributions that are known to supply it include Raspberry Pi
OS, Ubuntu, and Manjaro-RPi4. Use software decoding (option -avdec) if
this module is not available.</p></li>
<li><p>Uxplay uses the Video4Linux2 (v4l2) plugin from GStreamer-1.22
and later to access the GPU, if hardware H264 decoding is used. This
should happen automatically. The option -v4l2 can be used, but it is
usually best to just let GStreamer find the best video pipeline by
itself.</p></li>
<li><p>On older distributions (GStreamer < 1.22), the v4l2 plugin
needs a patch: see the <a
href="https://github.com/FDH2/UxPlay/wiki/Gstreamer-Video4Linux2-plugin-patches">UxPlay
Wiki</a>. Legacy Raspberry Pi OS (Bullseye) has a partially-patched
GStreamer-1.18.4 which needs the uxplay option -bt709 (and don’t use
-v4l2); it is still better to apply the full patch from the UxPlay Wiki
in this case.</p></li>
<li><p>For “double-legacy” Raspberry Pi OS (Buster), there is no patch
for GStreamer-1.14. Instead, first build a complete newer
GStreamer-1.18.6 from source using <a
href="https://github.com/FDH2/UxPlay/wiki/Building-latest-GStreamer-from-source-on-distributions-with-older-GStreamer-(e.g.-Raspberry-Pi-OS-).">these
instructions</a> before building UxPlay.</p></li>
<li><p>Raspberry Pi 3 Model B+ running a 32 bit OS can also access the
GPU with the GStreamer OMX plugin (use option
“<code>-vd omxh264dec</code>”), but this is broken by Pi 4 Model B
firmware. OMX support was removed from Raspberry Pi OS (Bullseye), but
is present in Buster.</p></li>
<li><p><strong>H265 (4K)</strong> video is supported with hardware
decoding by the Broadcom GPU on Raspberry Pi 5 models, as well as on
Raspberry Pi 4 model B. <strong>While GStreamer seem to make use of this
hardware decoding, satisfactory rendering of 4K video by UxPlay on these
Ras”pberry Pi models has not yet been acheived.</strong> The option
“-h265” is required for actvating h265 support, as well as a resolution
setting “-s wxh” with h > 1080. A wired ethernet connection is
preferred in this mode (and may be required by the client) “<em>4K video
on Raspberry Pi is still a work in progress, and may require some
redesign of the video pipeline.</em>”</p></li>
</ul>
<p>Even with GPU video decoding, some frames may be dropped by the
lower-power models to keep audio and video synchronized using
timestamps. In Legacy Raspberry Pi OS (Bullseye), raspi-config
“Performance Options” allows specifying how much memory to allocate to
the GPU, but this setting appears to be absent in Bookworm (but it can
still be set to e.g. 128MB by adding a line “gpu_mem=128” in
/boot/config.txt). A Pi Zero 2 W (which has 512MB memory) worked well
when tested in 32 bit Bullseye or Bookworm Lite with 128MB allocated to
the GPU (default seems to be 64MB).</p>
<p>The basic uxplay options for R Pi are
<code>uxplay [-vs <videosink>]</code>. The choice
<code><videosink></code> = <code>glimagesink</code> is sometimes
useful. With the Wayland video compositor, use
<code><videosink></code> = <code>waylandsink</code>. With
framebuffer video, use <code><videosink></code> =
<code>kmssink</code>.</p>
<ul>
<li>Tip: to start UxPlay on a remote host (such as a Raspberry Pi) using
ssh:</li>
</ul>
<pre><code> ssh user@remote_host
export DISPLAY=:0
nohup uxplay [options] > FILE &</code></pre>
<p>Sound and video will play on the remote host; “nohup” will keep
uxplay running if the ssh session is closed. Terminal output is saved to
FILE (which can be /dev/null to discard it)</p>
<h2
id="building-uxplay-on-macos-intel-x86_64-and-apple-silicon-m1m2-macs">Building
UxPlay on macOS: <strong>(Intel X86_64 and “Apple Silicon” M1/M2
Macs)</strong></h2>
<p><em>Note: A native AirPlay Server feature is included in macOS 12
Monterey, but is restricted to recent hardware. UxPlay can run on older
macOS systems that will not be able to run Monterey, or can run Monterey
but not AirPlay.</em></p>
<p>These instructions for macOS assume that the Xcode command-line
developer tools are installed (if Xcode is installed, open the Terminal,
type “sudo xcode-select –install” and accept the conditions).</p>
<p>It is also assumed that CMake >= 3.13 is installed: this can be
done with package managers <a
href="http://www.macports.org">MacPorts</a>
(<code>sudo port install cmake</code>), <a
href="http://brew.sh">Homebrew</a> (<code>brew install cmake</code>), or
by a download from <a
href="https://cmake.org/download/">https://cmake.org/download/</a>. Also
install <code>git</code> if you will use it to fetch UxPlay.</p>
<p>Next install libplist and openssl-3.x. Note that static versions of
these libraries will be used in the macOS builds, so they can be
uninstalled after building uxplay, if you wish.</p>
<ul>
<li><p>If you use Homebrew:
<code>brew install libplist openssl@3</code></p></li>
<li><p>if you use MacPorts:
<code>sudo port install libplist-devel openssl3</code></p></li>
</ul>
<p>Otherwise, build libplist and openssl from source: see instructions
near the end of this README; requires development tools (autoconf,
automake, libtool, <em>etc.</em>) to be installed.</p>
<p>Next get the latest macOS release of GStreamer-1.0.</p>
<p><strong>Using “Official” GStreamer (Recommended for both MacPorts and
Homebrew users)</strong>: install the GStreamer release for macOS from
<a
href="https://gstreamer.freedesktop.org/download/">https://gstreamer.freedesktop.org/download/</a>.
(This release contains its own pkg-config, so you don’t have to install
one.) Install both the gstreamer-1.0 and gstreamer-1.0-devel packages.
After downloading, Shift-Click on them to install (they install to
/Library/FrameWorks/GStreamer.framework). Homebrew or MacPorts users
should <strong>not</strong> install (or should uninstall) the GStreamer
supplied by their package manager, if they use the “official”
release.</p>
<ul>
<li>Since GStreamer v1.22, the “Official” (gstreamer.freedesktop.org)
macOS binaries require a wrapper “gst_macos_main” around the actual main
program (uxplay). This should have been applied during the UxPlay
compilation process, and the initial UxPlay terminal message should
confirm it is being used. (UxPlay can also be built using “Official”
GStreamer v.1.20.7 binaries, which work without the wrapper.)</li>
</ul>
<p><strong>Using Homebrew’s GStreamer</strong>: pkg-config is needed:
(“brew install pkg-config gstreamer”). This causes a large number of
extra packages to be installed by Homebrew as dependencies. The <a
href="https://formulae.brew.sh/formula/gstreamer#default">Homebrew
gstreamer installation</a> has recently been reworked into a single
“formula” named <code>gstreamer</code>, which now works without needing
GST_PLUGIN_PATH to be set in the enviroment. Homebrew installs gstreamer
to <code>(HOMEBREW)/lib/gstreamer-1.0</code> where
<code>(HOMEBREW)/*</code> is <code>/opt/homebrew/*</code> on Apple
Silicon Macs, and <code>/usr/local/*</code> on Intel Macs; do not put
any extra non-Homebrew plugins (that you build yourself) there, and
instead set GST_PLUGIN_PATH to point to their location (Homebrew does
not supply a complete GStreamer, but seems to have everything needed for
UxPlay).</p>
<p><strong>Using GStreamer installed from MacPorts</strong>: this is
<strong>not</strong> recommended, as currently the MacPorts GStreamer is
old (v1.16.2), unmaintained, and built to use X11:</p>
<ul>
<li>Instead <a
href="https://github.com/FDH2/UxPlay/wiki/Building-GStreamer-from-Source-on-macOS-with-MacPorts">build
gstreamer yourself</a> if you use MacPorts and do not want to use the
“Official” Gstreamer binaries.</li>
</ul>
<p><em>(If you really wish to use the MacPorts GStreamer-1.16.2, install
pkgconf (“sudo port install pkgconf”), then “sudo port install
gstreamer1-gst-plugins-base gstreamer1-gst-plugins-good
gstreamer1-gst-plugins-bad gstreamer1-gst-libav”. For X11 support on
macOS, compile UxPlay using a special cmake option
<code>-DUSE_X11=ON</code>, and run it from an XQuartz terminal with -vs
ximagesink; older non-retina macs require a lower resolution when using
X11: <code>uxplay -s 800x600</code>.)</em></p>
<p>After installing GStreamer, build and install uxplay: open a terminal
and change into the UxPlay source directory (“UxPlay-master” for zipfile
downloads, “UxPlay” for “git clone” downloads) and build/install with
“cmake . ; make ; sudo make install” (same as for Linux).</p>
<ul>
<li><p>Running UxPlay while checking for GStreamer warnings (do this
with “export GST_DEBUG=2” before runnng UxPlay) reveals that with the
default (since UxPlay 1.64) use of timestamps for video synchonization,
many video frames are being dropped (only on macOS), perhaps due to
another error (about videometa) that shows up in the GStreamer warnings.
<strong>Recommendation: use the new UxPlay “no timestamp” option
“<code>-vsync no</code>”</strong> (you can add a line “vsync no” in the
uxplayrc configuration file).</p></li>
<li><p>On macOS with this installation of GStreamer, the only videosinks
available seem to be glimagesink (default choice made by autovideosink)
and osxvideosink. The window title does not show the Airplay server
name, but the window is visible to screen-sharing apps (e.g., Zoom). The
only available audiosink seems to be osxaudiosink.</p></li>
<li><p>The option -nc is always used, whether or not it is selected.
This is a workaround for a problem with GStreamer videosinks on macOS:
if the GStreamer pipeline is destroyed while the mirror window is still
open, a segfault occurs.</p></li>
<li><p>In the case of glimagesink, the resolution settings “-s wxh” do
not affect the (small) initial OpenGL mirror window size, but the window
can be expanded using the mouse or trackpad. In contrast, a window
created with “-vs osxvideosink” is initially big, but has the wrong
aspect ratio (stretched image); in this case the aspect ratio changes
when the window width is changed by dragging its side; the option
<code>-vs "osxvideosink force-aspect-ratio=true"</code> can be used to
make the window have the correct aspect ratio when it first
opens.</p></li>
</ul>
<h2
id="building-uxplay-on-microsoft-windows-using-msys2-with-the-mingw-64-compiler.">Building
UxPlay on Microsoft Windows, using MSYS2 with the MinGW-64
compiler.</h2>
<ul>
<li>tested on Windows 10 and 11, 64-bit.</li>
</ul>
<ol type="1">
<li><p>Download and install <strong>Bonjour SDK for Windows
v3.0</strong>. You can download the SDK without any registration at <a
href="https://www.softpedia.com/get/Programming/SDK-DDK/Bonjour-SDK.shtml">softpedia.com</a>,
or get it from the official Apple site <a
href="https://developer.apple.com/download/all/?q=Bonjour%20SDK%20for%20Windows">https://developer.apple.com/download</a>
(Apple makes you register as a developer to access it from their site).
This should install the Bonjour SDK as
<code>C:\Program Files\Bonjour SDK</code>.</p></li>
<li><p>(This is for 64-bit Windows; a build for 32-bit Windows should be
possible, but is not tested.) The unix-like MSYS2 build environment will
be used: download and install MSYS2 from the official site <a
href="https://www.msys2.org">https://www.msys2.org/</a>. Accept the
default installation location <code>C:\mysys64</code>.</p></li>
<li><p><a href="https://packages.msys2.org/package/">MSYS2 packages</a>
are installed with a variant of the “pacman” package manager used by
Arch Linux. Open a “MSYS2 MINGW64” terminal from the MSYS2 tab in the
Windows Start menu, and update the new MSYS2 installation with “pacman
-Syu”. Then install the <strong>MinGW-64</strong> compiler and
<strong>cmake</strong></p>
<pre><code>pacman -S mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc</code></pre>
<p>The compiler with all required dependencies will be installed in the
msys64 directory, with default path <code>C:/msys64/mingw64</code>. Here
we will simply build UxPlay from the command line in the MSYS2
environment (this uses “<code>ninja</code>” in place of
“<code>make</code>” for the build system).</p></li>
<li><p>Download the latest UxPlay from github <strong>(to use
<code>git</code>, install it with <code>pacman -S git</code>, then
“<code>git clone https://github.com/FDH2/UxPlay</code>”)</strong>, then
install UxPlay dependencies (openssl is already installed with
MSYS2):</p>
<p><code>pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base</code></p>
<p>If you are trying a different Windows build system, MSVC versions of
GStreamer for Windows are available from the <a
href="https://gstreamer.freedesktop.org/download/">official GStreamer
site</a>, but only the MinGW 64-bit build on MSYS2 has been
tested.</p></li>
<li><p>cd to the UxPlay source directory, then
“<code>mkdir build</code>” and “<code>cd build</code>”. The build
process assumes that the Bonjour SDK is installed at
<code>C:\Program Files\Bonjour SDK</code>. If it is somewhere else, set
the enviroment variable BONJOUR_SDK_HOME to point to its location. Then
build UxPlay with</p>
<p><code>cmake ..</code></p>
<p><code>ninja</code></p></li>
<li><p>Assuming no error in either of these, you will have built the
uxplay executable <strong>uxplay.exe</strong> in the current (“build”)
directory. The “sudo make install” and “sudo make uninstall” features
offered in the other builds are not available on Windows; instead, the
MSYS2 environment has <code>/mingw64/...</code> available, and you can
install the uxplay.exe executable in <code>C:/msys64/mingw64/bin</code>
(plus manpage and documentation in
<code>C:/msys64/mingw64/share/...</code>) with</p>
<p><code>cmake --install . --prefix /mingw64</code></p>
<p>To be able to view the manpage, you need to install the manpage
viewer with “<code>pacman -S man</code>”.</p></li>
</ol>
<p>To run <strong>uxplay.exe</strong> you need to install some gstreamer
plugin packages with
<code>pacman -S mingw-w64-x86_64-gst-<plugin></code>, where the
required ones have <code><plugin></code> given by</p>
<ol type="1">
<li><strong>libav</strong></li>
<li><strong>plugins-good</strong></li>
<li><strong>plugins-bad</strong></li>
</ol>
<p>Other possible MSYS2 gstreamer plugin packages you might use are
listed in <a href="https://packages.msys2.org/package/">MSYS2
packages</a>.</p>
<p>You also will need to grant permission to the uxplay executable
uxplay.exe to access data through the Windows firewall. You may
automatically be offered the choice to do this when you first run
uxplay, or you may need to do it using <strong>Windows
Settings->Update and Security->Windows Security->Firewall &
network protection -> allow an app through firewall</strong>. If your
virus protection flags uxplay.exe as “suspicious” (but without a true
malware signature) you may need to give it an exception.</p>
<p>Now test by running “<code>uxplay</code>” (in a MSYS2 terminal
window). If you need to specify the audiosink, there are two main
choices on Windows: the older DirectSound plugin
“<code>-as directsoundsink</code>”, and the more modern Windows Audio
Session API (wasapi) plugin “<code>-as wasapisink</code>”, which
supports <a
href="https://gstreamer.freedesktop.org/documentation/wasapi/wasapisink.html">additional
options</a> such as</p>
<pre><code>uxplay -as 'wasapisink device=\"<guid>\"' </code></pre>
<p>where <code><guid></code> specifies an available audio device
by its GUID, which can be found using
“<code>gst-device-monitor-1.0 Audio</code>”: <code><guid></code>
has a form like
<code>\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}</code>.
If “<code>device</code>” is not specified, the default audio device is
used.</p>
<p>If you wish to specify the videosink using the
<code>-vs <videosink></code> option, some choices for
<code><videosink></code> are <code>d3d11videosink</code>,
<code>d3dvideosink</code>, <code>glimagesink</code>,
<code>gtksink</code>.</p>
<ul>
<li>With Direct3D 11.0 or greater, you can either always be in
fullscreen mode using option
<code>-vs "d3d11videosink fullscreen-toggle-mode=property fullscreen=true"</code>,
or get the ability to toggle into and out of fullscreen mode using the
Alt-Enter key combination with option
<code>-vs "d3d11videosink fullscreen-toggle-mode=alt-enter"</code>. For
convenience, these options will be added if just
<code>-vs d3d11videosink</code> with or without the fullscreen option
“-fs” is used. <em>(Windows users may wish to add
“<code>vs d3d11videosink</code>” (no initial “<code>-</code>”) to the
UxPlay startup options file; see “man uxplay” or “uxplay -h”.)</em></li>
</ul>
<p>The executable uxplay.exe can also be run without the MSYS2
environment, in the Windows Terminal, with
<code>C:\msys64\mingw64\bin\uxplay</code>.</p>
<h1 id="usage">Usage</h1>
<p>Options:</p>
<ul>
<li>These can also be written (one option per line, without the initial
“<code>-</code>” character) in the UxPlay startup file (either given by
environment variable <code>$UXPLAYRC</code>, or <code>~/.uxplayrc</code>
or <code>~/.config/uxplayrc</code>); lines begining with
“<code>#</code>” are treated as comments, and ignored. Command line
options supersede options in the startup file.</li>
</ul>
<p><strong>-n server_name</strong> (Default: UxPlay);
server_name@_hostname_ will be the name that appears offering AirPlay
services to your iPad, iPhone etc, where <em>hostname</em> is the name
of the server running uxplay. This will also now be the name shown above
the mirror display (X11) window.</p>
<p><strong>-nh</strong> Do not append “<span class="citation"
data-cites="_hostname_">@_hostname_</span>” at the end of the AirPlay
server name.</p>
<p><strong>-h265</strong> Activate “ScreenMultiCodec” support (AirPlay
“Features” bit 42) for accepting h265 (4K/HEVC) video in addition to
h264 video (1080p) in screen-mirror mode. When this option is used, two
“video pipelines” (one for h264, one for h265) are created. If any
GStreamer plugins in the pipeline are specific for h264 or h265, the
correct version will be used in each pipeline. A wired Client-Server
ethernet connection is preferred over Wifi for 4K video, and might be
required by the client. Only recent Apple devices (M1/M2 Macs or iPads,
and some iPhones) can send h265 video if a resolut “-s wxh” with h >
1080 is requested. The “-h265” option changes the default resolution
(“-s” option) from 1920x1080 to 3840x2160, and leaves default maximum
framerate (“-fps” option) at 30fps.</p>
<p><strong>-pin [nnnn]</strong>: (since v1.67) use Apple-style
(one-time) “pin” authentication when a new client connects for the first
time: a four-digit pin code is displayed on the terminal, and the client
screen shows a login prompt for this to be entered. When “-pin” is used
by itself, a new random pin code is chosen for each authentication; if
“-pin nnnn” (e.g., “-pin 3939”) is used, this will set an unchanging
fixed code. Authentication adds the server to the client’s list of
“trusted servers” and the client will not need to reauthenticate
provided that the client and server public keys remain unchanged. (By
default since v1.68, the server public key is generated from the MAC
address, which can be changed with the -m option; see the -key option
for an alternative method of key generation). <em>(Add a line “pin” in
the UxPlay startup file if you wish the UxPlay server to use the pin
authentication protocol).</em></p>
<p><strong>-reg [<em>filename</em>]</strong>: (since v1.68). If “-pin”
is used, this option maintains a register of pin-authenticated “trusted
clients” in $HOME/.uxplay.register (or optionally, in
<em>filename</em>). Without this option, returning clients that skip
pin-authentication are trusted and not checked. This option may be
useful if UxPlay is used in a more public environment, to record client
details; the register is text, one line per client, with client’s public
key (base-64 format), Device ID, and Device name; commenting out (with
“#”) or deleting a line deregisters the corresponding client (see
options -restrict, -block, -allow for more ways to control client
access). <em>(Add a line “reg” in the startup file if you wish to use
this feature.)</em></p>
<p><strong>-vsync [x]</strong> (In Mirror mode:) this option
(<strong>now the default</strong>) uses timestamps to synchronize audio
with video on the server, with an optional audio delay in (decimal)
milliseconds (<em>x</em> = “20.5” means 0.0205 seconds delay: positive
or negative delays less than a second are allowed.) It is needed on
low-power systems such as Raspberry Pi without hardware video
decoding.</p>
<p><strong>-vsync no</strong> (In Mirror mode:) this switches off
timestamp-based audio-video synchronization, restoring the default
behavior prior to UxPlay-1.64. Standard desktop systems seem to work
well without use of timestamps: this mode is appropriate for “live
streaming” such as using UxPlay as a second monitor for a mac computer,
or monitoring a webcam; with it, no video frames are dropped.</p>
<p><strong>-async [x]</strong> (In Audio-Only (ALAC) mode:) this option
uses timestamps to synchronize audio on the server with video on the
client, with an optional audio delay in (decimal) milliseconds
(<em>x</em> = “20.5” means 0.0205 seconds delay: positive or negative
delays less than a second are allowed.) Because the client adds a video
delay to account for latency, the server in -async mode adds an
equivalent audio delay, which means that audio changes such as a pause
or a track-change will not take effect immediately. <em>This might in
principle be mitigated by using the <code>-al</code> audio latency
setting to change the latency (default 0.25 secs) that the server
reports to the client, but at present changing this does not seem to
have any effect</em>.</p>
<p><strong>-async no</strong>. This is the still the default behavior in
Audio-only mode, but this option may be useful as a command-line option