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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Hello WebXR!</title>
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="module">
import * as THREE from './node_modules/three/build/three.module.js';
import { ARButton } from './node_modules/three/examples/jsm/webxr/ARButton.js';
var container;
var camera, scene, renderer, lastmesh;
var controller;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
var light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 1 );
light.position.set( 0.5, 1, 0.25 );
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
document.body.appendChild( ARButton.createButton( renderer ) );
var geometry = new THREE.BoxGeometry( 0.1, 0.1, 0.1 );
function onSelect() {
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0, - 0.3 ).applyMatrix4( controller.matrixWorld );
mesh.quaternion.setFromRotationMatrix( controller.matrixWorld );
scene.add(mesh);
lastmesh = mesh;
}
controller = renderer.xr.getController( 0 );
controller.addEventListener( 'select', onSelect );
scene.add( controller );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
if(lastmesh){
lastmesh.rotation.x += 0.1;
lastmesh.rotation.y += 0.2;
}
renderer.render(scene, camera );
}
</script>
</body>
</html>